I'm sorry, it was an honest mistake. However, this newsgroup has proven a useless annoyance to me many times in the past. Adios.
> Date: Wed, 14 Apr 2010 21:07:01 +0100 > From: [email protected] > To: [email protected] > Subject: Re: [hlcoders] Source Profiling > > FFFFFFFFFFFFFUUUUUUUUUUUUUUUUUUUUUU > > On 14/04/2010 8:23, Ryan Sheffer wrote: > > Seriously? Do not hijack! > > I just raged a little. > > > > ~Ryan > > > > On Apr 14, 2010, at 10:57 AM, Brent Lewis<[email protected]> wrote: > > > > > >> How do I make the mouse cursor visible? I'd rather not resort to > >> calling the Win32 API directly. Please help. > >> > >> > >>> Date: Wed, 14 Apr 2010 19:19:57 +0200 > >>> From: [email protected] > >>> To: [email protected] > >>> Subject: Re: [hlcoders] Source Profiling > >>> > >>> There are 2 ways of doing profiling: > >>> - instrumentation (VProf) > >>> - sampling > >>> > >>> VProf covers only some stuff. If you want to get accurate data and > >>> for > >>> parts that are deep in the engine you should use sampling. AMD > >>> CodeAnalyst or Intel VTune. If you use Linux for profiling, you will > >>> have access to symbols for engine library files. When I did the > >>> profiling it was really helpful because most of CPU load was in the > >>> networking in the engine because I sent too much. What's really cool > >>> in VTune/CodeAnalyst is checking how much on average each instruction > >>> in C++/asm took. (it's an average due to out-of-order execution) > >>> > >>> You should expect that most of CPU time is spent in the engine and > >>> you > >>> should try to find which part of the mod causes most of it. > >>> > >>> _______________________________________________ > >>> To unsubscribe, edit your list preferences, or view the list > >>> archives, please visit: > >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >>> > >>> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list > >> archives, please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > >> > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

