I'm sorry, it was an honest mistake. However, this newsgroup has proven a 
useless annoyance to me many times in the past. Adios.

> Date: Wed, 14 Apr 2010 21:07:01 +0100
> From: [email protected]
> To: [email protected]
> Subject: Re: [hlcoders] Source Profiling
> 
> FFFFFFFFFFFFFUUUUUUUUUUUUUUUUUUUUUU
> 
> On 14/04/2010 8:23, Ryan Sheffer wrote:
> > Seriously? Do not hijack!
> > I just raged a little.
> >
> > ~Ryan
> >
> > On Apr 14, 2010, at 10:57 AM, Brent Lewis<[email protected]>  wrote:
> >
> >    
> >> How do I make the mouse cursor visible? I'd rather not resort to
> >> calling the Win32 API directly. Please help.
> >>
> >>      
> >>> Date: Wed, 14 Apr 2010 19:19:57 +0200
> >>> From: [email protected]
> >>> To: [email protected]
> >>> Subject: Re: [hlcoders] Source Profiling
> >>>
> >>> There are 2 ways of doing profiling:
> >>> - instrumentation (VProf)
> >>> - sampling
> >>>
> >>> VProf covers only some stuff. If you want to get accurate data and
> >>> for
> >>> parts that are deep in the engine you should use sampling. AMD
> >>> CodeAnalyst or Intel VTune. If you use Linux for profiling, you will
> >>> have access to symbols for engine library files. When I did the
> >>> profiling it was really helpful because most of CPU load was in the
> >>> networking in the engine because I sent too much. What's really cool
> >>> in VTune/CodeAnalyst is checking how much on average each instruction
> >>> in C++/asm took. (it's an average due to out-of-order execution)
> >>>
> >>> You should expect that most of CPU time is spent in the engine and
> >>> you
> >>> should try to find which part of the mod causes most of it.
> >>>
> >>> _______________________________________________
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> >>> archives, please visit:
> >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>>
> >>>        
> >> _______________________________________________
> >> To unsubscribe, edit your list preferences, or view the list
> >> archives, please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>
> >>      
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives, 
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
> >    
> 
> _______________________________________________
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> visit:
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> 
                                          
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