[hlcoders] Rendering in Black and white.

2002-03-28 Thread Mike Blowers
Is their anyway which I can force a black white render mode from either the client or server side ? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] Rendering in Black and white.

2002-03-28 Thread OneEyedGhoul
-- [ Picked text/plain from multipart/alternative ] Don't forget all the model textures! ~Ghoul Lets leave it at that... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlcoders] Rendering in Black and white.

2002-03-28 Thread Steven Guy
[ Converted text/html to text/plain ] And one must not forget the sprites. From: [EMAIL PROTECTED] Reply-To: [EMAIL PROTECTED] To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Rendering in Black and white. Date: Thu, 28 Mar 2002 09:59:47 EST -- [ Picked text/plain from multipart/alternative ]

Re: [hlcoders] Rendering in Black and white.

2002-03-28 Thread Mike Blowers
The model textures aren't really a problem, as client side model swapping is working well It's just the world textures that I really need in BW... and please, no more mention of dual textures... this has got to work for a single client. :-) - Original Message - From: [EMAIL

Re: [hlcoders] Rendering in Black and white.

2002-03-28 Thread Christopher McArthur
Almost positive that there is no way to do this in the SDK, without changing the source art. - Original Message - From: Mike Blowers [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Thursday, March 28, 2002 9:21 AM Subject: Re: [hlcoders] Rendering in Black and white. The model textures

RE: [hlcoders] Rendering in Black and white.

2002-03-28 Thread Scott Velasquez
Is this in regard to the IDGA entry Pencil Whipped? http://www.maxminn.com/chiselhead/ -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]On Behalf Of Christopher McArthur Sent: Thursday, March 28, 2002 11:17 AM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Rendering

[hlcoders] pfnInfoKeyValue

2002-03-28 Thread Logan Ingalls
I've been going over the mapcycle code recently, and I've run across a question that I have been unable to answer. There are a couple lines like this: s = g_engfuncs.pfnInfoKeyValue( szBuffer, minplayers ); By the context, I can tell that it returns a string containing a number of minplayers.