[hlcoders] Re: Glue that damn player to the seat!

2006-03-16 Thread Vicent Marti
Sorry for the late answer. I haven't been online lately. Indeed, it looks like attaching the player model to an attachment on the vehicle should work, but I can't test it right now. On the other hand, from what I can see in this Doxygen repository of the SDK source, there's nothing wrong with

[hlcoders] 3D stereo camera interaction system for hl2

2006-03-16 Thread Adam Donovan
[ Converted text/html to text/plain ] Ok this what follows is a project I am currently working on. I am working with a German programmer on a interactive device for games that uses a stereo camera to percieve the work in 3D and allow a user to interact with physics in a game. The caera we are

Re: [hlcoders] AI for DODS

2006-03-16 Thread Tim Holt
Off the top of my head, this is what you want to do if you want to replace npc_combine and/or npc_civilian with german and/or american soldiers from DOD to use the AI. Current combat AI for both is quite good and they will fight and behave reasonably well with a few adjustments, especially to the

Re: [hlcoders] AI for DODS

2006-03-16 Thread Tim Holt
Oh yea, the other reason you want to consider using the shotgun as the basis for the rifles is the animation stances for the NPCs. They will lift it up in an approximate rifle shooting pose. Other guns don't quite work as well unless you don't mind someone shooting their rifle from the hip.

RE: [hlcoders] the vphysics bug worse in latest srcds?

2006-03-16 Thread bloodykenny
Hmm this one's seemingly identical to the last one. vphysics.dll!260a2426() vphysics.dll!260d3eae() vphysics.dll!2608af8e() vphysics.dll!2608b01b() vphysics.dll!260a2697() vphysics.dll!260aac2b() vphysics.dll!2609cd5b()