Sorry for the late answer. I haven't been online lately.
Indeed, it looks like attaching the player model to an attachment on
the vehicle should work, but I can't test it right now.
On the other hand, from what I can see in this Doxygen repository of
the SDK source, there's nothing wrong with
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Ok this what follows is a project I am currently working on. I am working
with a German programmer on a interactive device for games that uses a stereo
camera to percieve the work in 3D and allow a user to interact with physics in
a game. The caera we are
Off the top of my head, this is what you want to do if you want to replace
npc_combine and/or npc_civilian with german and/or american soldiers from DOD
to use the AI. Current combat AI for both is quite good and they will fight
and behave reasonably well with a few adjustments, especially to the
Oh yea, the other reason you want to consider using the shotgun as the basis for
the rifles is the animation stances for the NPCs. They will lift it up in an
approximate rifle shooting pose. Other guns don't quite work as well unless
you don't mind someone shooting their rifle from the hip.
Hmm this one's seemingly identical to the last one.
vphysics.dll!260a2426()
vphysics.dll!260d3eae()
vphysics.dll!2608af8e()
vphysics.dll!2608b01b()
vphysics.dll!260a2697()
vphysics.dll!260aac2b()
vphysics.dll!2609cd5b()
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