Hmm this one's seemingly identical to the last one.

>       vphysics.dll!260a2426()
        vphysics.dll!260d3eae()
        vphysics.dll!2608af8e()
        vphysics.dll!2608b01b()
        vphysics.dll!260a2697()
        vphysics.dll!260aac2b()
        vphysics.dll!2609cd5b()
        server.dll!221a22cc()
        vphysics.dll!2609cae9()
        vphysics.dll!260967d8()
        vphysics.dll!2601d878()
        server.dll!22196475()
        server.dll!22194661()
        server.dll!221946c0()
        server.dll!22156317()
        server.dll!22156292()
        server.dll!2213d340()
        engine.dll!0da9e42f()
        engine.dll!0daa0691()
        engine.dll!0da9b0e7()
        engine.dll!0da9cc75()
        engine.dll!0da03cd7()
        engine.dll!0da04376()
        engine.dll!0da0f025()
        engine.dll!0da0f112()
        user32.dll!77d496b8()
        engine.dll!0da0f1af()
        engine.dll!0daacefc()
        engine.dll!0daac4ed()
        dedicated.dll!1000c084()
        engine.dll!0daacd4e()
        engine.dll!0daac48b()
        dedicated.dll!1000c535()
        dedicated.dll!1000c553()
        materialsystem.dll!00cd0dae()
        materialsystem.dll!00cd0f38()
        materialsystem.dll!00cd0dae()
        materialsystem.dll!00cd0f05()
        materialsystem.dll!00cd7f64()
        materialsystem.dll!00cd9502()
        tier0.dll!0087299f()
        materialsystem.dll!00cda349()
        tier0.dll!008764b5()
        tier0.dll!0087105a()
        tier0.dll!008731d0()
        tier0.dll!008738de()
        datacache.dll!00e7daa2()
        datacache.dll!00e7e08e()
        datacache.dll!00e733ae()
        datacache.dll!00e73e6b()
        engine.dll!0db556b8()
        engine.dll!0db552dc()
        engine.dll!0d9adc0d()
        dedicated.dll!10021d0b()
        dedicated.dll!10022c00()
        dedicated.dll!10022c00()
        dedicated.dll!1000c7f7()
        ntdll.dll!7c9106eb()


At 2006/03/12 02:49 PM, [EMAIL PROTECTED] wrote:
>Well I see the vphysics crasher is alive and well after the srcds update last 
>week.
>
>>       vphysics.dll!260a2426()
>        vphysics.dll!260d3eae()
>        vphysics.dll!2608af8e()
>        vphysics.dll!2608b01b()
>        vphysics.dll!260a2697()
>        vphysics.dll!260aac2b()
>        vphysics.dll!2609cd5b()
>        vphysics.dll!2609cae9()
>        vphysics.dll!260967d8()
>        vphysics.dll!2601d878()
>        server.dll!22196475()
>        server.dll!22194661()
>        server.dll!221946c0()
>        server.dll!22156317()
>        server.dll!22156292()
>        server.dll!2213d340()
>        engine.dll!0da9e42f()
>        engine.dll!0daa0691()
>        engine.dll!0da9b0e7()
>        engine.dll!0da9cc75()
>        engine.dll!0da03cd7()
>        engine.dll!0da04376()
>        engine.dll!0da0f025()
>        engine.dll!0da0f112()
>        user32.dll!77d496b8()
>        engine.dll!0da0f1af()
>        engine.dll!0daacefc()
>        engine.dll!0daac4ed()
>        dedicated.dll!1000c084()
>        engine.dll!0daacd4e()
>        engine.dll!0daac48b()
>        dedicated.dll!1000c535()
>        dedicated.dll!1000c553()
>        materialsystem.dll!00cd0dae()
>        materialsystem.dll!00cd0f38()
>        materialsystem.dll!00cd0dae()
>        materialsystem.dll!00cd0f05()
>        materialsystem.dll!00cd7f64()
>        materialsystem.dll!00cd9502()
>        tier0.dll!0087299f()
>        materialsystem.dll!00cda349()
>        tier0.dll!008764b5()
>        tier0.dll!0087105a()
>        tier0.dll!008731d0()
>        tier0.dll!008738de()
>        datacache.dll!00e7daa2()
>        datacache.dll!00e7e08e()
>        datacache.dll!00e733ae()
>        datacache.dll!00e73e6b()
>        engine.dll!0db556b8()
>        engine.dll!0db552dc()
>        engine.dll!0d9adc0d()
>        dedicated.dll!10021d0b()
>        dedicated.dll!10022c00()
>        dedicated.dll!10022c00()
>        dedicated.dll!1000c7f7()
>        ntdll.dll!7c9106eb()
>
>
>At 2006/03/07 07:38 PM, [EMAIL PROTECTED] wrote:
>>Is there another resource that might be able to explain the recent vphysics 
>>change in particular, or shed light on HL2's vphysics bug in general?
>>
>>At 2006/03/05 01:28 PM, [EMAIL PROTECTED] wrote:
>>>It's worth noting that whatever the change was, it primarily appears to have 
>>>gotten worse on linux.  Although strangely vphysics.so crashers have, if 
>>>anything, gotten more rare.
>>>
>>>The behavior of the bug has not changed much on Win32 it seems.  Though 
>>>again may vphysics.dll crashers have gotten more rare.
>>>
>>>At 2006/03/04 12:23 AM, [EMAIL PROTECTED] wrote:
>>>>Well, the mid Dec one is it then.  I know I didn't update my server between 
>>>>Thanksgiving and New Years, and the others server hosts I know probably 
>>>>didn't either.  The symptoms are the same as the same as always, but the 
>>>>repro time frame seems to have changed like I said.
>>>>
>>>>Does anyone know what happened in the Dec update?
>>>>
>>>>
>>>>At 2006/03/03 09:46 PM, Alfred Reynolds wrote:
>>>>>Oh, and I should add that the only vphysics change in the srcds beta is
>>>>>a save game fix for springs (initializing a member variable properly on
>>>>>construction).
>>>>>
>>>>>- Alfred
>>>>>
>>>>>Alfred Reynolds wrote:
>>>>>> There hasn't been a srcds update since mid Dec 2005. We have a beta
>>>>>> update in testing now, do you mean that one perhaps?
>>>>>>
>>>>>> - Alfred
>>>>>>
>>>>>> [EMAIL PROTECTED] wrote:
>>>>>>> I'm getting reports that the latest srcds steam update has increased
>>>>>>> the amount of vphysics bugs.
>>>>>>>
>>>>>>> I'm fairly certain now there was a vphysics change. Does anyone know
>>>>>>> when the last one occured? It apparently has introduced more bugs in
>>>>>>> the srcds core.
>>>>>>>
>>>>>>> My vphysics.so is dated Feb 18 22:26 but I'm not certain if that's
>>>>>>> the compile time, or the install time.
>>>
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>>
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>
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