What defines that all variables are initialized to 0? Is it a compiler
flag, and why wouldn't you want this to be always set? This is the
first I've heard of it.
Ben Everett wrote:
The most common cause of crashes in release mode but not in debug are due to
variable initializations. In debug
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It always seemed backwards to me.
When I'm in debug mode I want the compiler to do its best to try to make it
crash. I want it to throw a rain-man style spazz attack any time the
slightest thing is wrong.
I dunno though, I've kind of heard the
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I think MSVC tries to be a little too freindly sometimes :) My C lecturer
had a laugh when I said that the compiler initilises everything to 0 :D Oh
well, in most cases that's not a bad thing to have, but it would promote
some bad habits if you
I just did a simple test and got the behaviour I just explained.
#include stdio.h
int main()
{
int *pValue;
printf(%p\n, pValue);
return 0;
}
VS.NET 7.1.3088 and VS8.0.50727.42
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
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So I have been working on our mod for a bit which is all good :) So I sent
it out to a couple of community members to test it and they report that chat
does not work, which is very strange because I have not done anything
related to chat or
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Did you try binding say to y?
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ts2do
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Yup, I can use the console version of say but it uses the Msg
version(it's the mode that stays in the console and isnt shown on the hud)
I have tried binding aswell, that was a no go.
On 4/28/06, Aaron Schiff [EMAIL PROTECTED] wrote:
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[
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Get BeyComp evaluation copy and compare your code to the original copy...
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ts2do
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One of the first things I did. I couldnt really find anything that would
break say, my basechat and hl2mp_hud chat are the same.
On 4/28/06, Aaron Schiff [EMAIL PROTECTED] wrote:
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Get
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try cutting all your files (put em somewhere else) out of the moddir but
leave necesarry ones intact
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ts2do
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Or Get a free copy of Winmerge and compare your code to the original copy...
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great program
On 4/27/06, Stephen Micheals [EMAIL PROTECTED] wrote:
Or Get a free copy of Winmerge and compare your code to the original
copy...
http://winmerge.sourceforge.net/
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That's what beycomp is...
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I used winmerge :) Thanks for the suggestion though.
Where else do you think my code changes could be missing with the hud chat?
Because my code is exactly the same as the stock SDK :|
On 4/28/06, Stephen Micheals [EMAIL PROTECTED] wrote:
Or
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Did you bind y to any other command via .cfg or in the code?
On 4/27/06, Benjamin Davison [EMAIL PROTECTED] wrote:
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I used winmerge :) Thanks for the suggestion though.
Where else do you
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Nope, I specifically wiped all my configs out of the mod to make sure that
was not the case.
On 4/28/06, Michael Kramer [EMAIL PROTECTED] wrote:
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Did you bind y to any other command via .cfg
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