Re: [SPAM:: score=5.6] Re: [hlcoders] Upcoming SDK Release

2006-08-02 Thread Andrew Forsberg
Ooooh, oooh, oooh! Can I say it please? please? Fucken' A! Ta! It'll be ready when it's ready. :) On Wed, 2006-08-02 at 17:04 +1000, Wraiyth wrote: -- [ Picked text/plain from multipart/alternative ] I know its only Tuesday, but do we have an updated ETA for the release Mike? Matt

[hlcoders] Third-person Player Model

2006-08-02 Thread ntzimoul
I thought the message got finally through but it seems it didn't or that no one noticed. Anyway, I'm asking again: Hello, I'm new to this, so please bare with my newbiness. I'm trying to create a static third person view for my mod. There is an article on the wiki and an open-source mod already

Re: [hlcoders] HL2DM bots

2006-08-02 Thread Robbie Groenewoudt
-- [ Picked text/plain from multipart/alternative ] Only things are different when using modcode and not server plugins. The modcode doesn't have these issues... On 8/2/06, Jeremy Swigart [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] You certainly do need access

Re: [SPAM:: score=5.6] Re: [hlcoders] Upcoming SDK Release

2006-08-02 Thread Wraiyth
-- [ Picked text/plain from multipart/alternative ] Smart arse ;) On 8/2/06, Andrew Forsberg [EMAIL PROTECTED] wrote: Ooooh, oooh, oooh! Can I say it please? please? Fucken' A! Ta! It'll be ready when it's ready. :) On Wed, 2006-08-02 at 17:04 +1000, Wraiyth wrote: -- [ Picked

Re: [hlcoders] Third-person Player Model

2006-08-02 Thread Aaron Schiff
-- [ Picked text/plain from multipart/alternative ] Renaming a model like that doesn't work; you need to recompile it under the new name. -- ts2do -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlcoders] Re: Portal

2006-08-02 Thread Tei
This Portal implementation with teleports calls for a infinite stairs map :D _ \ \ \ \ \ \ -- (adn alike :D) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlcoders] Re: Portal

2006-08-02 Thread Django Merope-Synge
There was talk of this over at ModDB. It's possible using just teleporters and some cameras, methinks, but it would probably be better using portals. - This Portal implementation with teleports calls for a infinite stairs map :D _ \ \ \ \ \ \ -- (adn alike :D)

Re: [hlcoders] HL2DM bots

2006-08-02 Thread Jeffrey \botman\ Broome
Jeremy Swigart wrote: -- [ Picked text/plain from multipart/alternative ] You certainly do need access to a hell of alot more than what the server plugins provide. The properties of the weapon is not in any way part of the problem. It's finding out if the bot has a particular weapon, and then

Re: [hlcoders] Third-person Player Model

2006-08-02 Thread Fabian Schreyer
Or you can hexedit the files and change the model names this way. On 8/2/06, Aaron Schiff [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] Renaming a model like that doesn't work; you need to recompile it under the new name. -- ts2do --

Re: [hlcoders] HL2DM bots

2006-08-02 Thread Jeremy Swigart
-- [ Picked text/plain from multipart/alternative ] True dat. There may be hope on the horizon with this new SDK guy, so hopefully we will see these things added in an upcoming SDK update. True that if you have mod source code access you can make bots just fine, I've been working on such bots for

Re: [hlcoders] Distance Variant Sounds

2006-08-02 Thread Daniel Menard
Ok Jay, I got my attenuation problem fixed (attenuation was set way too low, 140dB is darn loud). Now I have another question. We've been having sound spacialization issues with our vehicles. They're space vehicles so we got the whole 6 degrees of freedom thing going. The sound spatialization

Re: [hlcoders] Distance Variant Sounds

2006-08-02 Thread LDuke
-- [ Picked text/plain from multipart/alternative ] There is no sound in space. :) On 8/2/06, Daniel Menard [EMAIL PROTECTED] wrote: Ok Jay, I got my attenuation problem fixed (attenuation was set way too low, 140dB is darn loud). Now I have another question. We've been having sound

RE: [hlcoders] Upcoming SDK Release

2006-08-02 Thread Mike Durand
Very soon. I worked through the last bug that I've found yesterday and we're doing just a bit more testing before updating Steam. I'll let the list know as soon as I have more news. -Mike -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Wraiyth Sent:

Re: [hlcoders] Upcoming SDK Release

2006-08-02 Thread Jorge Rodriguez
Mike Durand wrote: Very soon. I worked through the last bug that I've found yesterday and we're doing just a bit more testing before updating Steam. I'll let the list know as soon as I have more news. -Mike OT question: Are you guys required to use Outlook or something? Every post I've ever

Re: [hlcoders] Distance Variant Sounds

2006-08-02 Thread Skillet
-- [ Picked text/plain from multipart/alternative ] Good idea! Remove sound entirely and call it a feature. I don't think the players would like that very much though. :P On 8/2/06, LDuke [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] There is no sound in

Re: [hlcoders] Upcoming SDK Release

2006-08-02 Thread Jeffrey \botman\ Broome
Jorge Rodriguez wrote: Are you guys required to use Outlook or something? Every post I've ever seen to this list from Valve has been with Outlook, and it always screws up the thread groups. I find it rather humorous that Valve uses GNU Mailman for their mailing list, a software bundle that tries

Re: [hlcoders] Upcoming SDK Release

2006-08-02 Thread Jorge Rodriguez
Jeffrey botman Broome wrote: Jorge Rodriguez wrote: Are you guys required to use Outlook or something? Every post I've ever seen to this list from Valve has been with Outlook, and it always screws up the thread groups. I find it rather humorous that Valve uses GNU Mailman for their mailing

[hlcoders] Basic Bot Stub

2006-08-02 Thread Scott Tuttle
Dear List: I have been looking at the sdk code all day. Trying to get a basic project setup that would allow me to do some bot work. Specifically dod source. I see there are some deficiencies in the plugin aspect and am looking at the mod aspect. I downloaded the sdk but am having some

RE: [hlcoders] Upcoming SDK Release

2006-08-02 Thread Scott Tuttle
Are you guys required to use Outlook or something? Every post I've ever seen to this list from Valve has been with Outlook, and it always screws up the thread groups. I find it rather humorous that Valve uses GNU Mailman for their mailing list, a software bundle that tries to intricately

Re: [hlcoders] Upcoming SDK Release

2006-08-02 Thread David Kiger
Still OT: Threading involving Valve employees works fine in Gmail as well. On 8/2/06, Scott Tuttle [EMAIL PROTECTED] wrote: Are you guys required to use Outlook or something? Every post I've ever seen to this list from Valve has been with Outlook, and it always screws up the thread

RE: [hlcoders] Basic Bot Stub

2006-08-02 Thread Scott Tuttle
I guess that's just a small amount of the compile errors I am getting. I wont burden the list by posting all of them :) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Scott Tuttle Sent: Wednesday, August 02, 2006 2:33 PM To:

RE: [hlcoders] Upcoming SDK Release

2006-08-02 Thread Mike Durand
It works for me too in Outlook. (yeah, we have to use it) But the archive does show the thread as being broken whenever I post to it. http://list.valvesoftware.com/mailman/private/hlcoders/2006-August/threa d.html I'll see if there's some Outlook setting I can change to prevent this from

Re: [hlcoders] Upcoming SDK Release

2006-08-02 Thread Robbie Groenewoudt
-- [ Picked text/plain from multipart/alternative ] I would almost say.. let us test.. but if you do that, you have problaby some folks screaming at you. Still, if it's released as a seperated SDK, there shouldn't be many problems. Just promise me that this time you fix the SDK tools when the fix

Re: [hlcoders] Upcoming SDK Release

2006-08-02 Thread Robbie Groenewoudt
-- [ Picked text/plain from multipart/alternative ] Wasn't the 2004 HL2 source leaked due a bug in Outlook? On 8/2/06, Mike Durand [EMAIL PROTECTED] wrote: It works for me too in Outlook. (yeah, we have to use it) But the archive does show the thread as being broken whenever I post to it.

Re: [hlcoders] Basic Bot Stub

2006-08-02 Thread Robbie Groenewoudt
-- [ Picked text/plain from multipart/alternative ] 1. Turn off digest mode... It sucks when also replying at the list ;) 2. http://developer.valvesoftware.com/wiki/Compiling_under_VS2005 On 8/2/06, Scott Tuttle [EMAIL PROTECTED] wrote: I guess that's just a small amount of the compile errors I

Re: [hlcoders] Upcoming SDK Release

2006-08-02 Thread Jorge Rodriguez
Jorge Rodriguez wrote: Jeffrey botman Broome wrote: Jorge Rodriguez wrote: Are you guys required to use Outlook or something? Every post I've ever seen to this list from Valve has been with Outlook, and it always screws up the thread groups. I find it rather humorous that Valve uses GNU

Re: [hlcoders] Upcoming SDK Release

2006-08-02 Thread Jorge Rodriguez
Mike Durand wrote: It works for me too in Outlook. (yeah, we have to use it) But the archive does show the thread as being broken whenever I post to it. http://list.valvesoftware.com/mailman/private/hlcoders/2006-August/thread.html I'll see if there's some Outlook setting I can change to

RE: [hlcoders] Basic Bot Stub

2006-08-02 Thread Scott Tuttle
You can't compile a mod and run it with DOD:S (DOD:S is a mod). Yes I thought this. Which was a source of my confusion when checking out the server bot portion of the sdk wiki. You need to make a plugin. Check out this list history for posts related to this. Bots that interact with players

RE: [hlcoders] Basic Bot Stub

2006-08-02 Thread Scott Tuttle
Nah I wont use 2003. I just was reading the examples and such and obviously the documentation is not sufficient. I wanted to do something simple and just use their code to add a bot the the server. But obviously they have no simple code to do this. However they should have such simple example

Re: [hlcoders] Upcoming SDK Release

2006-08-02 Thread Charles Solar
-- [ Picked text/plain from multipart/alternative ] I laughed really really hard when I read this. :P On 8/2/06, Robbie Groenewoudt [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] Wasn't the 2004 HL2 source leaked due a bug in Outlook? --

RE: [hlcoders] Upcoming SDK Release

2006-08-02 Thread Snakez
I'm pretty sure they keep everything up to date now :) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Robbie Groenewoudt Sent: Wednesday, August 02, 2006 2:44 PM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Upcoming SDK Release -- [

Re: [hlcoders] Upcoming SDK Release

2006-08-02 Thread Nick
On 8/2/06, Robbie Groenewoudt [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] Wasn't the 2004 HL2 source leaked due a bug in Outlook? I use gmail and threads work perfect for me. I setup my own filter in gmail so i can sort them easily. about the leak, i think it

RE: [hlcoders] Basic Bot Stub

2006-08-02 Thread Jay Stelly
For what it's worth, although vs2005 is not yet supported the new SDK code has most of these errors fixed including the ai follower compile-time assert in the single-player code (hasn't been fixed on any of the community pages I've seen). We're just not quite done with the support for vs2005.

[hlcoders] [Physics!] FAILED Messages?

2006-08-02 Thread Jeremy Swigart
-- [ Picked text/plain from multipart/alternative ] In the mod I'm working on, we occasionally see the message [Physics!] FAILED. I don't see this code anywhere in the mod SDK, so it appears to be from the engine. Anyone know what this means exactly? Perhaps valve can spit out a more descriptive

[hlcoders] Entity Creation (client)

2006-08-02 Thread John Sheu
Suppose that you have an entity created by the server out of the PVS of a particular client. Then does the entity get created also on the client at that time? Or is the creation not done until the entity enters the client PVS? -John Sheu ___ To

Re: [hlcoders] Entity Creation (client)

2006-08-02 Thread Aaron Schiff
-- [ Picked text/plain from multipart/alternative ] It remains on the client with a dormant flag set. -- ts2do -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: