--
[ Picked text/plain from multipart/alternative ]
CON_COMMAND( server_command, my server only command )
{
if ( !UTIL_IsCommandIssuedByServerAdmin() )
return;
dostuff();
}
On 5/9/07, Ratman2000 [EMAIL PROTECTED] wrote:
Hello,
im trying to create a Server side only ConCommand
Hello,
thanks!
With friendly reguards
Ratman2000
- Original Message -
From: Tony omega Sergi [EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com
Sent: Wednesday, May 09, 2007 8:46 AM
Subject: Re: [hlcoders] Server Side only Commands?
--
[ Picked text/plain from
--
[ Picked text/plain from multipart/alternative ]
Yes, this is possible. You need to go to player_command.cpp and edit
CPlayerMove::SetupMove
Also, on the client side, you need to edit prediction.cpp and find the
corresponding function
CPrediction::SetupMove
These two functions handle
--
[ Picked text/plain from multipart/alternative ]
Yes, this is possible. You need to go to player_command.cpp and edit
CPlayerMove::SetupMove
Also, on the client side, you need to edit prediction.cpp and find the
corresponding function
CPrediction::SetupMove
These two functions handle
--
[ Picked text/plain from multipart/alternative ]
Hi! Thanks for the fast reply.
I'm actually looking for a way to rotate the players coordinate system.
To be more concrete, I'm building a world with a changing gravity and the
player should rotate relative to it.
I'm not sure if I am using the
Yes that's possible, I've already done it for our wallwalking, you just
need to transform the input to the new orientation, then apply the
player's input, and transform it back to world.
However, as I pointed out in an earlier topic, the real difficulty is to
have the movement code oriented
What may help you with that is changing the view vectors (i.e. what is
forward, up, and right).
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
[EMAIL PROTECTED]
Sent: Wednesday, May 09, 2007 1:23 PM
To: hlcoders@list.valvesoftware.com
Subject: Re:
--
[ Picked text/plain from multipart/alternative ]
that still makes it issuable by anybody connected.
hence the whole ServerAdmin stuff in my reply.
On 5/9/07, Oliver [EMAIL PROTECTED] wrote:
--
[ Picked text/plain from multipart/alternative ]
Another idea is to use #ifndef and #ifdef
--
[ Picked text/plain from multipart/alternative ]
Ah gotcha, that makes sense. Thanks for clarification.
On 5/9/07, Tony omega Sergi [EMAIL PROTECTED] wrote:
--
[ Picked text/plain from multipart/alternative ]
that still makes it issuable by anybody connected.
hence the whole ServerAdmin
9 matches
Mail list logo