-- [ Picked text/plain from multipart/alternative ] Yes, this is possible. You need to go to "player_command.cpp" and edit
CPlayerMove::SetupMove Also, on the client side, you need to edit "prediction.cpp" and find the corresponding function CPrediction::SetupMove These two functions handle player input and you can arbitrarily set the player's angles by ignoring the player input and forcing the angle to whatever you want. ----- Original Message ----- From: "Christian Wolfgang" <[EMAIL PROTECTED]> To: <hlcoders@list.valvesoftware.com> Sent: Wednesday, May 09, 2007 12:40 AM Subject: [hlcoders] Rotating a player > -- > [ Picked text/plain from multipart/alternative ] > Hi. > > Is it possible to rotate a player in-game arbitrarily? And is it possible > to > have the mouse direction rotated as well? I've been trying to use > SetAbsAngles, but it has no effect on players. > > Thanks, > > Wolfgang > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders