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[ Picked text/plain from multipart/alternative ]
Hi! Thanks for the fast reply.

I'm actually looking for a way to rotate the players coordinate system.
To be more concrete, I'm building a world with a changing gravity and the
player should rotate relative to it.
I'm not sure if I am using the right terms, but I think it must be the
players coordinate system that needs to be rotated.

Thanks,

Wolfgang

On 09/05/07, Minh <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
> Yes, this is possible. You need to go to "player_command.cpp" and edit
>
> CPlayerMove::SetupMove
>
> Also, on the client side, you need to edit "prediction.cpp" and find the
> corresponding function
>
> CPrediction::SetupMove
>
>
> These two functions handle player input and you can arbitrarily set the
> player's angles by ignoring the player input and forcing the angle to
> whatever you want.
>
>
>
> ----- Original Message -----
> From: "Christian Wolfgang" <[EMAIL PROTECTED]>
> To: <[email protected]>
> Sent: Wednesday, May 09, 2007 12:40 AM
> Subject: [hlcoders] Rotating a player
>
>
> > --
> > [ Picked text/plain from multipart/alternative ]
> > Hi.
> >
> > Is it possible to rotate a player in-game arbitrarily? And is it
> possible
> > to
> > have the mouse direction rotated as well? I've been trying to use
> > SetAbsAngles, but it has no effect on players.
> >
> > Thanks,
> >
> > Wolfgang
> > --
> >
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> >
> >
>
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>
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