[hlcoders] Server Plugin vs. Interface

2007-08-16 Thread Meow Mew
-- [ Picked text/plain from multipart/alternative ] Hey, I was hoping I could get some advice from some of you fellow coders. Actually writing up the code isn't a problem, but I was having difficulty with design and following the structure already in the Valve engine.Here's the laydown of

Re: [hlcoders] Server Plugin vs. Interface

2007-08-16 Thread LDuke
-- [ Picked text/plain from multipart/alternative ] Server plugins run on the server only. You can't create client-side plugins. You will have to write your own mod to do anything on the client. On 8/16/07, Meow Mew [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative

RE: [hlcoders] Server Plugin vs. Interface

2007-08-16 Thread Meow Mew
-- [ Picked text/plain from multipart/alternative ] I wish I knew why my E-mails have been turning into ugly plain text and removing my formatting... so ugly. Fair enough, I should probably have stated a bit more about this is general, but thank you for pointing this out as I've obviously

Re: [hlcoders] Server Plugin vs. Interface

2007-08-16 Thread Nick
I've seen some client side plugins, I know they work. At least one out of four players are using them right now. On 8/16/07, LDuke [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] Server plugins run on the server only. You can't create client-side plugins. You

[hlcoders] Loading screen art

2007-08-16 Thread Jeremy
-- [ Picked text/plain from multipart/alternative ] Anyone have any insight on how to do loading screen backgrounds along with text overlays(for hints, objectives, map info, etc). Thanks J -- ___ To unsubscribe, edit your list preferences, or view the

Re: [hlcoders] Loading screen art

2007-08-16 Thread Michael Kramer
-- [ Picked text/plain from multipart/alternative ] Can't you just modify the loading dialog.res set it to be full screen and add an image based on what map is loading? -- ___ To unsubscribe, edit your list preferences, or view the list archives, please

Re: [hlcoders] Loading screen art

2007-08-16 Thread Tom Leighton
You could, except the loading dialog code is in the engine... Bummer. Michael Kramer wrote: -- [ Picked text/plain from multipart/alternative ] Can't you just modify the loading dialog.res set it to be full screen and add an image based on what map is loading? --

Re: [hlcoders] Loading screen art

2007-08-16 Thread Nick
How? Which file? On 8/16/07, Michael Kramer [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] Can't you just modify the loading dialog.res set it to be full screen and add an image based on what map is loading? -- ___

Re: [hlcoders] Loading screen art

2007-08-16 Thread Richard Hough
-- [ Picked text/plain from multipart/alternative ] What about attempting to utilize the advertising space in the loading % bar dialog? I may remember incorrectly, but I believe Dystopia does this. On 8/16/07, Tom Leighton [EMAIL PROTECTED] wrote: You could, except the loading dialog code is

Re: [hlcoders] Loading screen art

2007-08-16 Thread Nick
I am sure some of the really smart people at Valve could help us with this. Maybe they could write a tutorial to teach everyone how to do this. It would help all mods, and Valve wants to help mods right? On 8/16/07, Tom Leighton [EMAIL PROTECTED] wrote: The insurgency mod does it aswell

Re: [hlcoders] Loading screen art

2007-08-16 Thread Justin Krenz
I modified the loading panel res file to insert my own image and increase the size of the panel. That image uses a texture proxy which allows me to modify the image in-game to show the level that's loading. I put another transparent image on top of that for hint text. Jeremy wrote: -- [

Re: [hlcoders] Loading screen art

2007-08-16 Thread Jeremy
-- [ Picked text/plain from multipart/alternative ] So is the only option for text to overlay a raster image or embed the text into the image? On 8/16/07, Justin Krenz [EMAIL PROTECTED] wrote: I modified the loading panel res file to insert my own image and increase the size of the panel.

Re: [hlcoders] Loading screen art

2007-08-16 Thread Tony omega Sergi
-- [ Picked text/plain from multipart/alternative ] write a new control in vgui_controls.lib, that fetches info from the client. vgui_controls in the client dll supercedes everything. any control you make in there, can be added to any .res that game ui uses. On 8/16/07, Jeremy [EMAIL PROTECTED]

Re: [hlcoders] Loading screen art

2007-08-16 Thread Nick
HOW? On 8/16/07, Tony omega Sergi [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] write a new control in vgui_controls.lib, that fetches info from the client. vgui_controls in the client dll supercedes everything. any control you make in there, can be added to