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Hey, I was hoping I could get some advice from some of you fellow coders.
Actually writing up the code isn't a problem, but I was having difficulty with
design and following the structure already in the Valve engine.Here's the
laydown of
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Server plugins run on the server only. You can't create client-side
plugins.
You will have to write your own mod to do anything on the client.
On 8/16/07, Meow Mew [EMAIL PROTECTED] wrote:
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I wish I knew why my E-mails have been turning into ugly plain text and
removing my formatting... so ugly. Fair enough, I should probably have stated
a bit more about this is general, but thank you for pointing this out as I've
obviously
I've seen some client side plugins, I know they work. At least one out
of four players are using them right now.
On 8/16/07, LDuke [EMAIL PROTECTED] wrote:
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Server plugins run on the server only. You can't create client-side
plugins.
You
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Anyone have any insight on how to do loading screen backgrounds along with
text overlays(for hints, objectives, map info, etc).
Thanks
J
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Can't you just modify the loading dialog.res set it to be full screen and
add an image based on what map is loading?
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You could, except the loading dialog code is in the engine... Bummer.
Michael Kramer wrote:
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Can't you just modify the loading dialog.res set it to be full screen and
add an image based on what map is loading?
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How? Which file?
On 8/16/07, Michael Kramer [EMAIL PROTECTED] wrote:
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Can't you just modify the loading dialog.res set it to be full screen and
add an image based on what map is loading?
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What about attempting to utilize the advertising space in the loading % bar
dialog? I may remember incorrectly, but I believe Dystopia does this.
On 8/16/07, Tom Leighton [EMAIL PROTECTED] wrote:
You could, except the loading dialog code is
I am sure some of the really smart people at Valve could help us with
this. Maybe they could write a tutorial to teach everyone how to do
this. It would help all mods, and Valve wants to help mods right?
On 8/16/07, Tom Leighton [EMAIL PROTECTED] wrote:
The insurgency mod does it aswell
I modified the loading panel res file to insert my own image and
increase the size of the panel. That image uses a texture proxy which
allows me to modify the image in-game to show the level that's loading.
I put another transparent image on top of that for hint text.
Jeremy wrote:
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So is the only option for text to overlay a raster image or embed the text
into the image?
On 8/16/07, Justin Krenz [EMAIL PROTECTED] wrote:
I modified the loading panel res file to insert my own image and
increase the size of the panel.
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write a new control in vgui_controls.lib, that fetches info from the client.
vgui_controls in the client dll supercedes everything. any control you make
in there, can be added to any .res that game ui uses.
On 8/16/07, Jeremy [EMAIL PROTECTED]
HOW?
On 8/16/07, Tony omega Sergi [EMAIL PROTECTED] wrote:
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write a new control in vgui_controls.lib, that fetches info from the client.
vgui_controls in the client dll supercedes everything. any control you make
in there, can be added to
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