HOW?

On 8/16/07, Tony omega Sergi <[EMAIL PROTECTED]> wrote:
> --
> [ Picked text/plain from multipart/alternative ]
> write a new control in vgui_controls.lib, that fetches info from the client.
>
> vgui_controls in the client dll supercedes everything. any control you make
> in there, can be added to any .res that game ui uses.
>
> On 8/16/07, Jeremy <[EMAIL PROTECTED]> wrote:
> >
> > --
> > [ Picked text/plain from multipart/alternative ]
> > So is the only option for text to overlay a raster image or embed the text
> > into the image?
> >
> > On 8/16/07, Justin Krenz <[EMAIL PROTECTED]> wrote:
> > >
> > > I modified the loading panel res file to insert my own image and
> > > increase the size of the panel.  That image uses a texture proxy which
> > > allows me to modify the image in-game to show the level that's loading.
> > >   I put another transparent image on top of that for hint text.
> > >
> > > Jeremy wrote:
> > > > --
> > > > [ Picked text/plain from multipart/alternative ]
> > > > Anyone have any insight on how to do loading screen backgrounds along
> > > with
> > > > text overlays(for hints, objectives, map info, etc).
> > > >
> > > > Thanks
> > > > J
> > > > --
> > > >
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>
> --
> -omega
> --
>
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