-- [ Picked text/plain from multipart/alternative ] write a new control in vgui_controls.lib, that fetches info from the client.
vgui_controls in the client dll supercedes everything. any control you make in there, can be added to any .res that game ui uses. On 8/16/07, Jeremy <[EMAIL PROTECTED]> wrote: > > -- > [ Picked text/plain from multipart/alternative ] > So is the only option for text to overlay a raster image or embed the text > into the image? > > On 8/16/07, Justin Krenz <[EMAIL PROTECTED]> wrote: > > > > I modified the loading panel res file to insert my own image and > > increase the size of the panel. That image uses a texture proxy which > > allows me to modify the image in-game to show the level that's loading. > > I put another transparent image on top of that for hint text. > > > > Jeremy wrote: > > > -- > > > [ Picked text/plain from multipart/alternative ] > > > Anyone have any insight on how to do loading screen backgrounds along > > with > > > text overlays(for hints, objectives, map info, etc). > > > > > > Thanks > > > J > > > -- > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- -omega -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

