Yeah you can up the size and number of render targets for it. Just
search the code for r_flashlightdepthres to see where it's used.
garry
On Wed, Jul 2, 2008 at 6:32 AM, Jake Breen
[EMAIL PROTECTED] wrote:
I was wondering if it would be possible to increase the quality of
Source 2007's Dynamic
Have you edited it at all?
It seems like its including the windows header files twice (I believe
they are in cbase.h), hence the Macro Redefinitions.
The Helicopter errors are because its missing a type (Missing header file?)
John McBroom wrote:
I started a new MP mod using the latest Orange
I'm informed that the build of the particle editor leaked with the TF2
beta had a help link to a page on an internal Valve website. Could that
possibly be copied over to VDC?
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It is on my to-do list.
-Mike
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Tom
Edwards
Sent: Wednesday, July 02, 2008 9:02 AM
To: hlcoders
Subject: [hlcoders] Valve's particle editor documentation
I'm informed that the build of the particle editor
This is unmodified code, not one change anywhere.
2008/7/2 Tom Leighton [EMAIL PROTECTED]:
Have you edited it at all?
It seems like its including the windows header files twice (I believe
they are in cbase.h), hence the Macro Redefinitions.
The Helicopter errors are because its missing a
I think unmodified code is broken. It was for latest ep2 hl2mp code.
Apparently, someone at valve gets laughs making people run around
check why c_team_train_watcher.cpp and c_team_train_watcher.h are not
included in the clienside project file sdk(hl2mp ep2 sdk)
Hi everyone,
I've successfully created an Orange Box TF2 Plugin, it compiles and
loads correctly.
The Sample Plugin coming with the SDK (serverplugin_empty or similiar)
contains a few
sample command triggers and code to load simple dumb bots.
The Bots while joining the game, and team are
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