Re: [hlcoders] Backface Culling

2009-09-05 Thread Christopher Vella
I'm pretty sure you can just hollow the thing out if it's a brush entity. Unless it's a really complicated brush, or you intend to use it in a really complicated manner. Or if you'll use about 500 in your maps, because that would get plain annoying. If this doesn't help, just ignore me, I'm new

Re: [hlcoders] Backface Culling

2009-09-05 Thread Jorge Rodriguez
Maybe you can make a model, and have two skins on it, one with a material with nocull and one without, (but the same texture) and then just flip the skin when you want to have it do nocull? -- Jorge Vino Rodriguez ___ To unsubscribe, edit your list

[hlcoders] Collision Model For a car

2009-09-05 Thread cathal mc nally
Hey Guys, You probably all get asked about this a good bit but im in a bit of a pickle Ive ported a 1967 Shelby mustang from a model i found on the google warehouse into the source engine I took it in in three parts since its only a prop_static The body, the wheel and the windows or all the glass

Re: [hlcoders] Collision Model For a car

2009-09-05 Thread Minh
I uploaded a picture of how i made my car's collision model. http://www3.telus.net/public/a6a91102/car_bbox.jpg it's really simple and the picture is self-explanatory. If you're still confused, you can send me your model and i can take a look at it. I'm assuming ur using 3dsmax. cathal mc