I'm pretty sure you can just hollow the thing out if it's a brush entity.
Unless it's a really complicated brush, or you intend to use it in a really
complicated manner.
Or if you'll use about 500 in your maps, because that would get plain annoying.
If this doesn't help, just ignore me, I'm new
Maybe you can make a model, and have two skins on it, one with a material
with nocull and one without, (but the same texture) and then just flip the
skin when you want to have it do nocull?
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Jorge Vino Rodriguez
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Hey Guys,
You probably all get asked about this a good bit but im in a bit of a pickle
Ive ported a 1967 Shelby mustang from a model i found on the google warehouse
into the source engine
I took it in in three parts since its only a prop_static
The body, the wheel and the windows or all the glass
I uploaded a picture of how i made my car's collision model.
http://www3.telus.net/public/a6a91102/car_bbox.jpg
it's really simple and the picture is self-explanatory. If you're still
confused, you can send me your model and i can take a look at it. I'm
assuming ur using 3dsmax.
cathal mc
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