Well, tbh, we're getting an office just after xmas, so what I was gonna do
is download all the submitted gamemodes and have a bit of a LAN party, then
get everyone involved to give their opinions.
These wouldn't be any game development legends, they'd just be regular
gamers. We're looking for fun
I was wondering if there was some possible way to maybe override the
language being loaded in Localization for the modname_%language%.txt so that
it loads a custom one. We wanted to add a gimmicky translation of our mod
into Pirate and have it activated with a convar that we would query at the
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