Well, tbh, we're getting an office just after xmas, so what I was gonna do is download all the submitted gamemodes and have a bit of a LAN party, then get everyone involved to give their opinions.
These wouldn't be any game development legends, they'd just be regular gamers. We're looking for fun more than anything else, so gamers would seem like the best judge. Obviously I'd probably have power of veto in case they want me to give first prize to something awful. garry On Fri, Dec 4, 2009 at 12:18 AM, Nick <[email protected]> wrote: > Yeah, I appreciate your reply to the voting concerns with the contest, > but please tell us who exactly is judging, and if you are open to get > outside non-biased judges, I would trust anyone well known from valve, > or id, or ea games or anyone, even a mod leader from a popular source > mod(NOT GARRYS MOD, OBVIOUSLY). > > I would at least like to learn who the judges are, and if you would be > willing to get other judges from valve, id, epic or some widely known > company. Please note, my original email made no mention of online > voting, because just like in florida '00 and iowa'04 widespread > eletronic voting fraud exists. > > nick > > > > On Fri, Dec 4, 2009 at 5:20 AM, Garry Newman <[email protected]> > wrote: > > Yeah voter fraud is what I'm trying to avoid. I don't want it to become a > > contest of who has got the most IP addresses or email addresses. It gets > > messy. > > > > Common opinion is going to influence the vote though - since we obviously > > want to add gamemodes that people want to play. > > > > > > garry > > > > > > On Thu, Dec 3, 2009 at 9:51 AM, ZuM <[email protected]> wrote: > > > >> Agreed, too many idiots and douchebags. By adding the rule to vote for > >> a minimum of games it would not work, quite a few people would vote 10 > >> for their friends gamemod and 1 for the others... > >> > >> > >> 2009/12/3, Stephen Swires <[email protected]>: > >> > You don't want open voting on Facepunch, too many idiots. > >> > > >> > On Thu, Dec 3, 2009 at 4:19 AM, Matt Hoffman > >> > <[email protected]>wrote: > >> > > >> >> I agree, especially seeing as we're dealing with some real dollars > here. > >> >> > >> >> Perhaps it should be a combined voting, with public's votes counting > >> >> towards > >> >> 60% and the Staff vote counting for 40%. You could even go as far as > >> make > >> >> people rate X out of Y gamemodes, and rate them based on: Re > >> playability, > >> >> Inventiveness, How fun it is, etc. (5 or 10 point scale). By making > them > >> >> rate the minimum amount of games out of the total you keep people > from > >> >> just > >> >> rating their friends/the best one. > >> >> > >> >> On Wed, Dec 2, 2009 at 8:05 PM, Nick <[email protected]> wrote: > >> >> > >> >> > After long discussion with well known modders, it seems one of the > >> >> > biggest flaws with this contest is the judging, or lack of formal > >> >> > judging. > >> >> > > >> >> > I quote http://frettacontest.facepunchstudios.com/: > >> >> > " > >> >> > Winners will be decided by the staff of Facepunch Studios (not the > >> >> forums). > >> >> > " > >> >> > > >> >> > Is there any way to have some sort of open judging? Why not invite > >> >> > someone from Valve or someone from hlcoders to be a judge? Such an > >> >> > elaborate contest should have some sort of well known guest > judge... > >> >> > ask Gabe Newell to help judge! Or even John Carmack (he could use > the > >> >> > publicity).. > >> >> > > >> >> > On Wed, Dec 2, 2009 at 11:32 AM, Joel R. <[email protected]> > wrote: > >> >> > > Definately a good place to post this, I would have never have > seen > >> it. > >> >> > > Looks like I may have to win 10 grand. > >> >> > > > >> >> > > On Wed, Dec 2, 2009 at 11:16 AM, Lech <[email protected]> > wrote: > >> >> > > > >> >> > >> Whoever remakes Build Bridge/To The Top automatically wins 1st > >> place! > >> >> > >> > >> >> > >> > >> >> > >> On Wed, Dec 2, 2009 at 9:29 AM, Garry Newman < > >> [email protected]> > >> >> > >> wrote: > >> >> > >> > I don't know whether this will be considered spam, but I > thought > >> >> > >> > I'd > >> >> > let > >> >> > >> the > >> >> > >> > list know about this contest incase anyone's interested (to my > >> mind > >> >> > it's > >> >> > >> > probably the 2nd most logical place to post this) > >> >> > >> > > >> >> > >> > The basic facts are this. Coding a gamemode for GMod, using > Lua. > >> >> Best > >> >> > 5 > >> >> > >> > gamemodes win a prize. Top prize is $5,000. > >> >> > >> > > >> >> > >> > I'm sure a lot of people here know C++, and the Source engine, > >> but > >> >> > don't > >> >> > >> > really know Lua.. To be totally honest if you could code a mod > >> you > >> >> > will > >> >> > >> find > >> >> > >> > it insanely easy to code one in Lua. Many of the functions are > >> >> > >> > named > >> >> > the > >> >> > >> > same, you don't have to code common things like class or round > >> >> > >> > based > >> >> > >> systems > >> >> > >> > because they're already done. > >> >> > >> > > >> >> > >> > You can read more about it here: > >> >> > >> http://frettacontest.facepunchstudios.com/ > >> >> > >> > > >> >> > >> > garry > >> >> > >> > _______________________________________________ > >> >> > >> > To unsubscribe, edit your list preferences, or view the list > >> >> archives, > >> >> > >> please visit: > >> >> > >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> >> > >> > > >> >> > >> > > >> >> > >> > >> >> > >> _______________________________________________ > >> >> > >> To unsubscribe, edit your list preferences, or view the list > >> >> > >> archives, > >> >> > >> please visit: > >> >> > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> >> > >> > >> >> > >> > >> >> > > _______________________________________________ > >> >> > > To unsubscribe, edit your list preferences, or view the list > >> archives, > >> >> > please visit: > >> >> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> >> > > > >> >> > > > >> >> > > >> >> > _______________________________________________ > >> >> > To unsubscribe, edit your list preferences, or view the list > archives, > >> >> > please visit: > >> >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> >> > > >> >> > > >> >> _______________________________________________ > >> >> To unsubscribe, edit your list preferences, or view the list > archives, > >> >> please visit: > >> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> >> > >> >> > >> > > >> > > >> > -- > >> > - Stephen Swires > >> > _______________________________________________ > >> > To unsubscribe, edit your list preferences, or view the list archives, > >> > please visit: > >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > > >> > > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > >> > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

