You can use a CUtlVector and use standard function like addtotail...
J.
2010/7/28 Eddie Cameron edd...@grapefruitgames.com
Hi guys,
I need to use a simple FIFO queue in my mod, but am stuck as to how this is
used in the SDK. I can only find a priority queue(from CUtl), which I can't
get to
Yeah, that works.
Just add new items to tail, and then retrieve (and remove) from head.
-Tony
On Wed, Jul 28, 2010 at 6:30 PM, Janek jan...@gmail.com wrote:
You can use a CUtlVector and use standard function like addtotail...
J.
2010/7/28 Eddie Cameron edd...@grapefruitgames.com
Hi
No!!! Things are supposed to go in the head and *out* the tail.
The other way around is just gross. :)
On 7/28/2010 4:43 AM, Tony omega Sergi wrote:
Yeah, that works.
Just add new items to tail, and then retrieve (and remove) from head.
-Tony
On Wed, Jul 28, 2010 at 6:30 PM,
That comment just made my day ^.^
On 28 Jul 2010 14:25, Jeffrey botman Broome botman.hlcod...@gmail.com
wrote:
No!!! Things are supposed to go in the head and *out* the tail.
The other way around is just gross. :)
On 7/28/2010 4:43 AM, Tony omega Sergi wrote:
Yeah, that works.
Just
That easy huh?
It will have to wait for another day though, I decided to take it as an
oppurtonity to start over clean and do some things better.
To Jonathan:
Are you guys aware that after running a map with a mod, then trying to
run another(or the same after exit to main menu) will result in
the 20 file were for adding lines for new ammo/pickup functions for
that weapon. I could have gotten the altered text simply by editing
mymod_english.txt. I can easily change Cyked's Test Weapon into
anything using custom models. the mining laser was just something i
could add because it didnt
Thanks guys! I didn't even realise there was a STL vector type in the SDK...
Eddie
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