[hlcoders] SMG model affects player rendercolor

2010-12-26 Thread jetscope
(apologies if this is a duplicate, I got a delivery error on the first one)

Hi folks, this is a very strange issue. I recently implemented this effect
into my mod: http://i56.tinypic.com/2cqo45k.jpg

I'm doing it by overriding the player's texture with a solid white one and
then changing their rendercolor (which is defined by a brush trigger).

So far so good, but there's one very strange problem: whenever I pull out
the SMG, the player's color turns to white - and switching to another weapon
fixes it and reverts to the actual rendercolor. I have no code in this
effect related to weapons so far, and here's something even stranger - when
I open up the SMG's script file and replace its models with different ones
(e.g. the AR2's models), the problem goes away. Furthermore, if I only
replace the SMG's worldmodel and leave it using its default viewmodel, the
player keeps flickering between white and the real rendercolor with the SMG
out.

What's going on here?
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Re: [hlcoders] SMG model affects player rendercolor

2010-12-26 Thread Giancarlo Rivas
Whats weirder is that I unsubscribed from this list years ago, whats going
on.

On Sun, Dec 26, 2010 at 12:01 PM, jetscope jetsc...@gmail.com wrote:

 (apologies if this is a duplicate, I got a delivery error on the first one)

 Hi folks, this is a very strange issue. I recently implemented this effect
 into my mod: http://i56.tinypic.com/2cqo45k.jpg

 I'm doing it by overriding the player's texture with a solid white one and
 then changing their rendercolor (which is defined by a brush trigger).

 So far so good, but there's one very strange problem: whenever I pull out
 the SMG, the player's color turns to white - and switching to another weapon
 fixes it and reverts to the actual rendercolor. I have no code in this
 effect related to weapons so far, and here's something even stranger - when
 I open up the SMG's script file and replace its models with different ones
 (e.g. the AR2's models), the problem goes away. Furthermore, if I only
 replace the SMG's worldmodel and leave it using its default viewmodel, the
 player keeps flickering between white and the real rendercolor with the SMG
 out.

 What's going on here?

 ___
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 please visit:
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Re: [hlcoders] SMG model affects player rendercolor

2010-12-26 Thread Giancarlo Rivas
Also, I might be completely off, but the SMG has the laser thing, maybe that
has an effect. I have had render effect issues when using attachments with
different render parameters than the parent model.

On Sun, Dec 26, 2010 at 12:01 PM, jetscope jetsc...@gmail.com wrote:

 (apologies if this is a duplicate, I got a delivery error on the first one)

 Hi folks, this is a very strange issue. I recently implemented this effect
 into my mod: http://i56.tinypic.com/2cqo45k.jpg

 I'm doing it by overriding the player's texture with a solid white one and
 then changing their rendercolor (which is defined by a brush trigger).

 So far so good, but there's one very strange problem: whenever I pull out
 the SMG, the player's color turns to white - and switching to another weapon
 fixes it and reverts to the actual rendercolor. I have no code in this
 effect related to weapons so far, and here's something even stranger - when
 I open up the SMG's script file and replace its models with different ones
 (e.g. the AR2's models), the problem goes away. Furthermore, if I only
 replace the SMG's worldmodel and leave it using its default viewmodel, the
 player keeps flickering between white and the real rendercolor with the SMG
 out.

 What's going on here?

 ___
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 please visit:
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Re: [hlcoders] SMG model affects player rendercolor

2010-12-26 Thread Simon Street
Yes, me too, and the other valve lists I'm suddenly getting junk from!

Sent from my iPhone, please excuse any errors/shorthand.

On 26 Dec 2010, at 18:00, Giancarlo Rivas giaym.m...@gmail.com wrote:

 Whats weirder is that I unsubscribed from this list years ago, whats going on.
 
 On Sun, Dec 26, 2010 at 12:01 PM, jetscope jetsc...@gmail.com wrote:
 (apologies if this is a duplicate, I got a delivery error on the first one)
 
 Hi folks, this is a very strange issue. I recently implemented this effect 
 into my mod: http://i56.tinypic.com/2cqo45k.jpg
 
 I'm doing it by overriding the player's texture with a solid white one and 
 then changing their rendercolor (which is defined by a brush trigger).
 
 So far so good, but there's one very strange problem: whenever I pull out the 
 SMG, the player's color turns to white - and switching to another weapon 
 fixes it and reverts to the actual rendercolor. I have no code in this effect 
 related to weapons so far, and here's something even stranger - when I open 
 up the SMG's script file and replace its models with different ones (e.g. the 
 AR2's models), the problem goes away. Furthermore, if I only replace the 
 SMG's worldmodel and leave it using its default viewmodel, the player keeps 
 flickering between white and the real rendercolor with the SMG out.
 
 What's going on here?
 
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Re: [hlcoders] SMG model affects player rendercolor

2010-12-26 Thread David van der Staak

I also un-subscribed from this list years ago ... why have i been added again 
(or something along those lines)?

From: jetsc...@gmail.com
Date: Sun, 26 Dec 2010 19:01:02 +0200
To: hlcoders@list.valvesoftware.com
Subject: [hlcoders] SMG model affects player rendercolor

(apologies if this is a duplicate, I got a delivery error on the first one)

Hi folks, this is a very strange issue. I recently implemented this effect into 
my mod: http://i56.tinypic.com/2cqo45k.jpg



I'm doing it by overriding the player's texture with a solid white one and then 
changing their rendercolor (which is defined by a brush trigger).

So far so good, but there's one very strange problem: whenever I pull out the 
SMG, the player's color turns to white - and switching to another weapon fixes 
it and reverts to the actual rendercolor. I have no code in this effect related 
to weapons so far, and here's something even stranger - when I open up the 
SMG's script file and replace its models with different ones (e.g. the AR2's 
models), the problem goes away. Furthermore, if I only replace the SMG's 
worldmodel and leave it using its default viewmodel, the player keeps 
flickering between white and the real rendercolor with the SMG out.



What's going on here?


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Re: [hlcoders] SMG model affects player rendercolor

2010-12-26 Thread Tom Edwards

You've all been brought out of retirement for one last job together.

*TF2 theme tune*

On 26/12/2010 9:20, David van der Staak wrote:
I also un-subscribed from this list years ago ... why have i been 
added again (or something along those lines)?



From: jetsc...@gmail.com
Date: Sun, 26 Dec 2010 19:01:02 +0200
To: hlcoders@list.valvesoftware.com
Subject: [hlcoders] SMG model affects player rendercolor

(apologies if this is a duplicate, I got a delivery error on the first 
one)


Hi folks, this is a very strange issue. I recently implemented this 
effect into my mod: http://i56.tinypic.com/2cqo45k.jpg


I'm doing it by overriding the player's texture with a solid white one 
and then changing their rendercolor (which is defined by a brush trigger).


So far so good, but there's one very strange problem: whenever I pull 
out the SMG, the player's color turns to white - and switching to 
another weapon fixes it and reverts to the actual rendercolor. I have 
no code in this effect related to weapons so far, and here's something 
even stranger - when I open up the SMG's script file and replace its 
models with different ones (e.g. the AR2's models), the problem goes 
away. Furthermore, if I only replace the SMG's worldmodel and leave it 
using its default viewmodel, the player keeps flickering between white 
and the real rendercolor with the SMG out.


What's going on here?

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Re: [hlcoders] SMG model affects player rendercolor

2010-12-26 Thread Jorge Rodriguez
Valve probably just restored their single old mailing list server from a
backup or some other shenanigans. Just like old times eh fellas?


-- 
Jorge Vino Rodriguez
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Re: [hlcoders] SMG model affects player rendercolor

2010-12-26 Thread Jamie Femia
What I find stranger is that having also unsubscribed, that this email is
getting through but no others are! Surely this can't be the only mail going
through the hlcoders servers!

On 26 December 2010 23:09, Richard Hough richard.r.ho...@gmail.com wrote:

 Same here, except my unsubscription was from about 3 years ago.  If they
 restored it from a backup that's an old backup.

 On Sun, Dec 26, 2010 at 4:27 PM, Jorge Rodriguez bs.v...@gmail.comwrote:

 Valve probably just restored their single old mailing list server from a
 backup or some other shenanigans. Just like old times eh fellas?


 --
 Jorge Vino Rodriguez

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