[hlcoders] SMG model affects player rendercolor
(apologies if this is a duplicate, I got a delivery error on the first one) Hi folks, this is a very strange issue. I recently implemented this effect into my mod: http://i56.tinypic.com/2cqo45k.jpg I'm doing it by overriding the player's texture with a solid white one and then changing their rendercolor (which is defined by a brush trigger). So far so good, but there's one very strange problem: whenever I pull out the SMG, the player's color turns to white - and switching to another weapon fixes it and reverts to the actual rendercolor. I have no code in this effect related to weapons so far, and here's something even stranger - when I open up the SMG's script file and replace its models with different ones (e.g. the AR2's models), the problem goes away. Furthermore, if I only replace the SMG's worldmodel and leave it using its default viewmodel, the player keeps flickering between white and the real rendercolor with the SMG out. What's going on here? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] SMG model affects player rendercolor
Whats weirder is that I unsubscribed from this list years ago, whats going on. On Sun, Dec 26, 2010 at 12:01 PM, jetscope jetsc...@gmail.com wrote: (apologies if this is a duplicate, I got a delivery error on the first one) Hi folks, this is a very strange issue. I recently implemented this effect into my mod: http://i56.tinypic.com/2cqo45k.jpg I'm doing it by overriding the player's texture with a solid white one and then changing their rendercolor (which is defined by a brush trigger). So far so good, but there's one very strange problem: whenever I pull out the SMG, the player's color turns to white - and switching to another weapon fixes it and reverts to the actual rendercolor. I have no code in this effect related to weapons so far, and here's something even stranger - when I open up the SMG's script file and replace its models with different ones (e.g. the AR2's models), the problem goes away. Furthermore, if I only replace the SMG's worldmodel and leave it using its default viewmodel, the player keeps flickering between white and the real rendercolor with the SMG out. What's going on here? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] SMG model affects player rendercolor
Also, I might be completely off, but the SMG has the laser thing, maybe that has an effect. I have had render effect issues when using attachments with different render parameters than the parent model. On Sun, Dec 26, 2010 at 12:01 PM, jetscope jetsc...@gmail.com wrote: (apologies if this is a duplicate, I got a delivery error on the first one) Hi folks, this is a very strange issue. I recently implemented this effect into my mod: http://i56.tinypic.com/2cqo45k.jpg I'm doing it by overriding the player's texture with a solid white one and then changing their rendercolor (which is defined by a brush trigger). So far so good, but there's one very strange problem: whenever I pull out the SMG, the player's color turns to white - and switching to another weapon fixes it and reverts to the actual rendercolor. I have no code in this effect related to weapons so far, and here's something even stranger - when I open up the SMG's script file and replace its models with different ones (e.g. the AR2's models), the problem goes away. Furthermore, if I only replace the SMG's worldmodel and leave it using its default viewmodel, the player keeps flickering between white and the real rendercolor with the SMG out. What's going on here? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] SMG model affects player rendercolor
Yes, me too, and the other valve lists I'm suddenly getting junk from! Sent from my iPhone, please excuse any errors/shorthand. On 26 Dec 2010, at 18:00, Giancarlo Rivas giaym.m...@gmail.com wrote: Whats weirder is that I unsubscribed from this list years ago, whats going on. On Sun, Dec 26, 2010 at 12:01 PM, jetscope jetsc...@gmail.com wrote: (apologies if this is a duplicate, I got a delivery error on the first one) Hi folks, this is a very strange issue. I recently implemented this effect into my mod: http://i56.tinypic.com/2cqo45k.jpg I'm doing it by overriding the player's texture with a solid white one and then changing their rendercolor (which is defined by a brush trigger). So far so good, but there's one very strange problem: whenever I pull out the SMG, the player's color turns to white - and switching to another weapon fixes it and reverts to the actual rendercolor. I have no code in this effect related to weapons so far, and here's something even stranger - when I open up the SMG's script file and replace its models with different ones (e.g. the AR2's models), the problem goes away. Furthermore, if I only replace the SMG's worldmodel and leave it using its default viewmodel, the player keeps flickering between white and the real rendercolor with the SMG out. What's going on here? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] SMG model affects player rendercolor
I also un-subscribed from this list years ago ... why have i been added again (or something along those lines)? From: jetsc...@gmail.com Date: Sun, 26 Dec 2010 19:01:02 +0200 To: hlcoders@list.valvesoftware.com Subject: [hlcoders] SMG model affects player rendercolor (apologies if this is a duplicate, I got a delivery error on the first one) Hi folks, this is a very strange issue. I recently implemented this effect into my mod: http://i56.tinypic.com/2cqo45k.jpg I'm doing it by overriding the player's texture with a solid white one and then changing their rendercolor (which is defined by a brush trigger). So far so good, but there's one very strange problem: whenever I pull out the SMG, the player's color turns to white - and switching to another weapon fixes it and reverts to the actual rendercolor. I have no code in this effect related to weapons so far, and here's something even stranger - when I open up the SMG's script file and replace its models with different ones (e.g. the AR2's models), the problem goes away. Furthermore, if I only replace the SMG's worldmodel and leave it using its default viewmodel, the player keeps flickering between white and the real rendercolor with the SMG out. What's going on here? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] SMG model affects player rendercolor
You've all been brought out of retirement for one last job together. *TF2 theme tune* On 26/12/2010 9:20, David van der Staak wrote: I also un-subscribed from this list years ago ... why have i been added again (or something along those lines)? From: jetsc...@gmail.com Date: Sun, 26 Dec 2010 19:01:02 +0200 To: hlcoders@list.valvesoftware.com Subject: [hlcoders] SMG model affects player rendercolor (apologies if this is a duplicate, I got a delivery error on the first one) Hi folks, this is a very strange issue. I recently implemented this effect into my mod: http://i56.tinypic.com/2cqo45k.jpg I'm doing it by overriding the player's texture with a solid white one and then changing their rendercolor (which is defined by a brush trigger). So far so good, but there's one very strange problem: whenever I pull out the SMG, the player's color turns to white - and switching to another weapon fixes it and reverts to the actual rendercolor. I have no code in this effect related to weapons so far, and here's something even stranger - when I open up the SMG's script file and replace its models with different ones (e.g. the AR2's models), the problem goes away. Furthermore, if I only replace the SMG's worldmodel and leave it using its default viewmodel, the player keeps flickering between white and the real rendercolor with the SMG out. What's going on here? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] SMG model affects player rendercolor
Valve probably just restored their single old mailing list server from a backup or some other shenanigans. Just like old times eh fellas? -- Jorge Vino Rodriguez ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] SMG model affects player rendercolor
What I find stranger is that having also unsubscribed, that this email is getting through but no others are! Surely this can't be the only mail going through the hlcoders servers! On 26 December 2010 23:09, Richard Hough richard.r.ho...@gmail.com wrote: Same here, except my unsubscription was from about 3 years ago. If they restored it from a backup that's an old backup. On Sun, Dec 26, 2010 at 4:27 PM, Jorge Rodriguez bs.v...@gmail.comwrote: Valve probably just restored their single old mailing list server from a backup or some other shenanigans. Just like old times eh fellas? -- Jorge Vino Rodriguez ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders