RE: [hlcoders] Solid Vehicles
Quick Question: Do trace hulls possess orientation or are they axis aligned? What are the differences/benefits/drawbacks between a hull trace and a trace line? -- -Original Message- -- From: [EMAIL PROTECTED] [mailto:hlcoders- -- [EMAIL PROTECTED]] On Behalf Of botman -- Sent: 13 March 2002 19:16 -- To: [EMAIL PROTECTED] -- Subject: Re: [hlcoders] Solid Vehicles -- -- I have used the train code from Half-Life to make vehicles. -- Only i can`t stop them from moving trough walls. -- -- You will probably need to do LOTS of UTIL_Tracelines as the vehicle is -- moving -- to determine if the vehicle is about to run into something (collision -- detection) and stop it from moving (set the velocity to zero). -- -- If you wanted to sacrifice one of the hulls (for example the large -- hull), you -- could make a hull the same size as the vehicle (assuming all vehicles -- were the -- same size) and use the UTIL_Tracehull() to determine if the vehicle was -- about -- to collide with something. You would need to specify this hull size -- when -- building all your maps though. See some of the hlcoders archives (both -- on -- list.valvesoftware.com and www.topica.com) for details on setting up -- custom -- hulls. -- -- Jeffrey botman Broome -- -- ___ -- To unsubscribe, edit your list preferences, or view the list archives, -- please visit: -- http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] Single Player modding.
-- -Original Message- -- From: [EMAIL PROTECTED] [mailto:hlcoders- -- -- Well if you were going to try and pick up chicks, wouldn't you go to a -- bar where chicks hung out? :^) -- [[Note by Andrew Hefford]] Hmm. Would you go to a Lesbian Bar then? :) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] [OT] question to valve, curious
How about a blooper where the skinner/modeler let there kids do the characters? Scene 1: [Head shot of Barney talking to camera] Barney: hey you dont actually expect me to say my lines looking like this, eh? [FAST ZOOM OUT TO REVEAL A CRAYON COLOURED BARNEY or MATCH STICK BODY BARNEY or ONE OF THOSE EARLY MODELS WE ALL TRIED TO DO BUT FORTUNATELY DISCOVERED THE DELETE KEY BEFORE ANYONE NOTTICED] Scene 2: A Face Crab advances slowly on a prone Barney. It stops dead with a little WHHURring sound. Barney looks pleadingly at the camera, while a techy runs out to wind it back up. Scene 3. A zombie is kicking and making muffled screams from the lying on a hospital trolley being wheeled past the camera with people shouting: For God sake! Get a paramedic! and I told him not to try picking his nose! Scene 4: The celebrations at the After hours party with a conga line of zombies. Okay, I think thats about done it do death J -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] On Behalf Of Ken Birdwell Sent: 06 December 2001 02:39 To: '[EMAIL PROTECTED]' Subject: RE: [hlcoders] [OT] question to valve, curious no sounds kind of nasty, like we're refusing and keeping it to ourselves.The answer is we can't. The bsp's won't load with your version of the engine. A lot of the demo map files are either lost, changed beyond recognition, never checked in, reference textures that don't exist anymore, or are interim .rmf versions that WC can't read anymore. The monsters either were never finished, were done with out of date versions of Max,only work in the demo area, only work on privates builds of the engine, or got cut and AI code for them is long gone and nasty to try to dig back out. Our content database also has limits, so when the level designers are checking in their 1.5MB bsp's once every few days, it doesn't take long with 115+ filesto fill up the database (most maps went through 30-50 iterations) and things need to get flushed. With older content, typically versions only work with very specific builds of the engine, so we'd have to hunt through and recover everything in a hopes that just maybe _all_ the different files still exist somewhere for that date. You have everything we still have, I spent quiet a while hunting it down to put in the SDK. Okay, I suspect some of us have CD's buried somewhere at home that have really early builds of the engine. But, looking at it critically is really embarrassing. You know those school pictures your mom has of you in 2nd grade wearing that purple and brown velour shirt with you just after losing your front teeth and you had that really bad haircut your dad gave you? Remember those pictures? Well, without being very very careful with getting just the right shot, early versions of half-life look like that, except that it's also just about to sneeze. Hmm. Okay, maybe no is the correct answer. -Original Message- From: Biggs [mailto:[EMAIL PROTECTED]] Sent: Monday, December 03, 2001 10:22 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] [OT] question to valve, curious I asked this question years ago right after HL was released. The whole reason i wanted HL was because of most of what i saw in the demos that never made it in the game. I asked if they would concider releasing the old maps, monsters and other various stuff as kinda like an SDK addon. Theanswer i got was no. ~Biggs - Original Message - From: Andrew Foss To: [EMAIL PROTECTED] Sent: Tuesday, December 04, 2001 12:59 AM Subject: [hlcoders] [OT] question to valve, curious I was digging around in my old CD's box, when I came upon a diamond viper driver disc. it contained a Half-life trailer. upon watching it, I noticed some cool bits. almost all the monsters in the demo are not seen in the game. (the models still exist) there are also a bunch of maps that didn't make the cut. Datacore is an example, it was originally a singleplayer map. My question is this: Since HL is actually HL2, because a lot of code, maps, textures, and models were cut/not in the final game, do you still have any of the old stuff laying around, and B: would you consider releasing any of it? I would love to see the original maps, because they look pretty cool. also, does the smelling gibs code work?can the mosters smell out the stinky bodies? :) --cannibal
RE: [hlcoders] [OT] question to valve, curious
Maybe they will release a half-life Directors cut J -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] On Behalf Of Chris 'Tal-N' Blane Sent: 05 December 2001 02:12 To: [EMAIL PROTECTED] Subject: Re: [hlcoders] [OT] question to valve, curious I did hear along time ago (probably a year after HL's release) that HL was supposed to start totally different with you actually making your way onto the train at the beginning (which is obviously where the released HL picked up), i remember hearing that these maps still existed. I would like to see those out of sheer curiosity. Chris 'Tal-N' Blane [C4 Software CEO] www.c4software.net - Original Message - From: [DRP]Avatar-X To: [EMAIL PROTECTED] Sent: Tuesday, December 04, 2001 2:07 PM Subject: Re: [hlcoders] [OT] question to valve, curious Yeah, and it's several years later now, and the SDK has gone from a sign-up-and-have-it-mailed CD to a anyone-can-download package. Maybe Valve will change their minds, I'd love to see the old maps in use somewhere. -av Biggs wrote: I asked this question years ago right after HL was released. The whole reason i wanted HL was because of most of what i saw in the demos that never made it in the game. I asked if they would concider releasing the old maps, monsters and other various stuff as kinda like an SDK addon. The answer i got was no.~Biggs - Original Message - From: Andrew Foss To: [EMAIL PROTECTED] Sent: Tuesday, December 04, 2001 12:59 AM Subject: [hlcoders] [OT] question to valve, curious I was digging around in my old CD's box, when I came upon a diamond viper driver disc. it contained a Half-life trailer.upon watching it, I noticed some cool bits. almost all the monsters in the demo are not seen in the game. (the models still exist) there are also a bunch of maps that didn't make the cut. Datacore is an example, it was originally a singleplayer map.My question is this:Since HL is actually HL2, because a lot of code, maps, textures, and models were cut/not in the final game, do you still have any of the old stuff laying around, and B: would you consider releasing any of it? I would love to see the original maps, because they look pretty cool. also, does the smelling gibs code work? can the mosters smell out the stinky bodies? :)--cannibal -- - [DRP]Avatar-X SillyZone Homepage: www.thesillyzone.com SillyZone Forums: forum.thesillyzone.com My Homepage: www.cyberwyre.com
RE: [hlcoders] Virus on the list ?
True. Very true. If there software wasnt so damn expensive I would probably buy more of it too. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] On Behalf Of Reedbeta Sent: 27 November 2001 00:13 To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Virus on the list ? Even though Microshit's business practices make the devil look like a saint, you've got to admit that there are a few products of theirs that are actually good in some way...of course, those are probably the ones that are stolen. --- Nathan Taylor [EMAIL PROTECTED] wrote: That's the trouble with Micro$haft, they don't care. Do you think after successfully infecting almost all the world's computers with Winblos or the sort, they would care about auto-changing homepages with no user input? Not really. Micro$haft has one goal as I see it, money. Money is all that matters to them, customer satisfaction is second, a distant second. - Lakario - Original Message - From: [BD]Avatar-X Sent: Monday, November 26, 2001 10:54 AM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Virus on the list ? Yes, I agree. One of the most annoying Javascript things is the fact that in Internet Explorer, Javascript can be used to change your homepage, without asking you. What kind of feature is that?? If I was the programmer who had implemented that at Microshaft, I would have taken a few seconds more to code a question pop-up. -av Pat Magnan wrote: The author of the web based email package I use (neomail) patently refuses to add any time of HTML support whatsoever. Some view him as backwards for this view, but frankly I applaud his decision. Having the capability to read and parse arbitrary content in a mail package is exactly what has lead to this wave of email viruses. Do we really need a scripting engine so powerful that any program can do anything to the system, particularly when there is no particular (at least that I've ever worked out) system security. At least on Unix, most users are severly hampered from destroying anything particularly important (save their own data), even though there's more powerful scripting languages than WSH (in my opinion anyway). I still think most of these viruses depend on you opening the attachment (although that may not be the case for long, if JavaScript or ActiveX can be employed to help out a bit by a sufficiently clever virus author). Is this something I need to open McAfee for or can it be avoided by not opening any files? My e-mail client is gay and automatically views the first new e-mail so if I can get this thing by just viewing the e-mail I'm screwed already. On Sun, 25 Nov 2001 14:53:30 -0500 [BD]Avatar-X [EMAIL PROTECTED] writes: lol... i got a file called docs.doc.pif But since i'm not stupid enough to use Outlook, i didn't even see the attachment. -av Leon Hartwig wrote: Is this one of those 'one hand clapping' type of questions? -Original Message- From: Oskar 'Zoot' Lindgren [mailto:[EMAIL PROTECTED]] Sent: Sunday, November 25, 2001 8:14 AM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Virus on the list ? why can´t i send to this list any longer? - Original Message - From: Benjamin 'RirA' Rosenberger mailto:[EMAIL PROTECTED] To: [EMAIL PROTECTED] mailto:[EMAIL PROTECTED] Sent: Sunday, November 25, 2001 5:06 PM Subject: [hlcoders] Virus on the list ? yes, there is a virus on this list! BUT THEY DID NOT SEND IT TO THE LIST, just to everyone single! SUCKER WHO DID THAT, just delete the mail you got, DO NOT OPEN! -- -- -- Benjamin 'RirA' Rosenberger [EMAIL PROTECTED] mailto:[EMAIL PROTECTED] | [EMAIL PROTECTED] mailto:[EMAIL PROTECTED] www.rossispage.de http://www.rossispage.de ICQ# 76679953 -- -- -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders --- Eight percent of life is showing up. -- Woody Allen ___ To unsubscribe, edit