Quick Question: Do trace hulls possess orientation or are they axis
aligned? What are the differences/benefits/drawbacks between a hull
trace and a trace line?

--> -----Original Message-----
--> From: [EMAIL PROTECTED] [mailto:hlcoders-
--> [EMAIL PROTECTED]] On Behalf Of botman
--> Sent: 13 March 2002 19:16
--> To: [EMAIL PROTECTED]
--> Subject: Re: [hlcoders] Solid Vehicles
-->
--> > I have used the train code from Half-Life to make vehicles.
--> > Only i can`t stop them from moving trough walls.
-->
--> You will probably need to do LOTS of UTIL_Tracelines as the vehicle
is
--> moving
--> to determine if the vehicle is about to run into something
(collision
--> detection) and stop it from moving (set the velocity to zero).
-->
--> If you wanted to sacrifice one of the hulls (for example the large
--> hull), you
--> could make a hull the same size as the vehicle (assuming all
vehicles
--> were the
--> same size) and use the UTIL_Tracehull() to determine if the vehicle
was
--> about
--> to collide with something.  You would need to specify this hull size
--> when
--> building all your maps though.  See some of the hlcoders archives
(both
--> on
--> list.valvesoftware.com and www.topica.com) for details on setting up
--> custom
--> hulls.
-->
--> Jeffrey "botman" Broome
-->
--> _______________________________________________
--> To unsubscribe, edit your list preferences, or view the list
archives,
--> please visit:
--> http://list.valvesoftware.com/mailman/listinfo/hlcoders



_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to