Ok, ive basically got it working, but theres 2 problems.
1. The button lags behind my mouse, and ofter the cursor leaves the button when you
drag it. For now im just
makig it stop dragging if this happens, but Id really like to make it catch upto the
mouse.
2. Everytime first time cursorMoved
umm not exactly sure how u mean to do that kuja, but wouldnt it require a think
function?
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Hi Im trying to make a button you can drag around in VGUi. im extending a class of
CommandButton, but I am unsure how to add a function that is called when the mouse
click goes down on the button, and one when it goes up. Like OnMouseDown or something
like that. Any help is much appreiciated.
what are all the h_cine entities for?
CLegacyCineMonster..etc
Thx,
Inbeastic
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OK, so I got my names to work. But now when i try to hud rendering code from the
studiomodelrender heres what happened.
http://home.attbi.com/~inbeastic/images/airplane2.jpg
From what i can
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I was thinking of that, but how can i store all of the players names and positions if
the number of players rendered changes every second?
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Heres the scoop
hud_player_info_t *hpll_info;
hpll_info = g_PlayerInfoList[m_nPlayerIndex];
ConsolePrint(hpll_info-name);
Being ran in
int CStudioModelRenderer::StudioDrawPlayer( int flags,
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I've been coding for a while and have always heard about real client side weapons
(not events) Does anyone know the concept for coding these? Im not asking for a step
by step tut, just the idea.
Thx
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