[hlcoders] More Drag and Drop vgui Probs

2002-06-27 Thread Nate Lovallo
Ok, ive basically got it working, but theres 2 problems. 1. The button lags behind my mouse, and ofter the cursor leaves the button when you drag it. For now im just makig it stop dragging if this happens, but Id really like to make it catch upto the mouse. 2. Everytime first time cursorMoved

[hlcoders] More Drag and Drop vgui Probs

2002-06-27 Thread Nate Lovallo
umm not exactly sure how u mean to do that kuja, but wouldnt it require a think function? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

[hlcoders] Making new button types in Vgui

2002-06-26 Thread Nate Lovallo
Hi Im trying to make a button you can drag around in VGUi. im extending a class of CommandButton, but I am unsure how to add a function that is called when the mouse click goes down on the button, and one when it goes up. Like OnMouseDown or something like that. Any help is much appreiciated.

[hlcoders] h_cine?

2002-06-13 Thread Nate Lovallo
what are all the h_cine entities for? CLegacyCineMonster..etc Thx, Inbeastic ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

[hlcoders] Wierdest thing ever....

2002-05-04 Thread Nate Lovallo
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] OK, so I got my names to work. But now when i try to hud rendering code from the studiomodelrender heres what happened. http://home.attbi.com/~inbeastic/images/airplane2.jpg From what i can

[hlcoders] Wierdest thing ever....

2002-05-04 Thread Nate Lovallo
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] I was thinking of that, but how can i store all of the players names and positions if the number of players rendered changes every second? -- ___ To

[hlcoders] Crashing Me...why?

2002-05-03 Thread Nate Lovallo
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Heres the scoop hud_player_info_t *hpll_info; hpll_info = g_PlayerInfoList[m_nPlayerIndex]; ConsolePrint(hpll_info-name); Being ran in int CStudioModelRenderer::StudioDrawPlayer( int flags,

[hlcoders] Client Side Weapons (Concept)

2002-03-23 Thread Nate Lovallo
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] I've been coding for a while and have always heard about real client side weapons (not events) Does anyone know the concept for coding these? Im not asking for a step by step tut, just the idea. Thx