[hlcoders] Heap Corruption

2002-06-15 Thread Richard Taylor
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Lo all :) We are currently trying to track down a memory heap corruption bug. The bug only occurs in release builds and is only fatal on win98 machines. So after having setup a Release + Debug

[hlcoders] EV_FindModelIndex (when to call)

2002-03-11 Thread Richard Taylor
Hi, When is it valid to call gEngfuncs.pEventAPI-EV_FindModelIndex from the client. I seem to remember something about the gEngfuncs.pEventAPI functions only being valid during an event callback. If so what is the correct way to get model/sprite indices on the client when not in an event.

Re: [hlcoders] Powered by GameSpy

2002-01-30 Thread Richard Taylor
Thanks, The WON ID of 0 is good but it's probably just as easy to check FL_FAKECLIENT in the mod. The problem I've got is really that there is no easy way of testing whether it's fixed the problem of not. So can anyone confirm that GameSpy gets it's info from the log files (and therefore

[hlcoders] Powered by GameSpy

2002-01-29 Thread Richard Taylor
Hi, The last release of our MOD (Vampire-Slayer) saw the addition of built in bots. An unforeseen side effect of this is that the player rankings of www.CSports.net (powered by GameSpy) are now dominated by bot players. Can someone tell me how these stats are colated? Would filtering bot