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Lo all :)
We are currently trying to track down a memory heap corruption bug. The bug only
occurs in release builds and is only fatal on win98 machines. So after having setup a
Release + Debug
Hi,
When is it valid to call gEngfuncs.pEventAPI-EV_FindModelIndex from the
client.
I seem to remember something about the gEngfuncs.pEventAPI functions only
being valid during an event callback.
If so what is the correct way to get model/sprite indices on the client when
not in an event.
Thanks,
The WON ID of 0 is good but it's probably just as easy to check
FL_FAKECLIENT in the mod. The problem I've got is really that there is no
easy way of testing whether it's fixed the problem of not.
So can anyone confirm that GameSpy gets it's info from the log files (and
therefore
Hi,
The last release of our MOD (Vampire-Slayer) saw
the addition of built in bots. An unforeseen side effect of this is that the
player rankings of www.CSports.net (powered
by GameSpy) are now dominated by bot players. Can someone tell me how these
stats are colated? Would filtering bot
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