Thanks,

The WON ID of 0 is good but it's probably just as easy to check
FL_FAKECLIENT in the mod. The problem I've got is really that there is no
easy way of testing whether it's fixed the problem of not.

So can anyone confirm that GameSpy gets it's info from the log files (and
therefore filtering bot entries from the log files will stop them being
added into the GameSpy data base).

thanks.

rt.

P.S. Thanks for the bots template. I had to get the bots working while
finishing my project at work, you definitely saved my sanity :)


----- Original Message -----
From: "botman" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, January 30, 2002 12:07 PM
Subject: Re: [hlcoders] Powered by GameSpy


> > The last release of our MOD (Vampire-Slayer) saw the addition of built
in
> bots.
> > An unforeseen side effect of this is that the player rankings of
> > www.CSports.net (powered by GameSpy) are now dominated by bot players.
Can
> > someone tell me how these stats are colated? Would filtering bot kills
> from the
> > log files do the trick or is there more to..
>
> Seriously, though.  Bots will have a WON ID of 0.  Just filter out any
> player with a WON ID of 0.
>
> Jeffrey "botman" Broome
>
>

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