Re: [hlcoders] Compiling under Linux for BSD

2005-04-26 Thread jeff broome
On 4/26/05, Jonathan Dance [EMAIL PROTECTED] wrote: Hey everyone, I was wondering if anyone knew anything about compiling for BSD--when we distributed our server SO's for linux, some guys are running FreeBSD with linux emulation and it wouldn't work for them. They can run CS:S just fine

Re: [hlcoders] Howto have the code get info from a file

2005-03-15 Thread jeff broome
On Mon, 14 Mar 2005 13:16:00 -0700, Michael Kramer [EMAIL PROTECTED] wrote: How do I make it so the code can information from afile like a .res file or .cfg or even a .txt just a simple script? I want to make it so you can adjust weapon specs in game using a built in menu and i just want to

Re: [hlcoders] I need to use SetClientKeyValue

2005-03-15 Thread jeff broome
On Tue, 15 Mar 2005 16:14:57 -0800, Heritage [EMAIL PROTECTED] wrote: Uhm looks like its in the code a few times, but commented out Perhaps is was commented out because that function got removed sometime during development of HL2. But adding that line of code only causes the game to crash upon

Re: [hlcoders] swim / sink?

2005-03-05 Thread jeff broome
On Sat, 05 Mar 2005 14:58:50 +0100, Black Panther [EMAIL PROTECTED] wrote: Why does the airboat swim and the jeep sink? Where are the parameters responsible for this defined? My guess, IPhysicsObject::SetBuoyancyRatio() in vphysics_interface.h (haven't actually looked at the code though).

Re: [hlcoders] Getting a trace to hit off a non solid entity

2005-02-24 Thread jeff broome
On Thu, 24 Feb 2005 23:58:24 +, Knifa [EMAIL PROTECTED] wrote: It's HL2 and I'm using TraceLine. I just tried using TraceHull, but I don't get what hullMin and hullMax are supposed to be. I tried them just the start and end of the trace, but that didn't work. What are they for/What

Re: [hlcoders] Number of 'player_hurt' events not matching CSS client console stats 'hots' at end of round

2005-02-23 Thread jeff broome
On Wed, 23 Feb 2005 18:56:56 +, Giles Millward [EMAIL PROTECTED] wrote: Hi, Is there any reason why sometimes the number of 'player_hurt' events for a specific players exceeds the number of 'shots' reported by the client console in CS Source. Falling damage? Grenade damage? Other types

Re: [hlcoders] Crashes with the HL2MP SDK

2005-02-20 Thread jeff broome
On Mon, 21 Feb 2005 01:13:48 +, Knifa [EMAIL PROTECTED] wrote: I think its okay. Everything works perfect while your the server. Minidumps?,,, http://www.codeproject.com/debug/postmortemdebug_standalone1.asp Jeffrey botman Broome ___ To

Re: [hlcoders] Send user message

2005-02-19 Thread jeff broome
On Sat, 19 Feb 2005 19:53:27 +0100, Frank Weima [EMAIL PROTECTED] wrote: Is there any website which displays all those filters/usermessages? Lance told me: Filter, 10 // 10 = shake. Is there a website with some other usermessages/filters? :) See this...

Re: [hlcoders] release builds, debug builds, why wont my game start

2005-02-11 Thread jeff broome
On Sat, 12 Feb 2005 00:50:49 +1000, Draco [EMAIL PROTECTED] wrote: When I try to run my game straight from the steam games menu it crashes and says that server.dll is a debug build. it says this even if i build with the release SDK configuration. The default solution configuration is not

Re: [hlcoders] Re: [OT] [OT] Safe way of setting weapon damages?

2005-02-10 Thread jeff broome
Every weapon in every MOD should be insta-gib. :P Where is Holy Wars: Source? (don't you people EVER trim posts when you reply?) Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlcoders] Re: [OT] [OT] Safe way of setting weapon damages?

2005-02-10 Thread jeff broome
Sigh. Gmail has spoiled a generation. :( Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] Bug in Mailman...

2005-02-10 Thread jeff broome
On Thu, 10 Feb 2005 18:36:47 -0800, Alfred Reynolds [EMAIL PROTECTED] wrote: Pray tell, where do you encounter this error? (the list server just had a patch applied to fix a mailman exploit). Go to this page... http://list.valvesoftware.com/mailman/listinfo/hlcoders Click on the hlcoders

Re: [hlcoders] Limit to the number of traces

2005-02-05 Thread jeff broome
On Sat, 05 Feb 2005 16:03:06 +, Ben Curley [EMAIL PROTECTED] wrote: Hi this my first post, and im a novice c++ coder, so please go easy :) Im working with the MP source code and im changing the behaviour of the frag grenade, in basegrenade_shared.cpp I have added a new method called

Re: [hlcoders] Weapon ballastics

2005-02-03 Thread jeff broome
On Thu, 3 Feb 2005 18:16:02 -0500, r00t 3:16 [EMAIL PROTECTED] wrote: I should of asked more specifically where would this be accomplished at? In YOUR code. See the Ask Dr. Math post I made earlier in this thread. There isn't already any code in the Half-Life2 SDK that handles real-world

Re: [hlcoders] Check if a file or folder exists at Client

2005-02-02 Thread jeff broome
On Wed, 2 Feb 2005 23:19:25 +0100, Frank Weima [EMAIL PROTECTED] wrote: Jeffrey, I put the code in serverplugin_empty.cpp. Server plugins ONLY run on the server. You can't check for files on the client using a server plugin. The only way you can check for files on the client is to create

Re: [hlcoders] new tool and HLLIB question

2005-01-29 Thread jeff broome
On Sat, 29 Jan 2005 16:45:26 +0200, Vyacheslav Djura [EMAIL PROTECTED] wrote: I need to implement .gcf support, but currently have no time to write it in Delphi and thought about using HLLIB but NEM's site doesn't function as it should and I can't download it anywhere. If someone has

Re: [hlcoders] HL2DM IPlayerInfoManager Out of Date

2005-01-28 Thread jeff broome
Flamebait. Don't feed the trolls. :) Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] HL2DM IPlayerInfoManager Out of Date

2005-01-27 Thread jeff broome
On Thu, 27 Jan 2005 11:42:22 -0500, David Anderson [EMAIL PROTECTED] wrote: I don't like bumping threads but this issue is rather important, as if Valve isn't even going to comply with their own API then server-plugins are essentially doomed. I'm not sure I fully understand the problem. Are

Re: [hlcoders] Documentation

2005-01-26 Thread jeff broome
On Wed, 26 Jan 2005 19:26:40 +0100, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: (you'd think a large software corp such as Valve was more up-to-date with development techniques...). I'd say Valve's techniques are just fine. The game runs good on most machines. The game has sold many copies

Re: [hlcoders] Documentation

2005-01-26 Thread jeff broome
On Wed, 26 Jan 2005 12:37:02 -0600, jeff broome [EMAIL PROTECTED] wrote: How much did the SDK code again? Ick..., code = cost. Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http

Re: [hlcoders] Documentation

2005-01-26 Thread jeff broome
On Wed, 26 Jan 2005 22:15:57 +0100, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: Eh. My point is, they don't (and shouldn't - I know I wouldn't!) do this to be nice. As I tried explaining earlier, modsupport is a *very* strong selling-point (cs, ro, dod, tf, sf etc etc) and they have nothing but

Re: [hlcoders] Steam: Technology failure

2005-01-26 Thread jeff broome
On Thu, 27 Jan 2005 12:16:28 +1000, Grant Christensen [EMAIL PROTECTED] wrote: Well then obviously thunderbird is bloated ware as well, and all it does is read mail doesn't it? Hmmm, maybe Valve could scrap Steam and use Kermit instead? Check out the features: - Error-free file transfer.

Re: [hlcoders] Check if a file or folder exists at Client

2005-01-25 Thread jeff broome
On Tue, 25 Jan 2005 18:56:05 +0100, Frank Weima [EMAIL PROTECTED] wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Is this possible in C++? I'll assume you mean when creating your own client (not trying to get a server plugin to do this

Re: [hlcoders] Documentation

2005-01-25 Thread jeff broome
On Wed, 26 Jan 2005 03:56:14 +, Serapth Blah [EMAIL PROTECTED] wrote: Hello all, snip What negatives do you see? Thanks, Mike I hope you are independantly wealthy and have a full 40 hours a week to spend on such a project, because that's about what it will take to put something like

Re: [hlcoders] Uploading from client?

2005-01-21 Thread jeff broome
On Fri, 21 Jan 2005 23:40:11 +0100, Frank Weima [EMAIL PROTECTED] wrote: Hello, Is it possible to make a screenshot on a connected client and upload it to a server? If not, is there anything to make an upload from a file of the client? (just a made screenshot) It is if you are the one

Re: [hlcoders] Uploading from client?

2005-01-21 Thread jeff broome
On Sat, 22 Jan 2005 00:05:25 +0100, Frank Weima [EMAIL PROTECTED] wrote: That's too bad because I was thinking to make it for CS:S on my server. How did the old Punkbuster it then? Was it the way clients had to use a program which took the screenshot and uploaded it? Like: program takes

Re: [hlcoders] Re: Peeking

2005-01-21 Thread jeff broome
On Fri, 21 Jan 2005 19:08:13 -0600, Justin Harvey [EMAIL PROTECTED] wrote: You should pick up a book on basic 3D math, like '3D Math Primer' or the like. Yes. 3D math is good. You want to create an offset vector that is constantly lerping (use google.com to find lerp) between the original

Re: [hlcoders] message of bogus type

2005-01-19 Thread jeff broome
On Thu, 20 Jan 2005 13:25:26 +1000, Draco [EMAIL PROTECTED] wrote: Thanks, now it crashes for entirely different reasons, I should be able to fix it :D whats the message name limit for HL2? Ummm, probably 13 characters, or maybe they've gone all out and made it 14 characters! ;) Jeffrey

Re: [hlcoders] Debugging a Linux server?

2005-01-15 Thread jeff broome
On Sat, 15 Jan 2005 15:44:15 -0600, DOOManiac [EMAIL PROTECTED] wrote: Thanks for the help. That's the -g option correct? If so, then yes. I tried r at the (gbd) prompt, and it tried to startup, but then said there was no process. Here's a copy paste: I suspect your script to run gdb is

Re: [hlcoders] Player Position

2005-01-13 Thread jeff broome
On Thu, 13 Jan 2005 20:26:46 -0500, r00t 3:16 [EMAIL PROTECTED] wrote: Is there a console command to be able to see this bounding box? So you can see exactly where it is located on the player, as well as other objects? http://www.valve-erc.com/srcsdk/console/developer_console.html Check some

Re: [hlcoders] PlayerInfoManager Interface?

2005-01-11 Thread jeff broome
But, when i try to loop through the available players, i seem to get an error at in this code: for ( int i = 1; i = 32; i++ ) // EVIL: shouldn't just assume maxplayers is 32!!! { edict_t *pPlayerEdict = INDEXENT( i ); if (pPlayerEdict) // valid

Re: [hlcoders] Server Plugins - Interfaces?

2005-01-10 Thread jeff broome
If I understood the server plugin example correctly, I can only access certain features through interfaces. Now I wonder if there's a list of interfaces I can use in a server plugin? Here's some that I've tried (you'll need to include the appropriate .h file yourself). The commented ones

Re: [hlcoders] Server Plugins - Interfaces?

2005-01-10 Thread jeff broome
[EMAIL PROTECTED] wrote: In response to your last question: http://list.valvesoftware.com/mailman/private/hlcoders/ The valvesoftware.com archive isn't searchable. Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the

Re: [hlcoders] Keybind / prone

2005-01-07 Thread jeff broome
On Fri, 7 Jan 2005 21:07:57 -0500, r00t 3:16 [EMAIL PROTECTED] wrote: Hmm, I added the following, to add the key. static ConCommand startprone(+prone, IN_ProneDown); static ConCommand endprone(-prone, IN_ProneUp); Well, take that out and add... static ConCommand toggleprone(prone,

Re: [hlcoders] OT: Ignore date / time differences in Beyond Compare

2005-01-05 Thread jeff broome
On Wed, 5 Jan 2005 20:20:12 -, Mark Ingram [EMAIL PROTECTED] wrote: Hi, know this is slightly off topic, but how do i ignore date and time differences in beyond compare? Just tried todo a diff between old HL2 source code and updated source code and its flagging every file as different

Re: [hlcoders] vtf2tga code question

2004-12-23 Thread jeff broome
On Fri, 24 Dec 2004 00:26:55 +0200, Vyacheslav Djura [EMAIL PROTECTED] wrote: I am trying to improve vtf2tga, so it can convert several textures in a row, but I've noticed that program's RAM usage doesn't decrease after one texture has been converted. I mean when I convert 3 textures in a row