[hlcoders] [Source 2007] Missing .cpp files for SDK_LightmappedGeneric Shader

2011-09-15 Thread Alexander Davidson
Thanks for all your help,

Whilst hunting through the shader project I found that
SDK_WorldVertexTransition
did pretty much the same thing as SDK_LightmappedGeneric so it was a simple
case of duplicating it and applying some slight tweaks.

-Alex

-- 
-Alex Davidson (aldavid...@gmail.com)
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Re: [hlcoders] [Source 2007] Missing .cpp files for SDK_LightmappedGeneric Shader

2011-09-14 Thread Tom Schumann
Are these the ones:
http://www.koders.com/info.aspx?c=ProjectInfopid=WMUMHVAZAYAHRMNYAUTLN74FXG
(in
sdkshaders/advanced)?

On 12 September 2011 01:55, Alexander Davidson aldavid...@gmail.com wrote:

 Hey List,

 Does anybody have the missing .cpp files for the shader DLL to compile the
 SDK_LightmappedGeneric shader?

 We need the file/s that actually declare the shader (Seems to be have been
 omitted in the current SDK revision)! With something along the lines of 
 BEGIN_VS_SHADER(
 SDK_LightmappedGeneric... in it.

 We seem to have up-to date files for vertexlitgeneric
 (vertexlitgeneric_dx9.cpp) but not lightmappedgeneric.

 Can anybody lend us a hand (VALVe) and provide the files so we can compile
 the SDK_LightmappedGeneric shader?

 For reference please find below the current dir state for
 cpp's/h's relevant to the LightmappedGeneric shader in the /stdshaders/
 folder:

 - lightmappedgeneric_decal.cpp
 - lightmappedgeneric_dx9_helper.xpp
 - lightmappedreflective.cpp
 - lightmappedtwotexture.cpp
 - lightmappedgeneric_dx9_helper.h
 - lightmappedgeneric_ps2_3_x.h

 Cheers,
 Al

 --
 -Alex Davidson (aldavid...@gmail.com)

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[hlcoders] [Source 2007] Missing .cpp files for SDK_LightmappedGeneric Shader

2011-09-11 Thread Alexander Davidson
Hey List,

Does anybody have the missing .cpp files for the shader DLL to compile the
SDK_LightmappedGeneric shader?

We need the file/s that actually declare the shader (Seems to be have been
omitted in the current SDK revision)! With something along the lines
of BEGIN_VS_SHADER(
SDK_LightmappedGeneric... in it.

We seem to have up-to date files for vertexlitgeneric
(vertexlitgeneric_dx9.cpp) but not lightmappedgeneric.

Can anybody lend us a hand (VALVe) and provide the files so we can compile
the SDK_LightmappedGeneric shader?

For reference please find below the current dir state for
cpp's/h's relevant to the LightmappedGeneric shader in the /stdshaders/
folder:

- lightmappedgeneric_decal.cpp
- lightmappedgeneric_dx9_helper.xpp
- lightmappedreflective.cpp
- lightmappedtwotexture.cpp
- lightmappedgeneric_dx9_helper.h
- lightmappedgeneric_ps2_3_x.h

Cheers,
Al

-- 
-Alex Davidson (aldavid...@gmail.com)
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