[hlcoders] [Source 2007] Missing .cpp files for SDK_LightmappedGeneric Shader
Thanks for all your help, Whilst hunting through the shader project I found that SDK_WorldVertexTransition did pretty much the same thing as SDK_LightmappedGeneric so it was a simple case of duplicating it and applying some slight tweaks. -Alex -- -Alex Davidson (aldavid...@gmail.com) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] [Source 2007] Missing .cpp files for SDK_LightmappedGeneric Shader
Are these the ones: http://www.koders.com/info.aspx?c=ProjectInfopid=WMUMHVAZAYAHRMNYAUTLN74FXG (in sdkshaders/advanced)? On 12 September 2011 01:55, Alexander Davidson aldavid...@gmail.com wrote: Hey List, Does anybody have the missing .cpp files for the shader DLL to compile the SDK_LightmappedGeneric shader? We need the file/s that actually declare the shader (Seems to be have been omitted in the current SDK revision)! With something along the lines of BEGIN_VS_SHADER( SDK_LightmappedGeneric... in it. We seem to have up-to date files for vertexlitgeneric (vertexlitgeneric_dx9.cpp) but not lightmappedgeneric. Can anybody lend us a hand (VALVe) and provide the files so we can compile the SDK_LightmappedGeneric shader? For reference please find below the current dir state for cpp's/h's relevant to the LightmappedGeneric shader in the /stdshaders/ folder: - lightmappedgeneric_decal.cpp - lightmappedgeneric_dx9_helper.xpp - lightmappedreflective.cpp - lightmappedtwotexture.cpp - lightmappedgeneric_dx9_helper.h - lightmappedgeneric_ps2_3_x.h Cheers, Al -- -Alex Davidson (aldavid...@gmail.com) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
[hlcoders] [Source 2007] Missing .cpp files for SDK_LightmappedGeneric Shader
Hey List, Does anybody have the missing .cpp files for the shader DLL to compile the SDK_LightmappedGeneric shader? We need the file/s that actually declare the shader (Seems to be have been omitted in the current SDK revision)! With something along the lines of BEGIN_VS_SHADER( SDK_LightmappedGeneric... in it. We seem to have up-to date files for vertexlitgeneric (vertexlitgeneric_dx9.cpp) but not lightmappedgeneric. Can anybody lend us a hand (VALVe) and provide the files so we can compile the SDK_LightmappedGeneric shader? For reference please find below the current dir state for cpp's/h's relevant to the LightmappedGeneric shader in the /stdshaders/ folder: - lightmappedgeneric_decal.cpp - lightmappedgeneric_dx9_helper.xpp - lightmappedreflective.cpp - lightmappedtwotexture.cpp - lightmappedgeneric_dx9_helper.h - lightmappedgeneric_ps2_3_x.h Cheers, Al -- -Alex Davidson (aldavid...@gmail.com) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders