Re: [hlcoders] Bouncing/NoClipping Physics Objects?

2005-03-13 Thread Knifa
Okay, I managed to get the bug again (happend when I fired an RPG at someone) I did physics_debug_entity on it and got: Entity prop_physics (prop_physics) Object: models/sf/bmetallbb_04.mdl Mass: 50.0 (inv 0.020) Inertia: 6.64, 6.64, 6.64 (inv 0.151, 0.151, 0.151) Velocity: -14.49, 457.69, -215.84

Re: [hlcoders] Bouncing/NoClipping Physics Objects?

2005-03-13 Thread Knifa
Oh, I forgot to mention, the objects* DO* freeze, but this doesn't help the bounciness. Okay, I managed to get the bug again (happend when I fired an RPG at someone) I did physics_debug_entity on it and got: Entity prop_physics (prop_physics) Object: models/sf/bmetallbb_04.mdl Mass: 50.0 (inv

Re: [hlcoders] Bouncing/NoClipping Physics Objects?

2005-03-13 Thread Knifa
Sorry for the 3 posts but I think I've found what it is. It seems to be removing the friction controllers. On a working entity, it has 5 controllers: 4) sys:friction 3) sys:friction 2) sys:friction 1) vphysics:drag 0) sys:gravity On a messed up one, it has 2: 1) vphysics:drag 0) sys:gravity So

RE: [hlcoders] Bouncing/NoClipping Physics Objects?

2005-03-13 Thread Jay Stelly
@list.valvesoftware.com Subject: Re: [hlcoders] Bouncing/NoClipping Physics Objects? Sorry for the 3 posts but I think I've found what it is. It seems to be removing the friction controllers. On a working entity, it has 5 controllers: 4) sys:friction 3) sys:friction 2) sys:friction 1) vphysics:drag

Re: [hlcoders] Bouncing/NoClipping Physics Objects?

2005-03-13 Thread Knifa
Sent: Sunday, March 13, 2005 8:10 AM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Bouncing/NoClipping Physics Objects? Sorry for the 3 posts but I think I've found what it is. It seems to be removing the friction controllers. On a working entity, it has 5 controllers: 4) sys:friction 3

RE: [hlcoders] Bouncing/NoClipping Physics Objects?

2005-03-13 Thread Garry Newman
Hey, I just experienced this on a HL2MP server. It was fine one second then it was like this. I have experienced this once or twice while making Garry's Mod too - but I assumed it was something I'd done. I managed to capture a demo if that will help you guys debug it somehow.

Re: [hlcoders] Bouncing/NoClipping Physics Objects?

2005-03-09 Thread Knifa
Anyone looked at it or found a fix yet? I looked at the should freeze object code and it's boolShouldFreezeObject( IPhysicsObject *pObject ) { return true; } Return true all the time? Is it supposed to be like this? Yes. I described the exact behvaior in my previous mail. But basically this

Re: [hlcoders] Bouncing/NoClipping Physics Objects?

2005-03-06 Thread Knifa
-Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ben Davison Sent: Saturday, March 05, 2005 8:20 AM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Bouncing/NoClipping Physics Objects? Ok Jay. The reason I thought that was the problem was because when

RE: [hlcoders] Bouncing/NoClipping Physics Objects?

2005-03-06 Thread Jay Stelly
I looked at the should freeze object code and it's boolShouldFreezeObject( IPhysicsObject *pObject ) { return true; } Return true all the time? Is it supposed to be like this? Yes. I described the exact behvaior in my previous mail. But basically this function gets called after you hit

Re: [hlcoders] Bouncing/NoClipping Physics Objects?

2005-03-05 Thread tei
You can delate farter, and uninteresting. And move to a simulated phisic, or not phisic at all. And avoid swawning that much using a cycle for decor stuff. etc Ben Davison wrote: Deleting physics objects untill the server becomes stable? On Sat, 05 Mar 2005 03:01:19 +, Knifa [EMAIL PROTECTED]

Re: [hlcoders] Bouncing/NoClipping Physics Objects?

2005-03-05 Thread Knifa
Uh.. what? You can delate farter, and uninteresting. And move to a simulated phisic, or not phisic at all. And avoid swawning that much using a cycle for decor stuff. etc Ben Davison wrote: Deleting physics objects untill the server becomes stable? On Sat, 05 Mar 2005 03:01:19 +, Knifa [EMAIL

Re: [hlcoders] Bouncing/NoClipping Physics Objects?

2005-03-05 Thread Ben Davison
Ok Jay. The reason I thought that was the problem was because when HL2DM got first released and loads of people put up crappy servers the symptoms that Knifa described was happening. But when better servers got put up the problems disappeared. Ok I have just had a quick look at steampowered's

Re: [hlcoders] Bouncing/NoClipping Physics Objects?

2005-03-05 Thread Ben Davison
Also I forgot to mention, if you are using the HL2DM code it would be best to check all theese bugs, because you probably have them aswell. Unless valve are aware of theese bugs and are going to patch soon? On Sat, 5 Mar 2005 16:19:47 +, Ben Davison [EMAIL PROTECTED] wrote: Ok Jay. The

RE: [hlcoders] Bouncing/NoClipping Physics Objects?

2005-03-05 Thread Jay Stelly
Subject: Re: [hlcoders] Bouncing/NoClipping Physics Objects? Ok Jay. The reason I thought that was the problem was because when HL2DM got first released and loads of people put up crappy servers the symptoms that Knifa described was happening. But when better servers got put up the problems

[hlcoders] Bouncing/NoClipping Physics Objects?

2005-03-04 Thread Knifa
Hi all. While playing my mod, after a few minutes of play, physics objects starting bouncing around and act like they have no collisions. Is this something to do with my mod or is it a Source Engine bug? Thanks -- Knifa SourceForts http://knd.org.uk/sourceforts/

Re: [hlcoders] Bouncing/NoClipping Physics Objects?

2005-03-04 Thread Ben Davison
I've seen this problem when there are 2 many physics interactions going on for the server to handle. Do physics objects seem to go into the ground for a bit then pop back up? On Sat, 05 Mar 2005 01:57:43 +, Knifa [EMAIL PROTECTED] wrote: Hi all. While playing my mod, after a few minutes

Re: [hlcoders] Bouncing/NoClipping Physics Objects?

2005-03-04 Thread Knifa
Yea, they stick in for about half a second then bounce really high, then they just go all over the place I've seen this problem when there are 2 many physics interactions going on for the server to handle. Do physics objects seem to go into the ground for a bit then pop back up? On Sat, 05 Mar

Re: [hlcoders] Bouncing/NoClipping Physics Objects?

2005-03-04 Thread Ben Davison
This usually happens because the server is processing to many physics calculations and the server can't handle it. And from what I can remember source forts is extremly intensive on the physics(well my forts are ;P) On Sat, 05 Mar 2005 02:27:56 +, Knifa [EMAIL PROTECTED] wrote: Yea, they

Re: [hlcoders] Bouncing/NoClipping Physics Objects?

2005-03-04 Thread Knifa
Is there anything I can do about it then? (other than restarting HL2) This usually happens because the server is processing to many physics calculations and the server can't handle it. And from what I can remember source forts is extremly intensive on the physics(well my forts are ;P) On Sat, 05