Re: [hlcoders] FW: SDK Needs to be fixed

2007-09-26 Thread Justin Krenz
: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Nick Sent: Tuesday, September 25, 2007 7:13 PM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] FW: SDK Needs to be fixed These bugs scare me, if neither Valve nor the more experienced coders can fix them. What hope

Re: [hlcoders] FW: SDK Needs to be fixed

2007-09-26 Thread Paul Peloski
Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Nick Sent: Tuesday, September 25, 2007 7:13 PM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] FW: SDK Needs to be fixed These bugs scare me, if neither Valve nor the more experienced coders can fix

Re: [hlcoders] FW: SDK Needs to be fixed

2007-09-25 Thread Justin Krenz
look at this since it's in the vanilla SDK. Yahn -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Garry Newman Sent: Thursday, April 19, 2007 7:49 AM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] FW: SDK Needs to be fixed I think I might

Re: [hlcoders] FW: SDK Needs to be fixed

2007-09-25 Thread admin
Great News if this is the case. :P ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] FW: SDK Needs to be fixed

2007-09-25 Thread Tony \omega\ Sergi
-- [ Picked text/plain from multipart/alternative ] Wow, great catch man. I didn't even notice that! -Tony On 9/25/07, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: Great News if this is the case. :P -- ___ To unsubscribe, edit your list preferences,

Re: [hlcoders] FW: SDK Needs to be fixed

2007-09-25 Thread Justin Krenz
Yeah, I'm ashamed for all of us that we didn't find this sooner. :P Tell me how this fix works for you. It fixes the issues I was having with glitchy shoot animations and of course the shoot animations occurring over twice as fast for rapid fire weapons. However, I'm still getting a jittering

RE: [hlcoders] FW: SDK Needs to be fixed

2007-09-25 Thread Yahn Bernier
, September 25, 2007 5:00 PM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] FW: SDK Needs to be fixed Yeah, I'm ashamed for all of us that we didn't find this sooner. :P Tell me how this fix works for you. It fixes the issues I was having with glitchy shoot animations and of course

Re: [hlcoders] FW: SDK Needs to be fixed

2007-09-25 Thread Justin Krenz
: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Justin Krenz Sent: Tuesday, September 25, 2007 5:00 PM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] FW: SDK Needs to be fixed Yeah, I'm ashamed for all of us that we didn't find this sooner. :P Tell me how this fix works

Re: [hlcoders] FW: SDK Needs to be fixed

2007-09-25 Thread Matt Stafford
To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] FW: SDK Needs to be fixed Yeah, I'm ashamed for all of us that we didn't find this sooner. :P Tell me how this fix works for you. It fixes the issues I was having with glitchy shoot animations and of course the shoot

RE: [hlcoders] FW: SDK Needs to be fixed

2007-09-25 Thread Yahn Bernier
To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] FW: SDK Needs to be fixed These bugs scare me, if neither Valve nor the more experienced coders can fix them. What hope is there for the rest of us less experienced coders? On 9/25/07, Justin Krenz [EMAIL PROTECTED] wrote: It seems that fix only

Re: [hlcoders] FW: SDK Needs to be fixed

2007-09-25 Thread Justin Krenz
when the SDK gets imaged from it the bug will be fixed for all. Yahn -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Nick Sent: Tuesday, September 25, 2007 7:13 PM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] FW: SDK Needs to be fixed

Re: [hlcoders] FW: SDK Needs to be fixed

2007-09-17 Thread Tony \omega\ Sergi
@list.valvesoftware.com Subject: Re: [hlcoders] FW: SDK Needs to be fixed I think I might have seen this in GMod. Does it happen more when you're jumping? On 4/19/07, Mark Chandler [EMAIL PROTECTED] wrote: Here is some videos that I took over the last couple of days to show you the bug. Hidden: http

Re: [hlcoders] FW: SDK Needs to be fixed

2007-09-17 Thread Jonathan Murphy
at this since it's in the vanilla SDK. Yahn -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Garry Newman Sent: Thursday, April 19, 2007 7:49 AM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] FW: SDK Needs to be fixed I think

Re: [hlcoders] FW: SDK Needs to be fixed

2007-09-17 Thread Tony \omega\ Sergi
] [mailto:[EMAIL PROTECTED] On Behalf Of Garry Newman Sent: Thursday, April 19, 2007 7:49 AM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] FW: SDK Needs to be fixed I think I might have seen this in GMod. Does it happen more when you're jumping? On 4/19/07

RE: [hlcoders] FW: SDK Needs to be fixed

2007-04-19 Thread Mark Chandler
/empires.avi Codec is 3ivx. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Thursday, April 19, 2007 10:10 AM To: hlcoders@list.valvesoftware.com; hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] FW: SDK Needs to be fixed Why do

RE: [hlcoders] FW: SDK Needs to be fixed

2007-04-19 Thread Mark Chandler
: Thursday, April 19, 2007 1:28 PM To: hlcoders@list.valvesoftware.com Subject: RE: [hlcoders] FW: SDK Needs to be fixed Does this error occur from a vanilla install of the SDK code? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Justin Krenz Sent: Thursday

Re: [hlcoders] FW: SDK Needs to be fixed

2007-04-19 Thread Garry Newman
10:10 AM To: hlcoders@list.valvesoftware.com; hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] FW: SDK Needs to be fixed Why do most mods never see this issue? At 2007/04/12 08:43 PM, Justin Krenz wrote: Prediction-IsFirstTimePredicted() did not fix the problem as the problem

RE: [hlcoders] FW: SDK Needs to be fixed

2007-04-19 Thread Yahn Bernier
I'll take a closer look at this since it's in the vanilla SDK. Yahn -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Garry Newman Sent: Thursday, April 19, 2007 7:49 AM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] FW: SDK Needs to be fixed

Re: [hlcoders] FW: SDK Needs to be fixed

2007-04-18 Thread bloodykenny
] [mailto:[EMAIL PROTECTED] On Behalf Of Mark Chandler Sent: Thursday, April 12, 2007 4:22 PM To: hlcoders@list.valvesoftware.com Subject: RE: [hlcoders] FW: SDK Needs to be fixed Not sure but only half of this worked for ge:S source. But its given me idea how to fix the rest so ill post up when im

Re: [hlcoders] FW: SDK Needs to be fixed

2007-04-18 Thread Minh
: Wednesday, April 18, 2007 7:10 PM Subject: Re: [hlcoders] FW: SDK Needs to be fixed Why do most mods never see this issue? At 2007/04/12 08:43 PM, Justin Krenz wrote: Prediction-IsFirstTimePredicted() did not fix the problem as the problem is not with simulating a command multiple times

RE: [hlcoders] FW: SDK Needs to be fixed

2007-04-18 Thread Yahn Bernier
Does this error occur from a vanilla install of the SDK code? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Justin Krenz Sent: Thursday, April 12, 2007 6:44 PM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] FW: SDK Needs to be fixed

Re: [hlcoders] FW: SDK Needs to be fixed

2007-04-18 Thread Tony \omega\ Sergi
: Thursday, April 12, 2007 6:44 PM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] FW: SDK Needs to be fixed Prediction-IsFirstTimePredicted() did not fix the problem as the problem is not with simulating a command multiple times. The problem is with the m_flNextPrimaryAttack variable

Re: [hlcoders] FW: SDK Needs to be fixed

2007-04-12 Thread Justin Krenz
I was contacted personally by the Goldeneye Source team about this bug, and I had fixed this already in Empires. I assume since this is a bug inherent in the HL2DM sdk that everyone will want to fix this bug in their code. This is the e-mail including the fix I sent to the GE team: The bug

RE: [hlcoders] FW: SDK Needs to be fixed

2007-04-12 Thread Mike Durand
Thanks very much, Justin. I will add this fix into the SDK codebase. -Mike Durand Valve -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Justin Krenz Sent: Thursday, April 12, 2007 1:31 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] FW: SDK Needs

RE: [hlcoders] FW: SDK Needs to be fixed

2007-04-12 Thread Mark Chandler
PROTECTED] Subject: Re: [hlcoders] FW: SDK Needs to be fixed I was contacted personally by the Goldeneye Source team about this bug, and I had fixed this already in Empires. I assume since this is a bug inherent in the HL2DM sdk that everyone will want to fix this bug in their code. This is the e

RE: [hlcoders] FW: SDK Needs to be fixed

2007-04-12 Thread Yahn Bernier
: Thursday, April 12, 2007 4:22 PM To: [EMAIL PROTECTED] Subject: RE: [hlcoders] FW: SDK Needs to be fixed Not sure but only half of this worked for ge:S source. But its given me idea how to fix the rest so ill post up when im done. Mark [aka Lodle] -Original Message- From: [EMAIL PROTECTED

Re: [hlcoders] FW: SDK Needs to be fixed

2007-04-12 Thread Justin Krenz
, 2007 4:22 PM To: [EMAIL PROTECTED] Subject: RE: [hlcoders] FW: SDK Needs to be fixed Not sure but only half of this worked for ge:S source. But its given me idea how to fix the rest so ill post up when im done. Mark [aka Lodle] -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL

[hlcoders] FW: SDK Needs to be fixed

2007-03-14 Thread Mark Chandler
This is a multipart message in MIME format. -- [ Picked text/plain from multipart/alternative ] SDK Needs to be fixed _ Hi, My name is mark and im one of the main programmers for a source mod called Golden Eye source (http://goldeneyesource.com). Now we have had a major bug that has

Re: [hlcoders] FW: SDK Needs to be fixed

2007-03-14 Thread Ondřej Hošek
You might be looking for Valve's SDK Bugzilla. Submit it as a bug and wait -- good luck. http://developer.valvesoftware.com/cgi-bin/bugzilla/index.cgi ~~ Ondra Mark Chandler wrote: This is a multipart message in MIME format. -- [ Picked text/plain from multipart/alternative ] SDK Needs to

Re: [hlcoders] FW: SDK Needs to be fixed

2007-03-14 Thread Andrew (Bromfitsen)
-- [ Picked text/plain from multipart/alternative ] We had the same issue with our recoil, but the soloution was just to make sure it only got predicted once which we got from other examples in the code, it was just if( prediction-InPrediction() prediction-IsFirstTimePredicted() ) I'm not

Re: [hlcoders] FW: SDK Needs to be fixed

2007-03-14 Thread Teddy
This is a bit of a wild guess, but perhaps the problem lies within the TE_HL2MPFireBullets() function, perhaps the UsePredictionRules() for the CPASFilter isn't working correctly. Mabey try adding the following to test this theory out: filter.RemoveRecipient( UTIL_PlayerByIndex( iPlayerIndex )