: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Nick
Sent: Tuesday, September 25, 2007 7:13 PM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] FW: SDK Needs to be fixed
These bugs scare me, if neither Valve nor the more experienced coders
can fix them. What hope
Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Nick
Sent: Tuesday, September 25, 2007 7:13 PM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] FW: SDK Needs to be fixed
These bugs scare me, if neither Valve nor the more experienced coders
can fix
look at this since it's in the vanilla SDK.
Yahn
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Garry
Newman
Sent: Thursday, April 19, 2007 7:49 AM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] FW: SDK Needs to be fixed
I think I might
Great News if this is the case. :P
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Wow, great catch man. I didn't even notice that!
-Tony
On 9/25/07, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote:
Great News if this is the case. :P
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Yeah, I'm ashamed for all of us that we didn't find this sooner. :P
Tell me how this fix works for you. It fixes the issues I was having
with glitchy shoot animations and of course the shoot animations
occurring over twice as fast for rapid fire weapons. However, I'm still
getting a jittering
, September 25, 2007 5:00 PM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] FW: SDK Needs to be fixed
Yeah, I'm ashamed for all of us that we didn't find this sooner. :P
Tell me how this fix works for you. It fixes the issues I was having
with glitchy shoot animations and of course
: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Justin Krenz
Sent: Tuesday, September 25, 2007 5:00 PM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] FW: SDK Needs to be fixed
Yeah, I'm ashamed for all of us that we didn't find this sooner. :P
Tell me how this fix works
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] FW: SDK Needs to be fixed
Yeah, I'm ashamed for all of us that we didn't find this sooner. :P
Tell me how this fix works for you. It fixes the issues I was having
with glitchy shoot animations and of course the shoot
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] FW: SDK Needs to be fixed
These bugs scare me, if neither Valve nor the more experienced coders
can fix them. What hope is there for the rest of us less experienced
coders?
On 9/25/07, Justin Krenz [EMAIL PROTECTED] wrote:
It seems that fix only
when the SDK gets imaged from it the bug will be fixed for all.
Yahn
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Nick
Sent: Tuesday, September 25, 2007 7:13 PM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] FW: SDK Needs to be fixed
@list.valvesoftware.com
Subject: Re: [hlcoders] FW: SDK Needs to be fixed
I think I might have seen this in GMod. Does it happen more when you're
jumping?
On 4/19/07, Mark Chandler [EMAIL PROTECTED] wrote:
Here is some videos that I took over the last couple of days to show
you the bug.
Hidden:
http
at this since it's in the vanilla SDK.
Yahn
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Garry Newman
Sent: Thursday, April 19, 2007 7:49 AM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] FW: SDK Needs to be fixed
I think
]
[mailto:[EMAIL PROTECTED] On Behalf Of Garry
Newman
Sent: Thursday, April 19, 2007 7:49 AM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] FW: SDK Needs to be fixed
I think I might have seen this in GMod. Does it happen more when
you're
jumping?
On 4/19/07
/empires.avi
Codec is 3ivx.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
[EMAIL PROTECTED]
Sent: Thursday, April 19, 2007 10:10 AM
To: hlcoders@list.valvesoftware.com; hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] FW: SDK Needs to be fixed
Why do
: Thursday, April 19, 2007 1:28 PM
To: hlcoders@list.valvesoftware.com
Subject: RE: [hlcoders] FW: SDK Needs to be fixed
Does this error occur from a vanilla install of the SDK code?
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Justin Krenz
Sent: Thursday
10:10 AM
To: hlcoders@list.valvesoftware.com; hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] FW: SDK Needs to be fixed
Why do most mods never see this issue?
At 2007/04/12 08:43 PM, Justin Krenz wrote:
Prediction-IsFirstTimePredicted() did not fix the problem as the
problem
I'll take a closer look at this since it's in the vanilla SDK.
Yahn
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Garry Newman
Sent: Thursday, April 19, 2007 7:49 AM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] FW: SDK Needs to be fixed
]
[mailto:[EMAIL PROTECTED] On Behalf Of Mark
Chandler
Sent: Thursday, April 12, 2007 4:22 PM
To: hlcoders@list.valvesoftware.com
Subject: RE: [hlcoders] FW: SDK Needs to be fixed
Not sure but only half of this worked for ge:S source. But its given me
idea how to fix the rest so ill post up when im
: Wednesday, April 18, 2007 7:10 PM
Subject: Re: [hlcoders] FW: SDK Needs to be fixed
Why do most mods never see this issue?
At 2007/04/12 08:43 PM, Justin Krenz wrote:
Prediction-IsFirstTimePredicted() did not fix the problem as the
problem is not with simulating a command multiple times
Does this error occur from a vanilla install of the SDK code?
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Justin Krenz
Sent: Thursday, April 12, 2007 6:44 PM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] FW: SDK Needs to be fixed
: Thursday, April 12, 2007 6:44 PM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] FW: SDK Needs to be fixed
Prediction-IsFirstTimePredicted() did not fix the problem as the
problem is not with simulating a command multiple times. The problem is
with the m_flNextPrimaryAttack variable
I was contacted personally by the Goldeneye Source team about this bug,
and I had fixed this already in Empires. I assume since this is a bug
inherent in the HL2DM sdk that everyone will want to fix this bug in
their code. This is the e-mail including the fix I sent to the GE team:
The bug
Thanks very much, Justin. I will add this fix into the SDK codebase.
-Mike Durand
Valve
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Justin Krenz
Sent: Thursday, April 12, 2007 1:31 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] FW: SDK Needs
PROTECTED]
Subject: Re: [hlcoders] FW: SDK Needs to be fixed
I was contacted personally by the Goldeneye Source team about this bug,
and I had fixed this already in Empires. I assume since this is a bug
inherent in the HL2DM sdk that everyone will want to fix this bug in
their code. This is the e
: Thursday, April 12, 2007 4:22 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlcoders] FW: SDK Needs to be fixed
Not sure but only half of this worked for ge:S source. But its given me
idea how to fix the rest so ill post up when im done.
Mark [aka Lodle]
-Original Message-
From: [EMAIL PROTECTED
, 2007 4:22 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlcoders] FW: SDK Needs to be fixed
Not sure but only half of this worked for ge:S source. But its given me
idea how to fix the rest so ill post up when im done.
Mark [aka Lodle]
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL
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SDK Needs to be fixed
_
Hi,
My name is mark and im one of the main programmers for a source mod called
Golden Eye source (http://goldeneyesource.com). Now we have had a major bug
that has
You might be looking for Valve's SDK Bugzilla. Submit it as a bug and
wait -- good luck.
http://developer.valvesoftware.com/cgi-bin/bugzilla/index.cgi
~~ Ondra
Mark Chandler wrote:
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SDK Needs to
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We had the same issue with our recoil, but the soloution was just to make
sure it only got predicted once which we got from other examples in the
code,
it was just
if( prediction-InPrediction() prediction-IsFirstTimePredicted() )
I'm not
This is a bit of a wild guess, but perhaps the problem lies within the
TE_HL2MPFireBullets() function, perhaps the UsePredictionRules() for
the CPASFilter isn't working correctly. Mabey try adding the following
to test this theory out:
filter.RemoveRecipient( UTIL_PlayerByIndex( iPlayerIndex )
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