Re: [hlcoders] Player command - Health control? Damage?

2005-01-20 Thread tei
: Lance Vorgin [EMAIL PROTECTED] To: hlcoders@list.valvesoftware.com Sent: Thursday, January 20, 2005 12:21 AM Subject: Re: [hlcoders] Player command - Health control? Damage? You need to include a ton of server project headers. Just #define GAME_DLL 1 at the top and take all the #includes from

Re: [hlcoders] Player command - Health control? Damage?

2005-01-20 Thread Frank Weima
Funny. What about clientCommands *cheat* without the sv_cheats 1. - Original Message - From: Ben Davison [EMAIL PROTECTED] To: hlcoders@list.valvesoftware.com Sent: Thursday, January 20, 2005 3:50 PM Subject: Re: [hlcoders] Player command - Health control? Damage? * Teamup

Re: [hlcoders] Player command - Health control? Damage?

2005-01-20 Thread Lance Vorgin
I really doubt that alot of those are forwarded to the server, as many deal with the material and rendering subsystems and the sv_cheats check is made locally :rolleyes: ___ To unsubscribe, edit your list preferences, or view the list archives, please

Re: [hlcoders] Player command - Health control? Damage?

2005-01-19 Thread Frank Weima
be great. Like a piece of code, website. Things like that. Thanks Frank. - Original Message - From: Lance Vorgin [EMAIL PROTECTED] To: hlcoders@list.valvesoftware.com Sent: Monday, January 10, 2005 5:59 AM Subject: Re: [hlcoders] Player command - Health control? Damage? Well, my friend qizmo

Re: [hlcoders] Player command - Health control? Damage?

2005-01-19 Thread Lance Vorgin
You need to include a ton of server project headers. Just #define GAME_DLL 1 at the top and take all the #includes from util.cpp :/ Update killed the Event_ stuff for the time being (how mean of them). CBaseEntity::Teleport still works. ___ To

Re: [hlcoders] Player command - Health control? Damage?

2005-01-19 Thread Frank Weima
: Thursday, January 20, 2005 12:21 AM Subject: Re: [hlcoders] Player command - Health control? Damage? You need to include a ton of server project headers. Just #define GAME_DLL 1 at the top and take all the #includes from util.cpp :/ Update killed the Event_ stuff for the time being (how mean

Re: [hlcoders] Player command - Health control? Damage?

2005-01-09 Thread Frank Weima
- Original Message - From: Jeffrey botman Broome [EMAIL PROTECTED] To: hlcoders@list.valvesoftware.com Sent: Sunday, January 09, 2005 1:53 AM Subject: Re: [hlcoders] Player command - Health control? Damage? Frank Weima wrote: This is a multi-part message in MIME format

Re: [hlcoders] Player command - Health control? Damage?

2005-01-09 Thread Lance Vorgin
Well, my friend qizmo and I have gotten slap working well. My contribution was the actual slapping: get a CBaseEntity of the player you want to slap and use the Teleport function to change his velocity to some random vector. As for dealing damage, this is compliments of theqizmo:

[hlcoders] Player command - Health control? Damage?

2005-01-08 Thread Frank Weima
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hello Coders, Is there a command to control a players'health? *client command* Giving someones health. Removing someones health. While playing Counter-Strike 1.6 in a server with adminmod you've got

Re: [hlcoders] Player command - Health control? Damage?

2005-01-08 Thread Jeffrey \botman\ Broome
Frank Weima wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] While playing Counter-Strike 1.6 in a server with adminmod you've got the ADMIN_SLAP command. Also you had a command to give a player 200HP or change it to 1HP. Does anyone knows a