I've been wondering about model pre-caching lately and what exactly it achieves.
I'm noticing that the potential number of player models for our mod is
growing exponentially and along with that there are various play model
attachments which are needed. I could just put them all into an array
and
I stopped models precaching in GMod - and you can get up to a second loading
delay when spawning a model - especially ragdolls.
So I think it's safe to assume it loads the whole thing, model, physics,
materials, textures.
garry
On Wed, Sep 14, 2011 at 2:57 PM, Jed j...@wunderboy.org wrote:
If there were levels of detail, I think things would be a lot easier.
2011/9/14 Garry Newman garrynew...@gmail.com
I stopped models precaching in GMod - and you can get up to a second
loading delay when spawning a model - especially ragdolls.
So I think it's safe to assume it loads the whole
Hey Jed
Model precaching is very important considering the model first exists on the
hard drive, and then it needs to be broken up once loaded.
The model is loaded (FROM THE HARD DRIVE), all the required data is laid out
in an easy to retrieve manner in memory, the video card memory probably
Well thanks for the input.
As I said I wasn't *100%* sure what the PreCache function was actually
caching. For example, in other software I use in my job PreCaching
only fetches the most expensive bit of data and the rest if read from
disk.
In this case I wasn't sure if it was doing something
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