Re: [hlcoders] Removing an entity for real

2003-12-17 Thread Sebastian Steinlechner
Hallo, Wednesday, December 17, 2003, 03:44, Charlie Cleveland [EMAIL PROTECTED] wrote: I've tried UTIL_Remove, tried MakeDormant(), tried manually setting FL_KILLME and/or FL_DORMANT, and also the mysterious REMOVE_ENTITY, but nothing seems to work. Maybe the engine is deleting my C++

Re: [hlcoders] Removing an entity for real

2003-12-17 Thread mike
Sebastian Steinlechner wrote: Hallo, Wednesday, December 17, 2003, 03:44, Charlie Cleveland [EMAIL PROTECTED] wrote: I've tried UTIL_Remove, tried MakeDormant(), tried manually setting FL_KILLME and/or FL_DORMANT, and also the mysterious REMOVE_ENTITY, but nothing seems to work. Maybe the

Re: [hlcoders] Removing an entity for real

2003-12-17 Thread Sebastian Steinlechner
On Wed, 17 Dec 2003 16:01:26 -0500, mike [EMAIL PROTECTED] wrote: thats how pools work... Of course. Still, AddToFullPack shouldn't be called for entities that don't need adding, as they do not exist anyway. At least they do not have a representative in the world, while their pev might still sit

[hlcoders] Removing an entity for real

2003-12-16 Thread Charlie Cleveland
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Is there any way to remove an entity for real, such that it doesn't even get called in AddToFullPack? Try as I might, I'm still seeing my deleted entities going through AddToFullPack. I must be

Re: [hlcoders] Removing an entity for real

2003-12-16 Thread mike
Charlie Cleveland wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Is there any way to remove an entity for real, such that it doesn't even get called in AddToFullPack? Try as I might, I'm still seeing my deleted entities going through

RE: [hlcoders] Removing an entity for real

2003-12-16 Thread leatherneck
PROTECTED] Subject:Re: [hlcoders] Removing an entity for real Charlie Cleveland wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Is there any way to remove an entity for real, such that it doesn't even get called in AddToFullPack? Try

Re: [hlcoders] Removing an entity for real

2003-12-16 Thread mike
PROTECTED] [EMAIL PROTECTED] Subject:Re: [hlcoders] Removing an entity for real Charlie Cleveland wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Is there any way to remove an entity for real, such that it doesn't even get called