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hmm...
I just looked through that code that gus posted and i was kind of ...
confuzzled.
the part that is making me bang my head on my keyboard is you having created
an entity, for what seems to have only one purpose, being to respawn all the
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It is working very well in HL2DM actually :/
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Draco
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Hello, Andrew Orner,
Did you try that round reset entity code posted awhile back? We're still using
it online, seems to work well.sprinting and all works...thing is that
it only works online, not offline..
=== At 2006-02-17, 20:03:06 you wrote: ===
Hi, I know that the
I couldn't find any such code when I looked before.. I'll look in the
archives again, though. Do you know whereabouts it was posted?
-- Andrew
Gus wrote:
Hello, Andrew Orner,
Did you try that round reset entity code posted awhile back? We're still using
it online, seems to work
Hello, Andrew Orner,
Here, try this
http://www.opensubscriber.com/message/hlcoders@list.valvesoftware.com/3245584.html
=== At 2006-02-18, 09:23:10 you wrote: ===
I couldn't find any such code when I looked before.. I'll look in the
archives again, though. Do you know
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as you can see from this part
MapEntity_ParseAllEntities( engine-GetMapEntitiesString() ,
filter, true);
// print a message to all clients telling them that the round is
restarting
UTIL_ClientPrintAll( HUD_PRINTCENTER, Round
Hi, I know that the topic of Rounds has been brought up before on this
mailing list, but I could not find anything on the problem I'm having.
Basically, I've gotten the whole map reset thing working out well, the
players respawn with the weapons they had when the round ended, etc.
The problem
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Does this happen even when the player is alive on restart? This sounds like
a buttons issue/respawn issue.
On 2/17/06, Andrew Orner [EMAIL PROTECTED] wrote:
Hi, I know that the topic of Rounds has been brought up before on this
mailing list,
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Can you paste a snippet, we can't see how everything interacts.
Whatever needs reseting would probably be reset when you respawn the
players(you do that, right? not just teleport them?). If not, take a look at
all the checks on those things, and
The sprinting code is untouched.
Yes, I do respawn the players. I'd like to note that I've only seen
this happen to living players.. due to the fact that the game crashes
when a player dies in debug mode -- it has an invalid velocity upon
death for some reason I've yet to debug out. The code
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I can't see what's wrong with it :/ Are you keeping something or not keeping
something you should be keeping?
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Draco
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Not that I can tell.. again, I'm not sure exactly which element controls
the issues I'm having. Using report_entities, I have the exact same
entities existing before and after round restarting.
Jason Houston wrote:
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I can't see what's wrong
Sorry for a double post, but..
I would also like to note that I just compiled the DLLs in Release mode
so that I can die without the game crashing.. and this same issue does
indeed come up when the player was dead before the round respawns. The
player respawns, but he cannot +use, sprint, etc.
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