Re: Re: [hlcoders] Round Restarting Players

2006-03-07 Thread Bob Chatman
-- [ Picked text/plain from multipart/alternative ] hmm... I just looked through that code that gus posted and i was kind of ... confuzzled. the part that is making me bang my head on my keyboard is you having created an entity, for what seems to have only one purpose, being to respawn all the

Re: Re: [hlcoders] Round Restarting Players

2006-03-07 Thread Jason Houston
-- [ Picked text/plain from multipart/alternative ] It is working very well in HL2DM actually :/ -- Draco -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlcoders] Round Restarting Players

2006-02-18 Thread Gus
Hello, Andrew Orner, Did you try that round reset entity code posted awhile back? We're still using it online, seems to work well.sprinting and all works...thing is that it only works online, not offline.. === At 2006-02-17, 20:03:06 you wrote: === Hi, I know that the

Re: [hlcoders] Round Restarting Players

2006-02-18 Thread Andrew Orner
I couldn't find any such code when I looked before.. I'll look in the archives again, though. Do you know whereabouts it was posted? -- Andrew Gus wrote: Hello, Andrew Orner, Did you try that round reset entity code posted awhile back? We're still using it online, seems to work

Re: Re: [hlcoders] Round Restarting Players

2006-02-18 Thread Gus
Hello, Andrew Orner, Here, try this http://www.opensubscriber.com/message/hlcoders@list.valvesoftware.com/3245584.html === At 2006-02-18, 09:23:10 you wrote: === I couldn't find any such code when I looked before.. I'll look in the archives again, though. Do you know

Re: Re: [hlcoders] Round Restarting Players

2006-02-18 Thread Jason Houston
-- [ Picked text/plain from multipart/alternative ] as you can see from this part MapEntity_ParseAllEntities( engine-GetMapEntitiesString() , filter, true); // print a message to all clients telling them that the round is restarting UTIL_ClientPrintAll( HUD_PRINTCENTER, Round

[hlcoders] Round Restarting Players

2006-02-17 Thread Andrew Orner
Hi, I know that the topic of Rounds has been brought up before on this mailing list, but I could not find anything on the problem I'm having. Basically, I've gotten the whole map reset thing working out well, the players respawn with the weapons they had when the round ended, etc. The problem

Re: [hlcoders] Round Restarting Players

2006-02-17 Thread Aaron Schiff
-- [ Picked text/plain from multipart/alternative ] Does this happen even when the player is alive on restart? This sounds like a buttons issue/respawn issue. On 2/17/06, Andrew Orner [EMAIL PROTECTED] wrote: Hi, I know that the topic of Rounds has been brought up before on this mailing list,

Re: [hlcoders] Round Restarting Players

2006-02-17 Thread Jason Houston
-- [ Picked text/plain from multipart/alternative ] Can you paste a snippet, we can't see how everything interacts. Whatever needs reseting would probably be reset when you respawn the players(you do that, right? not just teleport them?). If not, take a look at all the checks on those things, and

Re: [hlcoders] Round Restarting Players

2006-02-17 Thread Andrew Orner
The sprinting code is untouched. Yes, I do respawn the players. I'd like to note that I've only seen this happen to living players.. due to the fact that the game crashes when a player dies in debug mode -- it has an invalid velocity upon death for some reason I've yet to debug out. The code

Re: [hlcoders] Round Restarting Players

2006-02-17 Thread Jason Houston
-- [ Picked text/plain from multipart/alternative ] I can't see what's wrong with it :/ Are you keeping something or not keeping something you should be keeping? -- Draco -- ___ To unsubscribe, edit your list preferences, or view the list archives,

Re: [hlcoders] Round Restarting Players

2006-02-17 Thread Andrew Orner
Not that I can tell.. again, I'm not sure exactly which element controls the issues I'm having. Using report_entities, I have the exact same entities existing before and after round restarting. Jason Houston wrote: -- [ Picked text/plain from multipart/alternative ] I can't see what's wrong

Re: [hlcoders] Round Restarting Players

2006-02-17 Thread Andrew Orner
Sorry for a double post, but.. I would also like to note that I just compiled the DLLs in Release mode so that I can die without the game crashing.. and this same issue does indeed come up when the player was dead before the round respawns. The player respawns, but he cannot +use, sprint, etc.