Re: [hlcoders] SMG model affects player rendercolor

2010-12-27 Thread jetscope
Uh... well, at least I solved my problem with help at the Steam forums :) Turns out the problem was caused by overriding the player's material with a transparency flag. More info here in case anyone needs it: http://forums.steampowered.com/forums/showthread.php?t=1678755

Re: [hlcoders] SMG model affects player rendercolor

2010-12-27 Thread drgreen2003
again - Von: hlcoders-boun...@list.valvesoftware.com [mailto:hlcoders-boun...@list.valvesoftware.com] Im Auftrag von Jamie Femia Gesendet: Montag, 27. Dezember 2010 01:47 An: Discussion of Half-Life Programming Betreff: Re: [hlcoders] SMG model affects player rendercolor What I find stranger

Re: [hlcoders] SMG model affects player rendercolor

2010-12-27 Thread Maarten De Meyer
01:47 *An:* Discussion of Half-Life Programming *Betreff:* Re: [hlcoders] SMG model affects player rendercolor What I find stranger is that having also unsubscribed, that this email is getting through but no others are! Surely this can't be the only mail going through the hlcoders servers

[hlcoders] SMG model affects player rendercolor

2010-12-26 Thread jetscope
(apologies if this is a duplicate, I got a delivery error on the first one) Hi folks, this is a very strange issue. I recently implemented this effect into my mod: http://i56.tinypic.com/2cqo45k.jpg I'm doing it by overriding the player's texture with a solid white one and then changing their

Re: [hlcoders] SMG model affects player rendercolor

2010-12-26 Thread Giancarlo Rivas
Whats weirder is that I unsubscribed from this list years ago, whats going on. On Sun, Dec 26, 2010 at 12:01 PM, jetscope jetsc...@gmail.com wrote: (apologies if this is a duplicate, I got a delivery error on the first one) Hi folks, this is a very strange issue. I recently implemented this

Re: [hlcoders] SMG model affects player rendercolor

2010-12-26 Thread Giancarlo Rivas
Also, I might be completely off, but the SMG has the laser thing, maybe that has an effect. I have had render effect issues when using attachments with different render parameters than the parent model. On Sun, Dec 26, 2010 at 12:01 PM, jetscope jetsc...@gmail.com wrote: (apologies if this is a

Re: [hlcoders] SMG model affects player rendercolor

2010-12-26 Thread Simon Street
Yes, me too, and the other valve lists I'm suddenly getting junk from! Sent from my iPhone, please excuse any errors/shorthand. On 26 Dec 2010, at 18:00, Giancarlo Rivas giaym.m...@gmail.com wrote: Whats weirder is that I unsubscribed from this list years ago, whats going on. On Sun, Dec

Re: [hlcoders] SMG model affects player rendercolor

2010-12-26 Thread David van der Staak
I also un-subscribed from this list years ago ... why have i been added again (or something along those lines)? From: jetsc...@gmail.com Date: Sun, 26 Dec 2010 19:01:02 +0200 To: hlcoders@list.valvesoftware.com Subject: [hlcoders] SMG model affects player rendercolor (apologies

Re: [hlcoders] SMG model affects player rendercolor

2010-12-26 Thread Tom Edwards
)? From: jetsc...@gmail.com Date: Sun, 26 Dec 2010 19:01:02 +0200 To: hlcoders@list.valvesoftware.com Subject: [hlcoders] SMG model affects player rendercolor (apologies if this is a duplicate, I got a delivery error on the first one) Hi folks, this is a very strange issue

Re: [hlcoders] SMG model affects player rendercolor

2010-12-26 Thread Jorge Rodriguez
Valve probably just restored their single old mailing list server from a backup or some other shenanigans. Just like old times eh fellas? -- Jorge Vino Rodriguez ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlcoders] SMG model affects player rendercolor

2010-12-26 Thread Jamie Femia
What I find stranger is that having also unsubscribed, that this email is getting through but no others are! Surely this can't be the only mail going through the hlcoders servers! On 26 December 2010 23:09, Richard Hough richard.r.ho...@gmail.com wrote: Same here, except my unsubscription was