RE: [hlcoders] Shield Effect.

2005-03-03 Thread Tony \omega\ Sergi
You could always model it. -Original Message- From: Imperio59 [mailto:[EMAIL PROTECTED] Sent: March 3, 2005 6:35 PM To: hlcoders@list.valvesoftware.com Subject: [hlcoders] Shield Effect. Hey, I was wondering if anyone messed around with the combine shields, i found sheetsimulator.cpp

Re: [hlcoders] Shield

2004-09-26 Thread Kevin Masterson
Or maybe he is refering to an offset to the edict_t-pvPrivateData pointer (which points to the entity's instance of CBaseEntity). This is used in many cases to get info like ammo, health, money, weapons (shield), etc. - Original Message - From: Michael Hobson [EMAIL PROTECTED] The only

Re: [hlcoders] Shield

2004-09-26 Thread Freecode
1. I am not writing a cheat and will never write something like that. 2. What Kevinsaid is exactly what i am talking about. I Need the offser from the players private data. Would anyone know that? ___ To unsubscribe, edit your list preferences, or view

Re: [hlcoders] Shield

2004-09-26 Thread Florian Zschocke
Kevin Masterson wrote: Or maybe he is refering to an offset to the edict_t-pvPrivateData pointer (which points to the entity's instance of CBaseEntity). That, and I would guess he is not working on a cheat but on an AMX Mod style addon. So, Michael, seems as if there is more than one reason

Re: [hlcoders] Shield

2004-09-26 Thread Freecode
so would anyone have the shield offset? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] Shield

2004-09-26 Thread Jeffrey \botman\ Broome
Freecode wrote: so would anyone have the shield offset? No. You'll have to find it yourself. -- Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlcoders] Shield

2004-09-26 Thread Freecode
Maybe somone here thats from Valve may share some info? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] Shield

2004-09-26 Thread Florian Zschocke
Freecode wrote: Maybe somone here thats from Valve may share some info? I would doubt it, seeing that when they decide to change the class *they* will be the ones getting called evil and being blamed for breaking compatibility with third-party add-ons. Florian

[hlcoders] Shield

2004-09-25 Thread Freecode
If a shield is on the ground its a valid entity and its classname is weapon_shield but when u pick it up the entity is removed. Now but you still have the shield why isnt it an entity? And Besides checking users viewmodel is there any way of checking if a player has shield?

Re: [hlcoders] Shield

2004-09-25 Thread Rodrigo 'r2d2rigo' Diaz
Because when you pick up an entity based in CBasePlayerWeapon, the entity is removed and a free slot in the 'static ItemInfo ItemInfoArray[MAX_WEAPONS ]' is filled. You can check it by making a for statement and checking all the ItemInfoArray's pszName variable. On Sat, 25 Sep 2004 17:02:01

Re: [hlcoders] Shield

2004-09-25 Thread Jeffrey \botman\ Broome
Freecode wrote: If a shield is on the ground its a valid entity and its classname is weapon_shield but when u pick it up the entity is removed. Now but you still have the shield why isnt it an entity? And Besides checking users viewmodel is there any way of checking if a player has shield? It

Re: [hlcoders] Shield

2004-09-25 Thread Freecode
Well the sequence changes so im guessing a model is added too ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

RE: [hlcoders] Shield

2004-09-25 Thread Adrian Finol
To: [EMAIL PROTECTED] Subject: [hlcoders] Shield If a shield is on the ground its a valid entity and its classname is weapon_shield but when u pick it up the entity is removed. Now but you still have the shield why isnt it an entity? And Besides checking users viewmodel is there any way of checking

Re: [hlcoders] Shield

2004-09-25 Thread Jeffrey \botman\ Broome
Adrian Finol wrote: Having a shield is a state. When you pickup a weapon_shield it removes that entity and then sets the picker's m_bOwnsShield (part of CSPlayer) to true. It's that what I said? ;) -- Jeffrey botman Broome ___ To unsubscribe, edit your

RE: [hlcoders] Shield

2004-09-25 Thread Adrian Finol
But did you know the name of the variable? I think not! -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jeffrey botman Broome Sent: Saturday, September 25, 2004 4:29 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Shield Adrian Finol wrote: Having

Re: [hlcoders] Shield

2004-09-25 Thread Freecode
is there a source for this or do u guys have secret connections that tell u this stuff? ;) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] Shield

2004-09-25 Thread Freecode
Is there on offset # for this or source i can look at? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] Shield

2004-09-25 Thread Michael Hobson
Freecode: The only reason anyone would be asking for an offset #, is if they were trying to patch the binary. This suggests that you are attempting to write another C/S Shield cheat. You absolutely will *not* get any help writing cheats on this list. This list is for mod developers, not cheat