You could always model it.
-Original Message-
From: Imperio59 [mailto:[EMAIL PROTECTED]
Sent: March 3, 2005 6:35 PM
To: hlcoders@list.valvesoftware.com
Subject: [hlcoders] Shield Effect.
Hey,
I was wondering if anyone messed around with the combine shields, i
found sheetsimulator.cpp
Or maybe he is refering to an offset to the edict_t-pvPrivateData pointer
(which points to the entity's instance of CBaseEntity).
This is used in many cases to get info like ammo, health, money, weapons
(shield), etc.
- Original Message -
From: Michael Hobson [EMAIL PROTECTED]
The only
1. I am not writing a cheat and will never write something like that.
2. What Kevinsaid is exactly what i am talking about. I Need the
offser from the players private data.
Would anyone know that?
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Kevin Masterson wrote:
Or maybe he is refering to an offset to the edict_t-pvPrivateData pointer
(which points to the entity's instance of CBaseEntity).
That, and I would guess he is not working on a cheat but on an AMX Mod
style addon.
So, Michael, seems as if there is more than one reason
so would anyone have the shield offset?
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Freecode wrote:
so would anyone have the shield offset?
No. You'll have to find it yourself.
--
Jeffrey botman Broome
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Maybe somone here thats from Valve may share some info?
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Freecode wrote:
Maybe somone here thats from Valve may share some info?
I would doubt it, seeing that when they decide to change the class
*they* will be the ones getting called evil and being blamed for
breaking compatibility with third-party add-ons.
Florian
If a shield is on the ground its a valid entity and its classname is
weapon_shield but when u pick it up the entity is removed. Now but
you still have the shield why isnt it an entity? And Besides checking
users viewmodel is there any way of checking if a player has shield?
Because when you pick up an entity based in CBasePlayerWeapon, the
entity is removed and a free slot in the 'static ItemInfo
ItemInfoArray[MAX_WEAPONS ]' is filled.
You can check it by making a for statement and checking all the
ItemInfoArray's pszName variable.
On Sat, 25 Sep 2004 17:02:01
Freecode wrote:
If a shield is on the ground its a valid entity and its classname is
weapon_shield but when u pick it up the entity is removed. Now but
you still have the shield why isnt it an entity? And Besides checking
users viewmodel is there any way of checking if a player has shield?
It
Well the sequence changes so im guessing a model is added too
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To: [EMAIL PROTECTED]
Subject: [hlcoders] Shield
If a shield is on the ground its a valid entity and its classname is
weapon_shield but when u pick it up the entity is removed. Now but you
still have the shield why isnt it an entity? And Besides checking users
viewmodel is there any way of checking
Adrian Finol wrote:
Having a shield is a state. When you pickup a weapon_shield it removes
that entity and then sets the picker's m_bOwnsShield (part of CSPlayer)
to true.
It's that what I said? ;)
--
Jeffrey botman Broome
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But did you know the name of the variable? I think not!
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jeffrey
botman Broome
Sent: Saturday, September 25, 2004 4:29 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] Shield
Adrian Finol wrote:
Having
is there a source for this or do u guys have secret connections that
tell u this stuff? ;)
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Is there on offset # for this or source i can look at?
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Freecode:
The only reason anyone would be asking for an offset #, is if they
were trying to patch the binary.
This suggests that you are attempting to write another C/S Shield
cheat.
You absolutely will *not* get any help writing cheats on this list. This
list is for mod developers, not cheat
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