Re: [hlcoders] Starting Server Plugins
Why not use SourceMod http://www.sourcemod.net/? (requires the nightly snapshops of both MetaMod Source and SourceMod developer builds for CS:GO I believe.) That's the only real way to do things nowadays in my opinion. If you really need C++ then make a MetaMod:Source plugin so that you don't need to redo all the vtable hooking and bookkeeping etc. - Riley On Thu, Aug 30, 2012 at 5:53 AM, Tom Schumann schumann@gmail.comwrote: Well I think if you have a bit of an understanding (know about editcts, and the interfaces imported from the engine and so on) that's a good start. You can use the Counter-Strike Source example plugin from the Source SDK but you'll probably want to take that base plugin file and drop it into the code from here: http://hg.alliedmods.net/hl2sdks/hl2sdk-csgo/ That repo has the most up-to-date code to work with (a lot of interfaces in the Source SDK haven't been updated in a while). On 30 August 2012 21:44, Stuart Blackler stu...@sblackler.net wrote: I have a tiny bit. Nothing too substantial though. Is there an official SDK/Plugin sample for CSGO like there was for CSS? Message: 2 Date: Wed, 29 Aug 2012 21:16:17 +1000 From: Tom Schumann schumann@gmail.com To: Discussion of Half-Life Programming hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Starting Server Plugins Message-ID: CAOJq5NhAHGjqW-tC3USFFHrJL7VDHfT= xrhk5i54pcnqy1n...@mail.gmail.com Content-Type: text/plain; charset=iso-8859-1 Have you ever done any GoldSource/Source programming before? On 29 August 2012 11:40, Stuart Blackler stu...@sblackler.net wrote: Hey all, ** ** I would like to develop a Server Plugin for CSGO. I just wondered where I get started? I have good coding knowledge etc. ** ** Thanks for any help in advance, Stu ** ** ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
Re: [hlcoders] Starting Server Plugins
I have a tiny bit. Nothing too substantial though. Is there an official SDK/Plugin sample for CSGO like there was for CSS? Message: 2 Date: Wed, 29 Aug 2012 21:16:17 +1000 From: Tom Schumann schumann@gmail.com To: Discussion of Half-Life Programming hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Starting Server Plugins Message-ID: CAOJq5NhAHGjqW-tC3USFFHrJL7VDHfT=xrhk5i54pcnqy1n...@mail.gmail.com Content-Type: text/plain; charset=iso-8859-1 Have you ever done any GoldSource/Source programming before? On 29 August 2012 11:40, Stuart Blackler stu...@sblackler.net wrote: Hey all, ** ** I would like to develop a Server Plugin for CSGO. I just wondered where I get started? I have good coding knowledge etc. ** ** Thanks for any help in advance, Stu ** ** ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
Re: [hlcoders] Starting Server Plugins
Well I think if you have a bit of an understanding (know about editcts, and the interfaces imported from the engine and so on) that's a good start. You can use the Counter-Strike Source example plugin from the Source SDK but you'll probably want to take that base plugin file and drop it into the code from here: http://hg.alliedmods.net/hl2sdks/hl2sdk-csgo/ That repo has the most up-to-date code to work with (a lot of interfaces in the Source SDK haven't been updated in a while). On 30 August 2012 21:44, Stuart Blackler stu...@sblackler.net wrote: I have a tiny bit. Nothing too substantial though. Is there an official SDK/Plugin sample for CSGO like there was for CSS? Message: 2 Date: Wed, 29 Aug 2012 21:16:17 +1000 From: Tom Schumann schumann@gmail.com To: Discussion of Half-Life Programming hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Starting Server Plugins Message-ID: CAOJq5NhAHGjqW-tC3USFFHrJL7VDHfT= xrhk5i54pcnqy1n...@mail.gmail.com Content-Type: text/plain; charset=iso-8859-1 Have you ever done any GoldSource/Source programming before? On 29 August 2012 11:40, Stuart Blackler stu...@sblackler.net wrote: Hey all, ** ** I would like to develop a Server Plugin for CSGO. I just wondered where I get started? I have good coding knowledge etc. ** ** Thanks for any help in advance, Stu ** ** ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
Re: [hlcoders] Starting Server Plugins
Have you ever done any GoldSource/Source programming before? On 29 August 2012 11:40, Stuart Blackler stu...@sblackler.net wrote: Hey all, ** ** I would like to develop a Server Plugin for CSGO. I just wondered where I get started? I have good coding knowledge etc. ** ** Thanks for any help in advance, Stu ** ** ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders