http://home.attbi.com/~inbeastic/images/airplane2.jpg
Ok, this may just be me, but why is he holding an MP5A5 (with what looks
like an underslung M203) when the hud icon shows an MP5K?
(sorry..I'm a slight gun nut...)
If you look really closely, it is the MP5K (as shown on the HUD)
d'oh!
so it is...
it's not that I've not played HL before BS...it's just I've not played it
recently...
but, my case still stands...that's the wrong gun ;o)
CaptFarrell
ICQ : available on request
That's it - screw CNN, from now on - I'm going to rely on Porn sites,
for news -=[Clawz]=-
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OK, so I got my names to work. But now when i try to hud rendering code from the
studiomodelrender heres what happened.
http://home.attbi.com/~inbeastic/images/airplane2.jpg
From what i can
http://home.attbi.com/~inbeastic/images/airplane2.jpg
Ok, this may just be me, but why is he holding an MP5A5 (with what looks
like an underslung M203) when the hud icon shows an MP5K?
(sorry..I'm a slight gun nut...)
CaptFarrell
ICQ : available on request
That's it - screw CNN, from now
To: [EMAIL PROTECTED]
Sent: 5/4/2002 6:14 PM
Subject: [hlcoders] Wierdest thing ever
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OK, so I got my names to work. But now when i try to hud rendering code
from the studiomodelrender heres what happened
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I was thinking of that, but how can i store all of the players names and positions if
the number of players rendered changes every second?
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___
To
Just maintain an array with enough space for all of the players. At the
beginning of each frame clear it out, then set it with the data for all the
players being rendered...then next frame (before it's cleared out) do the HUD
element stuff only for the visible players.
--- Nate Lovallo [EMAIL
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