Re: Wrong Weapons? (was [hlcoders] Wierdest thing ever....)

2002-05-05 Thread Iain Farrell
http://home.attbi.com/~inbeastic/images/airplane2.jpg Ok, this may just be me, but why is he holding an MP5A5 (with what looks like an underslung M203) when the hud icon shows an MP5K? (sorry..I'm a slight gun nut...) If you look really closely, it is the MP5K (as shown on the HUD)

Re: Wrong Weapons? (was [hlcoders] Wierdest thing ever....)

2002-05-05 Thread Iain Farrell
d'oh! so it is... it's not that I've not played HL before BS...it's just I've not played it recently... but, my case still stands...that's the wrong gun ;o) CaptFarrell ICQ : available on request That's it - screw CNN, from now on - I'm going to rely on Porn sites, for news -=[Clawz]=-

[hlcoders] Wierdest thing ever....

2002-05-04 Thread Nate Lovallo
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] OK, so I got my names to work. But now when i try to hud rendering code from the studiomodelrender heres what happened. http://home.attbi.com/~inbeastic/images/airplane2.jpg From what i can

Wrong Weapons? (was [hlcoders] Wierdest thing ever....)

2002-05-04 Thread Iain Farrell
http://home.attbi.com/~inbeastic/images/airplane2.jpg Ok, this may just be me, but why is he holding an MP5A5 (with what looks like an underslung M203) when the hud icon shows an MP5K? (sorry..I'm a slight gun nut...) CaptFarrell ICQ : available on request That's it - screw CNN, from now

RE: [hlcoders] Wierdest thing ever....

2002-05-04 Thread Adrian Finol
To: [EMAIL PROTECTED] Sent: 5/4/2002 6:14 PM Subject: [hlcoders] Wierdest thing ever This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] OK, so I got my names to work. But now when i try to hud rendering code from the studiomodelrender heres what happened

[hlcoders] Wierdest thing ever....

2002-05-04 Thread Nate Lovallo
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] I was thinking of that, but how can i store all of the players names and positions if the number of players rendered changes every second? -- ___ To

Re: [hlcoders] Wierdest thing ever....

2002-05-04 Thread Reedbeta
Just maintain an array with enough space for all of the players. At the beginning of each frame clear it out, then set it with the data for all the players being rendered...then next frame (before it's cleared out) do the HUD element stuff only for the visible players. --- Nate Lovallo [EMAIL