[hlcoders] adding weapons to HUD

2002-05-04 Thread Lee Shaw
right i've just started to learn weapon code and i'm stuck on putting the weapons onto the HUD. i've made a .txt for the weapon and i've even followed a tut on wavelenght for it http://www.planethalflife.com/wavelength/coding/tutorials/19.htm i've made sure that the weapon don't have the same

Re: [hlcoders] adding weapons to HUD

2002-05-04 Thread Lee Shaw
with and give the player mine it won't let ya pic it :( From: Da:Sourcerer [EMAIL PROTECTED] Reply-To: [EMAIL PROTECTED] To: [EMAIL PROTECTED] Subject: Re: [hlcoders] adding weapons to HUD Date: Sat, 4 May 2002 14:01:27 +0200 Is it possible you used a new slot for your weapon? In that case, you'll

Re: [hlcoders] adding weapons to HUD

2002-05-04 Thread Commando
It sounds like you are using the same slot/position as one of the HL weapons. There aren't many free slots, so you will have to find a free one or remove some HL weapons. Also, don't forget that the slot returned by iItemSlot() is 1 based and the slot in p-iSlot is 0 based, so the one in