Re: [hlcoders] Finished a bot. But how do i build a linux release?
can't i just export a makefile from windows? or will this not work when it comes to compiling for a linux machine? Sorry for the _long_ delay in replying, but my motherboard shat itself it took a month for me to scrape up the cash, but at leats I got to go from a 650MHz to a 17GHz CPU :} To make you code more ANSI compliant, and therefore more compiler friendly use this ftp://ftpedgefilescom/edgegamingcom/swarm/DarthBobo/correctfppl There are only a small amount of manual changes required once you have used this The manual changes are listed at the top of that file To make compiling your mod easy use this make file ftp://ftpedgefilescom/edgegamingcom/swarm/DarthBobo/Makefile It will automatically add any new files to your mod Once you have used correctfp you will be able to use the same source files under windows and Linux You only need to run correctfp once, then just use standard function pointers after that and you won't ever have to care about them again :} The only defences to using non-standard code are: there is no standards compliant way to do it, you needed a lot faster way of doing it, or you are stupid Jeff DarthBobo Fearn ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://listvalvesoftwarecom/mailman/listinfo/hlcoders
RE: [hlcoders] Finished a bot. But how do I build a Linux release?
This is a multi-part message in MIME format. -- Here's my slightly modified version of correctfp.pl with a few extra changes that I added that need made to get it to run just fine with the latest GCC. Mufasa [EMAIL PROTECTED] www.firetiger.net -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]On Behalf Of SmiLeY Sent: Wednesday, February 27, 2002 12:33 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Finished a bot. But how do i build a linux release? and where would i get the *correctfp.pl script* from?. - Original Message - From: Mufasa [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Wednesday, February 27, 2002 5:23 AM Subject: RE: [hlcoders] Finished a bot. But how do i build a linux release? I would recommend modifying the source code to be compliant and using the latest compilers. It's not that hard and only takes an hour or two from scratch with the correctfp.pl script. Mufasa [EMAIL PROTECTED] www.firetiger.net -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]On Behalf Of SmiLeY Sent: Wednesday, February 27, 2002 7:14 AM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Finished a bot. But how do i build a linux release? So you would recommend : EGCS 1.1.2 2.91.66 March 15, 1999 - Original Message - From: botman [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Friday, February 22, 2002 4:47 PM Subject: Re: [hlcoders] Finished a bot. But how do i build a linux release? Do i need to build a version for linux? also how would this be done? Thanks. You will need access to a Linux machine to compile your bot code. There should be a sample makefile included with the bot template that you can use on a Linux machine. I would STRONGLY recommend building with GCC version 2.91.66 (egcs-1.1.2 release). Newer versions of GCC will give you MANY errors with the default SDK source code (and bot code). You can find which version of GCC you have by using the following command line... gcc -v Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _ Do You Yahoo!? Get your free @yahoo.com address at http://mail.yahoo.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- [ correctfp.pl of type application/x-perl deleted ] -- _ Do You Yahoo!? Get your free @yahoo.com address at http://mail.yahoo.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] Finished a bot. But how do I build a Linux release ?
list does not accept attachments, maybe a web link instead? -Original Message- From: Mufasa [mailto:[EMAIL PROTECTED]] Sent: Wednesday, February 27, 2002 23:11 To: [EMAIL PROTECTED] Subject: RE: [hlcoders] Finished a bot. But how do I build a Linux release? This is a multi-part message in MIME format. -- Here's my slightly modified version of correctfp.pl with a few extra changes that I added that need made to get it to run just fine with the latest GCC. Mufasa [EMAIL PROTECTED] www.firetiger.net -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]On Behalf Of SmiLeY Sent: Wednesday, February 27, 2002 12:33 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Finished a bot. But how do i build a linux release? and where would i get the *correctfp.pl script* from?. - Original Message - From: Mufasa [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Wednesday, February 27, 2002 5:23 AM Subject: RE: [hlcoders] Finished a bot. But how do i build a linux release? I would recommend modifying the source code to be compliant and using the latest compilers. It's not that hard and only takes an hour or two from scratch with the correctfp.pl script. Mufasa [EMAIL PROTECTED] www.firetiger.net -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]On Behalf Of SmiLeY Sent: Wednesday, February 27, 2002 7:14 AM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Finished a bot. But how do i build a linux release? So you would recommend : EGCS 1.1.2 2.91.66 March 15, 1999 - Original Message - From: botman [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Friday, February 22, 2002 4:47 PM Subject: Re: [hlcoders] Finished a bot. But how do i build a linux release? Do i need to build a version for linux? also how would this be done? Thanks. You will need access to a Linux machine to compile your bot code. There should be a sample makefile included with the bot template that you can use on a Linux machine. I would STRONGLY recommend building with GCC version 2.91.66 (egcs-1.1.2 release). Newer versions of GCC will give you MANY errors with the default SDK source code (and bot code). You can find which version of GCC you have by using the following command line... gcc -v Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _ Do You Yahoo!? Get your free @yahoo.com address at http://mail.yahoo.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- [ correctfp.pl of type application/x-perl deleted ] -- _ Do You Yahoo!? Get your free @yahoo.com address at http://mail.yahoo.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Finished a bot. But how do i build a linux release?
and where would i get the *correctfp.pl script* from?. - Original Message - From: Mufasa [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Wednesday, February 27, 2002 5:23 AM Subject: RE: [hlcoders] Finished a bot. But how do i build a linux release? I would recommend modifying the source code to be compliant and using the latest compilers. It's not that hard and only takes an hour or two from scratch with the correctfp.pl script. Mufasa [EMAIL PROTECTED] www.firetiger.net -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]On Behalf Of SmiLeY Sent: Wednesday, February 27, 2002 7:14 AM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Finished a bot. But how do i build a linux release? So you would recommend : EGCS 1.1.2 2.91.66 March 15, 1999 - Original Message - From: botman [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Friday, February 22, 2002 4:47 PM Subject: Re: [hlcoders] Finished a bot. But how do i build a linux release? Do i need to build a version for linux? also how would this be done? Thanks. You will need access to a Linux machine to compile your bot code. There should be a sample makefile included with the bot template that you can use on a Linux machine. I would STRONGLY recommend building with GCC version 2.91.66 (egcs-1.1.2 release). Newer versions of GCC will give you MANY errors with the default SDK source code (and bot code). You can find which version of GCC you have by using the following command line... gcc -v Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _ Do You Yahoo!? Get your free @yahoo.com address at http://mail.yahoo.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] Finished a bot. But how do i build a linux release ?
check the archives, it has been brought up a gazillion times before :) very nice resource to have, thought it needs a few tweaks to squash current bugs in it. -Ron -Original Message- From: SmiLeY [mailto:[EMAIL PROTECTED]] Sent: Wednesday, February 27, 2002 12:33 To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Finished a bot. But how do i build a linux release? and where would i get the *correctfp.pl script* from?. - Original Message - From: Mufasa [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Wednesday, February 27, 2002 5:23 AM Subject: RE: [hlcoders] Finished a bot. But how do i build a linux release? I would recommend modifying the source code to be compliant and using the latest compilers. It's not that hard and only takes an hour or two from scratch with the correctfp.pl script. Mufasa [EMAIL PROTECTED] www.firetiger.net -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]On Behalf Of SmiLeY Sent: Wednesday, February 27, 2002 7:14 AM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Finished a bot. But how do i build a linux release? So you would recommend : EGCS 1.1.2 2.91.66 March 15, 1999 - Original Message - From: botman [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Friday, February 22, 2002 4:47 PM Subject: Re: [hlcoders] Finished a bot. But how do i build a linux release? Do i need to build a version for linux? also how would this be done? Thanks. You will need access to a Linux machine to compile your bot code. There should be a sample makefile included with the bot template that you can use on a Linux machine. I would STRONGLY recommend building with GCC version 2.91.66 (egcs-1.1.2 release). Newer versions of GCC will give you MANY errors with the default SDK source code (and bot code). You can find which version of GCC you have by using the following command line... gcc -v Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _ Do You Yahoo!? Get your free @yahoo.com address at http://mail.yahoo.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Finished a bot. But how do i build a linux release ?
Mufasa wrote: I have done just this. I have the SDK converted over to compliant C++ that works with the newest GCC (3.0.1). It's all zipped up good, but I haven't released it yet because I'm not sure if Valve would like that. Suggestions? I suggest you release it. Florian. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Finished a bot. But how do i build a linux release?
Do i need to build a version for linux? also how would this be done? Thanks. You will need access to a Linux machine to compile your bot code. There should be a sample makefile included with the bot template that you can use on a Linux machine. I would STRONGLY recommend building with GCC version 2.91.66 (egcs-1.1.2 release). Newer versions of GCC will give you MANY errors with the default SDK source code (and bot code). You can find which version of GCC you have by using the following command line... gcc -v Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Finished a bot. But how do i build a linux release?
botman wrote: machine. I would STRONGLY recommend building with GCC version 2.91.66 (egcs-1.1.2 release). Newer versions of GCC will give you MANY errors with the default SDK source code (and bot code). Remains the question whose fault that is, the SDK source's or the compiler's fault. Florian. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Finished a bot. But how do i build a linux release?
can't i just export a makefile from windows? or will this not work when it comes to compiling for a linux machine? - Original Message - From: botman [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Friday, February 22, 2002 4:47 PM Subject: Re: [hlcoders] Finished a bot. But how do i build a linux release? Do i need to build a version for linux? also how would this be done? Thanks. You will need access to a Linux machine to compile your bot code. There should be a sample makefile included with the bot template that you can use on a Linux machine. I would STRONGLY recommend building with GCC version 2.91.66 (egcs-1.1.2 release). Newer versions of GCC will give you MANY errors with the default SDK source code (and bot code). You can find which version of GCC you have by using the following command line... gcc -v Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] Finished a bot. But how do i build a linux release ?
I think BotMan has a how to on his www site regarding a Linux compile, or was it Leon that released that *shrug* Also, if you look under the SDK directories you will see a how-to to compile under linux. I have done it as such 1) copy the source to linux 2) run dos2unix against it (strip the BS winblows linefeeds etc) 3) change the make file to use kgcc (I am using LM 8.1 distro of linux) 4) did the make 5) tested :) all worked well, the server ran for nearly 3 days (with just me plugging away at it) -Ron -Original Message- From: SmiLeY [mailto:[EMAIL PROTECTED]] Sent: Friday, February 22, 2002 11:24 To: [EMAIL PROTECTED] Subject: [hlcoders] Finished a bot. But how do i build a linux release? This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Do i need to build a version for linux? also how would this be done? Thanks. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Finished a bot. But how do i build a linux release?
Remains the question whose fault that is, the SDK source's or the compiler's fault. It is the MOD developer's fault if they are using an unsupported version of the compiler. If the MOD developer does not have enough to do and wishes to use a newer version of the compiler, they can modify the SDK source code so that it will compile cleanly with newer versions of the gcc compiler, but why make extra work for yourself? Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Finished a bot. But how do i build a linux release?
can't i just export a makefile from windows? or will this not work when it comes to compiling for a linux machine? No, you can't cross-compile on a Windows machine and build a Linux .so shared library. You will need to compile/test on a Linux machine. If you have a spare harddisk, you can configure your PC to dual boot Windows or Linux. This will NOT allow you to test the Linux version very well though. You can start the Linux dedicated server and the bot code, but you won't be able to see what's going on unless you have another machine on a LAN that you can run the Half-Life client from. Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Finished a bot. But how do i build a linux release?
i think im best of buying a 10-20 gig hd and installing linux. Shell i use mandrake or redhat? - Original Message - From: botman [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Friday, February 22, 2002 5:19 PM Subject: Re: [hlcoders] Finished a bot. But how do i build a linux release? can't i just export a makefile from windows? or will this not work when it comes to compiling for a linux machine? No, you can't cross-compile on a Windows machine and build a Linux .so shared library. You will need to compile/test on a Linux machine. If you have a spare harddisk, you can configure your PC to dual boot Windows or Linux. This will NOT allow you to test the Linux version very well though. You can start the Linux dedicated server and the bot code, but you won't be able to see what's going on unless you have another machine on a LAN that you can run the Half-Life client from. Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Finished a bot. But how do i build a linux release?
botman wrote: Remains the question whose fault that is, the SDK source's or the compiler's fault. It is the MOD developer's fault if they are using an unsupported version of the compiler. Unsupported by who, the source code? You know that there is no such thing when you write your code compliant to the respective standards. ;) If the MOD developer does not have enough to do and wishes to use a newer version of the compiler, they can modify the SDK source code so that it will compile cleanly with newer versions of the gcc compiler, but why make extra work for yourself? Have you tried to use the cleaned up version from Will Day? I dunno if the SDK compiles as a whole, but it works for compiling Admin Mod with gcc version 2.95.2 19991024 (release) Florian. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] Finished a bot. But how do i build a linux release ?
If you use LM 7.0+ they have kgcc installed which is egcs-1.1.2 :) just need to change your make file to use kgcc and not gcc -Original Message- From: botman [mailto:[EMAIL PROTECTED]] Sent: Friday, February 22, 2002 11:48 To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Finished a bot. But how do i build a linux release? Do i need to build a version for linux? also how would this be done? Thanks. You will need access to a Linux machine to compile your bot code. There should be a sample makefile included with the bot template that you can use on a Linux machine. I would STRONGLY recommend building with GCC version 2.91.66 (egcs-1.1.2 release). Newer versions of GCC will give you MANY errors with the default SDK source code (and bot code). You can find which version of GCC you have by using the following command line... gcc -v Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Finished a bot. But how do i build a linux release?
Florian Zschocke wrote: Have you tried to use the cleaned up version from Will Day? I dunno if the SDK compiles as a whole Okay, it doesn't. I just tested it and gcc pukes. I wonder what compilers they use at Valve to compile the Linux versions. Florian. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] Finished a bot. But how do i build a linux release ?
Jeff, I think he is speaking of exporting the Makefile from VS6 and then using that Makefile under linux to compile the code. -Ron -Original Message- From: botman [mailto:[EMAIL PROTECTED]] Sent: Friday, February 22, 2002 12:19 To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Finished a bot. But how do i build a linux release? can't i just export a makefile from windows? or will this not work when it comes to compiling for a linux machine? No, you can't cross-compile on a Windows machine and build a Linux .so shared library. You will need to compile/test on a Linux machine. If you have a spare harddisk, you can configure your PC to dual boot Windows or Linux. This will NOT allow you to test the Linux version very well though. You can start the Linux dedicated server and the bot code, but you won't be able to see what's going on unless you have another machine on a LAN that you can run the Half-Life client from. Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] Finished a bot. But how do i build a linux release ?
Mandrake 8.1 has kgcc which is compatable with the current 2.2 SDK -Original Message- From: SmiLeY [mailto:[EMAIL PROTECTED]] Sent: Friday, February 22, 2002 12:25 To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Finished a bot. But how do i build a linux release? i think im best of buying a 10-20 gig hd and installing linux. Shell i use mandrake or redhat? - Original Message - From: botman [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Friday, February 22, 2002 5:19 PM Subject: Re: [hlcoders] Finished a bot. But how do i build a linux release? can't i just export a makefile from windows? or will this not work when it comes to compiling for a linux machine? No, you can't cross-compile on a Windows machine and build a Linux .so shared library. You will need to compile/test on a Linux machine. If you have a spare harddisk, you can configure your PC to dual boot Windows or Linux. This will NOT allow you to test the Linux version very well though. You can start the Linux dedicated server and the bot code, but you won't be able to see what's going on unless you have another machine on a LAN that you can run the Half-Life client from. Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] Finished a bot. But how do i build a linux release ?
egcs 1.1.2 compliant ;) -Original Message- From: Florian Zschocke [mailto:[EMAIL PROTECTED]] Sent: Friday, February 22, 2002 12:35 To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Finished a bot. But how do i build a linux release? Florian Zschocke wrote: Have you tried to use the cleaned up version from Will Day? I dunno if the SDK compiles as a whole Okay, it doesn't. I just tested it and gcc pukes. I wonder what compilers they use at Valve to compile the Linux versions. Florian. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] Finished a bot. But how do i build a linux release ?
or it could be the SDK developers fault ;) why not update the source to compile cleanly with current compilers *snciekr* it is a catch 22 here, did the egg come before the chicken? -Original Message- From: botman [mailto:[EMAIL PROTECTED]] Sent: Friday, February 22, 2002 12:16 To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Finished a bot. But how do i build a linux release? Remains the question whose fault that is, the SDK source's or the compiler's fault. It is the MOD developer's fault if they are using an unsupported version of the compiler. If the MOD developer does not have enough to do and wishes to use a newer version of the compiler, they can modify the SDK source code so that it will compile cleanly with newer versions of the gcc compiler, but why make extra work for yourself? Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] Finished a bot. But how do i build a linux release?
This is a multi-part message in MIME format. -- From: Florian Zschocke [mailto:[EMAIL PROTECTED]] Sent: Friday, February 22, 2002 9:35 AM Florian Zschocke wrote: Have you tried to use the cleaned up version from Will Day? I dunno if the SDK compiles as a whole Okay, it doesn't. I just tested it and gcc pukes. I wonder what compilers they use at Valve to compile the Linux versions. No need to wonder, just read the linux_compiling.txt file that comes with the SDK. Botman has! :) -- [ winmail.dat of type application/ms-tnef deleted ] -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] Finished a bot. But how do i build a linux release ?
I have done just this. I have the SDK converted over to compliant C++ that works with the newest GCC (3.0.1). It's all zipped up good, but I haven't released it yet because I'm not sure if Valve would like that. Suggestions? Mufasa [EMAIL PROTECTED] www.firetiger.net -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]On Behalf Of Yacketta, Ronald Sent: Friday, February 22, 2002 12:58 PM To: [EMAIL PROTECTED] Subject: RE: [hlcoders] Finished a bot. But how do i build a linux release ? or it could be the SDK developers fault ;) why not update the source to compile cleanly with current compilers *snciekr* it is a catch 22 here, did the egg come before the chicken? -Original Message- From: botman [mailto:[EMAIL PROTECTED]] Sent: Friday, February 22, 2002 12:16 To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Finished a bot. But how do i build a linux release? Remains the question whose fault that is, the SDK source's or the compiler's fault. It is the MOD developer's fault if they are using an unsupported version of the compiler. If the MOD developer does not have enough to do and wishes to use a newer version of the compiler, they can modify the SDK source code so that it will compile cleanly with newer versions of the gcc compiler, but why make extra work for yourself? Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _ Do You Yahoo!? Get your free @yahoo.com address at http://mail.yahoo.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] Finished a bot. But how do i build a linux release ?
E-Mail Valve and ask. david -Original Message- From: Mufasa [mailto:[EMAIL PROTECTED]] Sent: Friday, February 22, 2002 5:03 AM To: [EMAIL PROTECTED] Subject: RE: [hlcoders] Finished a bot. But how do i build a linux release ? I have done just this. I have the SDK converted over to compliant C++ that works with the newest GCC (3.0.1). It's all zipped up good, but I haven't released it yet because I'm not sure if Valve would like that. Suggestions? Mufasa [EMAIL PROTECTED] www.firetiger.net -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]On Behalf Of Yacketta, Ronald Sent: Friday, February 22, 2002 12:58 PM To: [EMAIL PROTECTED] Subject: RE: [hlcoders] Finished a bot. But how do i build a linux release ? or it could be the SDK developers fault ;) why not update the source to compile cleanly with current compilers *snciekr* it is a catch 22 here, did the egg come before the chicken? -Original Message- From: botman [mailto:[EMAIL PROTECTED]] Sent: Friday, February 22, 2002 12:16 To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Finished a bot. But how do i build a linux release? Remains the question whose fault that is, the SDK source's or the compiler's fault. It is the MOD developer's fault if they are using an unsupported version of the compiler. If the MOD developer does not have enough to do and wishes to use a newer version of the compiler, they can modify the SDK source code so that it will compile cleanly with newer versions of the gcc compiler, but why make extra work for yourself? Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _ Do You Yahoo!? Get your free @yahoo.com address at http://mail.yahoo.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders