Re: [hlcoders] Finished a bot. But how do i build a linux release?

2002-03-02 Thread Jeff Fearn

 can't i just export a makefile from windows? or will this not work when it
 comes to
 compiling for a linux machine?


Sorry for the _long_ delay in replying, but my motherboard shat itself 
it took a month for me to scrape up the cash, but at leats I got to go from
a 650MHz to a 17GHz CPU :}

To make you code more ANSI compliant, and therefore more compiler friendly
use this ftp://ftpedgefilescom/edgegamingcom/swarm/DarthBobo/correctfppl
There are only a small amount of manual changes required once you have used
this The manual changes are listed at the top of that file To make
compiling your mod easy use this make file
ftp://ftpedgefilescom/edgegamingcom/swarm/DarthBobo/Makefile It will
automatically add any new files to your mod

Once you have used correctfp you will be able to use the same source files
under windows and Linux You only need to run correctfp once, then just use
standard function pointers after that and you won't ever have to care about
them again :}

The only defences to using non-standard code are: there is no standards
compliant way to do it, you needed a lot faster way of doing it, or you are
stupid

Jeff DarthBobo Fearn
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RE: [hlcoders] Finished a bot. But how do I build a Linux release?

2002-02-28 Thread Mufasa

This is a multi-part message in MIME format.
--
Here's my slightly modified version of correctfp.pl with a few extra changes
that I added that need made to get it to run just fine with the latest GCC.

Mufasa
[EMAIL PROTECTED]
www.firetiger.net


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]]On Behalf Of SmiLeY
Sent: Wednesday, February 27, 2002 12:33 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] Finished a bot. But how do i build a linux
release?


and where would i get the *correctfp.pl script* from?.
- Original Message -
From: Mufasa [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Wednesday, February 27, 2002 5:23 AM
Subject: RE: [hlcoders] Finished a bot. But how do i build a linux release?


 I would recommend modifying the source code to be compliant and using the
 latest compilers. It's not that hard and only takes an hour or two from
 scratch with the correctfp.pl script.


 Mufasa
 [EMAIL PROTECTED]
 www.firetiger.net


 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED]]On Behalf Of SmiLeY
 Sent: Wednesday, February 27, 2002 7:14 AM
 To: [EMAIL PROTECTED]
 Subject: Re: [hlcoders] Finished a bot. But how do i build a linux
 release?


 So you would recommend :

   EGCS 1.1.2 2.91.66 March 15, 1999



 - Original Message -
 From: botman [EMAIL PROTECTED]
 To: [EMAIL PROTECTED]
 Sent: Friday, February 22, 2002 4:47 PM
 Subject: Re: [hlcoders] Finished a bot. But how do i build a linux
release?


   Do i need to build a version for linux? also how would this be done?
  
   Thanks.
 
  You will need access to a Linux machine to compile your bot code.  There
 should
  be a sample makefile included with the bot template that you can use on
a
 Linux
  machine.  I would STRONGLY recommend building with GCC version 2.91.66
  (egcs-1.1.2 release).  Newer versions of GCC will give you MANY errors
 with the
  default SDK source code (and bot code).  You can find which version of
GCC
 you
  have by using the following command line...
 
  gcc -v
 
  Jeffrey botman Broome
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlcoders
 
 
 


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--
[ correctfp.pl of type application/x-perl deleted ]
--


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RE: [hlcoders] Finished a bot. But how do I build a Linux release ?

2002-02-28 Thread Yacketta, Ronald

list does not accept attachments, maybe a web link instead?

 -Original Message-
 From: Mufasa [mailto:[EMAIL PROTECTED]]
 Sent: Wednesday, February 27, 2002 23:11
 To: [EMAIL PROTECTED]
 Subject: RE: [hlcoders] Finished a bot. But how do I build a Linux
 release?


 This is a multi-part message in MIME format.
 --
 Here's my slightly modified version of correctfp.pl with a
 few extra changes
 that I added that need made to get it to run just fine with
 the latest GCC.

 Mufasa
 [EMAIL PROTECTED]
 www.firetiger.net


 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED]]On Behalf Of SmiLeY
 Sent: Wednesday, February 27, 2002 12:33 PM
 To: [EMAIL PROTECTED]
 Subject: Re: [hlcoders] Finished a bot. But how do i build a linux
 release?


 and where would i get the *correctfp.pl script* from?.
 - Original Message -
 From: Mufasa [EMAIL PROTECTED]
 To: [EMAIL PROTECTED]
 Sent: Wednesday, February 27, 2002 5:23 AM
 Subject: RE: [hlcoders] Finished a bot. But how do i build a
 linux release?


  I would recommend modifying the source code to be compliant
 and using the
  latest compilers. It's not that hard and only takes an hour
 or two from
  scratch with the correctfp.pl script.
 
 
  Mufasa
  [EMAIL PROTECTED]
  www.firetiger.net
 
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED]]On Behalf Of SmiLeY
  Sent: Wednesday, February 27, 2002 7:14 AM
  To: [EMAIL PROTECTED]
  Subject: Re: [hlcoders] Finished a bot. But how do i build a linux
  release?
 
 
  So you would recommend :
 
EGCS 1.1.2 2.91.66 March 15, 1999
 
 
 
  - Original Message -
  From: botman [EMAIL PROTECTED]
  To: [EMAIL PROTECTED]
  Sent: Friday, February 22, 2002 4:47 PM
  Subject: Re: [hlcoders] Finished a bot. But how do i build a linux
 release?
 
 
Do i need to build a version for linux? also how would
 this be done?
   
Thanks.
  
   You will need access to a Linux machine to compile your
 bot code.  There
  should
   be a sample makefile included with the bot template that
 you can use on
 a
  Linux
   machine.  I would STRONGLY recommend building with GCC
 version 2.91.66
   (egcs-1.1.2 release).  Newer versions of GCC will give
 you MANY errors
  with the
   default SDK source code (and bot code).  You can find
 which version of
 GCC
  you
   have by using the following command line...
  
   gcc -v
  
   Jeffrey botman Broome
  
   ___
   To unsubscribe, edit your list preferences, or view the
 list archives,
  please visit:
   http://list.valvesoftware.com/mailman/listinfo/hlcoders
  
  
  
 
 
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 please visit:
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 --
 [ correctfp.pl of type application/x-perl deleted ]
 --


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Re: [hlcoders] Finished a bot. But how do i build a linux release?

2002-02-27 Thread SmiLeY

and where would i get the *correctfp.pl script* from?.
- Original Message -
From: Mufasa [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Wednesday, February 27, 2002 5:23 AM
Subject: RE: [hlcoders] Finished a bot. But how do i build a linux release?


 I would recommend modifying the source code to be compliant and using the
 latest compilers. It's not that hard and only takes an hour or two from
 scratch with the correctfp.pl script.


 Mufasa
 [EMAIL PROTECTED]
 www.firetiger.net


 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED]]On Behalf Of SmiLeY
 Sent: Wednesday, February 27, 2002 7:14 AM
 To: [EMAIL PROTECTED]
 Subject: Re: [hlcoders] Finished a bot. But how do i build a linux
 release?


 So you would recommend :

   EGCS 1.1.2 2.91.66 March 15, 1999



 - Original Message -
 From: botman [EMAIL PROTECTED]
 To: [EMAIL PROTECTED]
 Sent: Friday, February 22, 2002 4:47 PM
 Subject: Re: [hlcoders] Finished a bot. But how do i build a linux
release?


   Do i need to build a version for linux? also how would this be done?
  
   Thanks.
 
  You will need access to a Linux machine to compile your bot code.  There
 should
  be a sample makefile included with the bot template that you can use on
a
 Linux
  machine.  I would STRONGLY recommend building with GCC version 2.91.66
  (egcs-1.1.2 release).  Newer versions of GCC will give you MANY errors
 with the
  default SDK source code (and bot code).  You can find which version of
GCC
 you
  have by using the following command line...
 
  gcc -v
 
  Jeffrey botman Broome
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlcoders
 
 
 


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RE: [hlcoders] Finished a bot. But how do i build a linux release ?

2002-02-27 Thread Yacketta, Ronald

check the archives, it has been brought up a gazillion times before :) very
nice resource to have, thought it needs a few tweaks to squash current bugs
in it.

-Ron

 -Original Message-
 From: SmiLeY [mailto:[EMAIL PROTECTED]]
 Sent: Wednesday, February 27, 2002 12:33
 To: [EMAIL PROTECTED]
 Subject: Re: [hlcoders] Finished a bot. But how do i build a linux
 release?


 and where would i get the *correctfp.pl script* from?.
 - Original Message -
 From: Mufasa [EMAIL PROTECTED]
 To: [EMAIL PROTECTED]
 Sent: Wednesday, February 27, 2002 5:23 AM
 Subject: RE: [hlcoders] Finished a bot. But how do i build a
 linux release?


  I would recommend modifying the source code to be compliant
 and using the
  latest compilers. It's not that hard and only takes an hour
 or two from
  scratch with the correctfp.pl script.
 
 
  Mufasa
  [EMAIL PROTECTED]
  www.firetiger.net
 
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED]]On Behalf Of SmiLeY
  Sent: Wednesday, February 27, 2002 7:14 AM
  To: [EMAIL PROTECTED]
  Subject: Re: [hlcoders] Finished a bot. But how do i build a linux
  release?
 
 
  So you would recommend :
 
EGCS 1.1.2 2.91.66 March 15, 1999
 
 
 
  - Original Message -
  From: botman [EMAIL PROTECTED]
  To: [EMAIL PROTECTED]
  Sent: Friday, February 22, 2002 4:47 PM
  Subject: Re: [hlcoders] Finished a bot. But how do i build a linux
 release?
 
 
Do i need to build a version for linux? also how would
 this be done?
   
Thanks.
  
   You will need access to a Linux machine to compile your
 bot code.  There
  should
   be a sample makefile included with the bot template that
 you can use on
 a
  Linux
   machine.  I would STRONGLY recommend building with GCC
 version 2.91.66
   (egcs-1.1.2 release).  Newer versions of GCC will give
 you MANY errors
  with the
   default SDK source code (and bot code).  You can find
 which version of
 GCC
  you
   have by using the following command line...
  
   gcc -v
  
   Jeffrey botman Broome
  
   ___
   To unsubscribe, edit your list preferences, or view the
 list archives,
  please visit:
   http://list.valvesoftware.com/mailman/listinfo/hlcoders
  
  
  
 
 
  ___
  To unsubscribe, edit your list preferences, or view the
 list archives,
  please visit:
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 list archives,
 please visit:
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Re: [hlcoders] Finished a bot. But how do i build a linux release ?

2002-02-23 Thread Florian Zschocke

Mufasa wrote:

 I have done just this. I have the SDK converted over to compliant C++ that
 works with the newest GCC (3.0.1). It's all zipped up good, but I haven't
 released it yet because I'm not sure if Valve would like that. Suggestions?

I suggest you release it.

Florian.
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Re: [hlcoders] Finished a bot. But how do i build a linux release?

2002-02-22 Thread botman

 Do i need to build a version for linux? also how would this be done?

 Thanks.

You will need access to a Linux machine to compile your bot code.  There should
be a sample makefile included with the bot template that you can use on a Linux
machine.  I would STRONGLY recommend building with GCC version 2.91.66
(egcs-1.1.2 release).  Newer versions of GCC will give you MANY errors with the
default SDK source code (and bot code).  You can find which version of GCC you
have by using the following command line...

gcc -v

Jeffrey botman Broome

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Re: [hlcoders] Finished a bot. But how do i build a linux release?

2002-02-22 Thread Florian Zschocke

botman wrote:

 machine.  I would STRONGLY recommend building with GCC version 2.91.66
 (egcs-1.1.2 release).  Newer versions of GCC will give you MANY errors with the
 default SDK source code (and bot code).

Remains the question whose fault that is, the SDK source's or the
compiler's fault.

Florian.
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Re: [hlcoders] Finished a bot. But how do i build a linux release?

2002-02-22 Thread SmiLeY

can't i just export a makefile from windows? or will this not work when it
comes to
compiling for a linux machine?

- Original Message -
From: botman [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Friday, February 22, 2002 4:47 PM
Subject: Re: [hlcoders] Finished a bot. But how do i build a linux release?


  Do i need to build a version for linux? also how would this be done?
 
  Thanks.

 You will need access to a Linux machine to compile your bot code.  There
should
 be a sample makefile included with the bot template that you can use on a
Linux
 machine.  I would STRONGLY recommend building with GCC version 2.91.66
 (egcs-1.1.2 release).  Newer versions of GCC will give you MANY errors
with the
 default SDK source code (and bot code).  You can find which version of GCC
you
 have by using the following command line...

 gcc -v

 Jeffrey botman Broome

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlcoders





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RE: [hlcoders] Finished a bot. But how do i build a linux release ?

2002-02-22 Thread Yacketta, Ronald

I think BotMan has a how to on his www site regarding a Linux compile, or
was it Leon that released that *shrug*

Also, if you look under the SDK directories you will see a how-to to compile
under linux.

I have done it as such
1) copy the source to linux
2) run dos2unix against it (strip the BS winblows linefeeds etc)
3) change the make file to use kgcc (I am using LM 8.1 distro of linux)
4) did the make
5) tested :)

all worked well, the server ran for nearly 3 days (with just me plugging
away at it)

-Ron


 -Original Message-
 From: SmiLeY [mailto:[EMAIL PROTECTED]]
 Sent: Friday, February 22, 2002 11:24
 To: [EMAIL PROTECTED]
 Subject: [hlcoders] Finished a bot. But how do i build a
 linux release?


 This is a multi-part message in MIME format.
 --
 [ Picked text/plain from multipart/alternative ]
 Do i need to build a version for linux? also how would this be done?

 Thanks.
 --


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Re: [hlcoders] Finished a bot. But how do i build a linux release?

2002-02-22 Thread botman


 Remains the question whose fault that is, the SDK source's or the
 compiler's fault.

It is the MOD developer's fault if they are using an unsupported version of the
compiler.  If the MOD developer does not have enough to do and wishes to use a
newer version of the compiler, they can modify the SDK source code so that it
will compile cleanly with newer versions of the gcc compiler, but why make
extra work for yourself?

Jeffrey botman Broome

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Re: [hlcoders] Finished a bot. But how do i build a linux release?

2002-02-22 Thread botman

 can't i just export a makefile from windows? or will this not work when it
 comes to
 compiling for a linux machine?

No, you can't cross-compile on a Windows machine and build a Linux .so shared
library.  You will need to compile/test on a Linux machine.  If you have a
spare harddisk, you can configure your PC to dual boot Windows or Linux.  This
will NOT allow you to test the Linux version very well though.  You can start
the Linux dedicated server and the bot code, but you won't be able to see
what's going on unless you have another machine on a LAN that you can run the
Half-Life client from.

Jeffrey botman Broome

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Re: [hlcoders] Finished a bot. But how do i build a linux release?

2002-02-22 Thread SmiLeY

i think im best of buying a 10-20 gig hd and installing linux. Shell i use
mandrake or redhat?
- Original Message -
From: botman [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Friday, February 22, 2002 5:19 PM
Subject: Re: [hlcoders] Finished a bot. But how do i build a linux release?


  can't i just export a makefile from windows? or will this not work when
it
  comes to
  compiling for a linux machine?

 No, you can't cross-compile on a Windows machine and build a Linux .so
shared
 library.  You will need to compile/test on a Linux machine.  If you have a
 spare harddisk, you can configure your PC to dual boot Windows or Linux.
This
 will NOT allow you to test the Linux version very well though.  You can
start
 the Linux dedicated server and the bot code, but you won't be able to see
 what's going on unless you have another machine on a LAN that you can run
the
 Half-Life client from.

 Jeffrey botman Broome

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlcoders





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Re: [hlcoders] Finished a bot. But how do i build a linux release?

2002-02-22 Thread Florian Zschocke

botman wrote:

 
  Remains the question whose fault that is, the SDK source's or the
  compiler's fault.

 It is the MOD developer's fault if they are using an unsupported version of the
 compiler.

Unsupported by who, the source code? You know that there is no
such thing when you write your code compliant to the respective
standards. ;)

  If the MOD developer does not have enough to do and wishes to use a
 newer version of the compiler, they can modify the SDK source code so that it
 will compile cleanly with newer versions of the gcc compiler, but why make
 extra work for yourself?

Have you tried to use the cleaned up version from Will Day? I
dunno if the SDK compiles as a whole, but it works for compiling
Admin Mod with gcc version  2.95.2 19991024 (release)

Florian.
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RE: [hlcoders] Finished a bot. But how do i build a linux release ?

2002-02-22 Thread Yacketta, Ronald

If you use LM 7.0+ they have kgcc installed which is egcs-1.1.2 :)
just need to change your make file to use kgcc and not gcc

 -Original Message-
 From: botman [mailto:[EMAIL PROTECTED]]
 Sent: Friday, February 22, 2002 11:48
 To: [EMAIL PROTECTED]
 Subject: Re: [hlcoders] Finished a bot. But how do i build a linux
 release?


  Do i need to build a version for linux? also how would this be done?
 
  Thanks.

 You will need access to a Linux machine to compile your bot
 code.  There should
 be a sample makefile included with the bot template that you
 can use on a Linux
 machine.  I would STRONGLY recommend building with GCC version 2.91.66
 (egcs-1.1.2 release).  Newer versions of GCC will give you
 MANY errors with the
 default SDK source code (and bot code).  You can find which
 version of GCC you
 have by using the following command line...

 gcc -v

 Jeffrey botman Broome

 ___
 To unsubscribe, edit your list preferences, or view the list
 archives, please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlcoders

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Re: [hlcoders] Finished a bot. But how do i build a linux release?

2002-02-22 Thread Florian Zschocke

Florian Zschocke wrote:

 Have you tried to use the cleaned up version from Will Day? I
 dunno if the SDK compiles as a whole

Okay, it doesn't. I just tested it and gcc pukes. I wonder what
compilers they use at Valve to compile the Linux versions.

Florian.
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RE: [hlcoders] Finished a bot. But how do i build a linux release ?

2002-02-22 Thread Yacketta, Ronald

Jeff,
I think he is speaking of exporting the Makefile from VS6 and then using
that Makefile under linux to compile the code.

-Ron

 -Original Message-
 From: botman [mailto:[EMAIL PROTECTED]]
 Sent: Friday, February 22, 2002 12:19
 To: [EMAIL PROTECTED]
 Subject: Re: [hlcoders] Finished a bot. But how do i build a linux
 release?


  can't i just export a makefile from windows? or will this
 not work when it
  comes to
  compiling for a linux machine?

 No, you can't cross-compile on a Windows machine and build a
 Linux .so shared
 library.  You will need to compile/test on a Linux machine.
 If you have a
 spare harddisk, you can configure your PC to dual boot
 Windows or Linux.  This
 will NOT allow you to test the Linux version very well
 though.  You can start
 the Linux dedicated server and the bot code, but you won't be
 able to see
 what's going on unless you have another machine on a LAN that
 you can run the
 Half-Life client from.

 Jeffrey botman Broome

 ___
 To unsubscribe, edit your list preferences, or view the list
 archives, please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlcoders

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RE: [hlcoders] Finished a bot. But how do i build a linux release ?

2002-02-22 Thread Yacketta, Ronald

Mandrake 8.1 has kgcc which is compatable with the current 2.2 SDK


 -Original Message-
 From: SmiLeY [mailto:[EMAIL PROTECTED]]
 Sent: Friday, February 22, 2002 12:25
 To: [EMAIL PROTECTED]
 Subject: Re: [hlcoders] Finished a bot. But how do i build a linux
 release?


 i think im best of buying a 10-20 gig hd and installing
 linux. Shell i use
 mandrake or redhat?
 - Original Message -
 From: botman [EMAIL PROTECTED]
 To: [EMAIL PROTECTED]
 Sent: Friday, February 22, 2002 5:19 PM
 Subject: Re: [hlcoders] Finished a bot. But how do i build a
 linux release?


   can't i just export a makefile from windows? or will this
 not work when
 it
   comes to
   compiling for a linux machine?
 
  No, you can't cross-compile on a Windows machine and build
 a Linux .so
 shared
  library.  You will need to compile/test on a Linux machine.
  If you have a
  spare harddisk, you can configure your PC to dual boot
 Windows or Linux.
 This
  will NOT allow you to test the Linux version very well
 though.  You can
 start
  the Linux dedicated server and the bot code, but you won't
 be able to see
  what's going on unless you have another machine on a LAN
 that you can run
 the
  Half-Life client from.
 
  Jeffrey botman Broome
 
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 list archives,
 please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlcoders
 
 
 


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RE: [hlcoders] Finished a bot. But how do i build a linux release ?

2002-02-22 Thread Yacketta, Ronald

egcs 1.1.2 compliant ;)

 -Original Message-
 From: Florian Zschocke [mailto:[EMAIL PROTECTED]]
 Sent: Friday, February 22, 2002 12:35
 To: [EMAIL PROTECTED]
 Subject: Re: [hlcoders] Finished a bot. But how do i build a linux
 release?


 Florian Zschocke wrote:
 
  Have you tried to use the cleaned up version from Will Day? I
  dunno if the SDK compiles as a whole

 Okay, it doesn't. I just tested it and gcc pukes. I wonder what
 compilers they use at Valve to compile the Linux versions.

 Florian.
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RE: [hlcoders] Finished a bot. But how do i build a linux release ?

2002-02-22 Thread Yacketta, Ronald

or it could be the SDK developers fault ;) why not update the source to
compile
cleanly with current compilers *snciekr*

it is a catch 22 here, did the egg come before the chicken?

 -Original Message-
 From: botman [mailto:[EMAIL PROTECTED]]
 Sent: Friday, February 22, 2002 12:16
 To: [EMAIL PROTECTED]
 Subject: Re: [hlcoders] Finished a bot. But how do i build a linux
 release?


 
  Remains the question whose fault that is, the SDK source's or the
  compiler's fault.

 It is the MOD developer's fault if they are using an
 unsupported version of the
 compiler.  If the MOD developer does not have enough to do
 and wishes to use a
 newer version of the compiler, they can modify the SDK source
 code so that it
 will compile cleanly with newer versions of the gcc compiler,
 but why make
 extra work for yourself?

 Jeffrey botman Broome

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RE: [hlcoders] Finished a bot. But how do i build a linux release?

2002-02-22 Thread Leon Hartwig

This is a multi-part message in MIME format.
--
 From: Florian Zschocke [mailto:[EMAIL PROTECTED]]
 Sent: Friday, February 22, 2002 9:35 AM

 Florian Zschocke wrote:
 
  Have you tried to use the cleaned up version from Will Day? I
  dunno if the SDK compiles as a whole

 Okay, it doesn't. I just tested it and gcc pukes. I wonder what
 compilers they use at Valve to compile the Linux versions.

No need to wonder, just read the linux_compiling.txt file that comes
with the SDK.  Botman has! :)

--
[ winmail.dat of type application/ms-tnef deleted ]
--

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RE: [hlcoders] Finished a bot. But how do i build a linux release ?

2002-02-22 Thread Mufasa

I have done just this. I have the SDK converted over to compliant C++ that
works with the newest GCC (3.0.1). It's all zipped up good, but I haven't
released it yet because I'm not sure if Valve would like that. Suggestions?


Mufasa
[EMAIL PROTECTED]
www.firetiger.net


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]]On Behalf Of Yacketta,
Ronald
Sent: Friday, February 22, 2002 12:58 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlcoders] Finished a bot. But how do i build a linux
release ?


or it could be the SDK developers fault ;) why not update the source to
compile
cleanly with current compilers *snciekr*

it is a catch 22 here, did the egg come before the chicken?

 -Original Message-
 From: botman [mailto:[EMAIL PROTECTED]]
 Sent: Friday, February 22, 2002 12:16
 To: [EMAIL PROTECTED]
 Subject: Re: [hlcoders] Finished a bot. But how do i build a linux
 release?


 
  Remains the question whose fault that is, the SDK source's or the
  compiler's fault.

 It is the MOD developer's fault if they are using an
 unsupported version of the
 compiler.  If the MOD developer does not have enough to do
 and wishes to use a
 newer version of the compiler, they can modify the SDK source
 code so that it
 will compile cleanly with newer versions of the gcc compiler,
 but why make
 extra work for yourself?

 Jeffrey botman Broome

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 archives, please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlcoders

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RE: [hlcoders] Finished a bot. But how do i build a linux release ?

2002-02-22 Thread Dynerman David M

E-Mail Valve and ask.

david

-Original Message-
From: Mufasa [mailto:[EMAIL PROTECTED]]
Sent: Friday, February 22, 2002 5:03 AM
To: [EMAIL PROTECTED]
Subject: RE: [hlcoders] Finished a bot. But how do i build a linux
release ?

I have done just this. I have the SDK converted over to compliant C++
that
works with the newest GCC (3.0.1). It's all zipped up good, but I
haven't
released it yet because I'm not sure if Valve would like that.
Suggestions?


Mufasa
[EMAIL PROTECTED]
www.firetiger.net


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]]On Behalf Of Yacketta,
Ronald
Sent: Friday, February 22, 2002 12:58 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlcoders] Finished a bot. But how do i build a linux
release ?


or it could be the SDK developers fault ;) why not update the source to
compile
cleanly with current compilers *snciekr*

it is a catch 22 here, did the egg come before the chicken?

 -Original Message-
 From: botman [mailto:[EMAIL PROTECTED]]
 Sent: Friday, February 22, 2002 12:16
 To: [EMAIL PROTECTED]
 Subject: Re: [hlcoders] Finished a bot. But how do i build a linux
 release?


 
  Remains the question whose fault that is, the SDK source's or the
  compiler's fault.

 It is the MOD developer's fault if they are using an
 unsupported version of the
 compiler.  If the MOD developer does not have enough to do
 and wishes to use a
 newer version of the compiler, they can modify the SDK source
 code so that it
 will compile cleanly with newer versions of the gcc compiler,
 but why make
 extra work for yourself?

 Jeffrey botman Broome

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 archives, please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlcoders

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