Re: [hlcoders] Joystick Fun

2001-12-08 Thread Nathan Taylor
- Original Message - From: botman Sent: Friday, December 07, 2001 12:11 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Joystick Fun Okay, i think you may have mis-understood (or maybe me). I need to code on that dial somehow and I don't know where to start since the data input style

Re: [hlcoders] Joystick Fun

2001-12-08 Thread Nathan Taylor
Oh, okay. - Original Message - From: Neale Roberts Sent: Saturday, December 08, 2001 6:17 AM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Joystick Fun It works just like an ordinary joystick axis though, except it's not sprung to return to centre. - Original Message

RE: [hlcoders] Joystick Fun

2001-12-08 Thread Dynerman David M
-Original Message- From: Nathan Taylor [mailto:[EMAIL PROTECTED]] Sent: Saturday, December 08, 2001 5:21 AM To: HLCoders Subject: Re: [hlcoders] Joystick Fun Oh, okay. - Original Message - From: Neale Roberts Sent: Saturday, December 08, 2001 6:17 AM

Re: [hlcoders] Joystick Fun

2001-12-07 Thread botman
Okay, i think you may have mis-understood (or maybe me). I need to code on that dial somehow and I don't know where to start since the data input style is different than a key. -Lak Look through the code. The joystick code (IN_ReadJoystick) uses joyGetPosEx (see the MSDN info for details)

Re: [hlcoders] Joystick Fun

2001-12-07 Thread Nathan Taylor
in HL? Lakario - Original Message - From: botman Sent: Friday, December 07, 2001 6:03 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Joystick Fun So for that dial thingy I should probably just search the msdn for thereference code I assume? LakarioIf by "dial thingy"

RE: [hlcoders] Joystick Fun

2001-12-07 Thread Simon Street
The throttle, usually the z axis. Thats all I can add to this conversation Have fun -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]On Behalf Of Nathan Taylor Sent: 07 December 2001 23:06 To: HLCoders Subject: Re: [hlcoders] Joystick Fun Hmm maybe I am not makign

Re: [hlcoders] Joystick Fun

2001-12-07 Thread Nathan Taylor
Thanks :) - Original Message - From: Simon Street Sent: Friday, December 07, 2001 7:46 PM To: [EMAIL PROTECTED] Subject: RE: [hlcoders] Joystick Fun The throttle, usually the z axis.Thats all I can add to this conversationHave fun-Original Message-From: [EMAIL PROTECTED][mailto

Re: [hlcoders] Joystick Fun

2001-12-07 Thread Reedbeta
? Lakario - Original Message - From: botman Sent: Friday, December 07, 2001 12:11 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Joystick Fun Okay, i think you may have mis-understood (or maybe me). I need to code on that dial somehow and I don't know where to start since

[hlcoders] Joystick Fun

2001-12-06 Thread Nathan Taylor
Hey guys, I have a few questions about coding a joystick into a mod. If you have ever played Flight Simulator by MS or any other good ones you'll know that you can use the dial found on most joysticks to control your speed. Well in the mod I am researching this for you fly an airplane and I would