Re: [hlcoders] HUD saytext.cpp question

2002-03-11 Thread Cortex
I noticed that... When I was *only* a player (and not a coder), I noticed that I got some 'Unable to open file misc/talk.wav' at the console. I wondered what was the cause of this message but I didn't find any answer... When I *became* coder, I commented out the 'PlaySound(misc/talk.wav);' line

Re: [hlcoders] HUD saytext.cpp question

2002-03-11 Thread Commando
At 10:22 AM 11/03/2002 -0600, you wrote: So I was working on getting the client.dll to compile, link, and run using the Borland or MinGW C++ compilers and noticed this in the CHudSayText::SayTextPrint() function of the saytext.cpp file... PlaySound( misc/talk.wav, 1 ); ...I don't see a misc

Re: [hlcoders] HUD saytext.cpp question

2002-03-11 Thread Nathan Taylor
-- [ Picked text/plain from multipart/alternative ] I noticed the same thing a while, ago first playing PVK, in fact I thought my PVK release was fexed until I found the error in some other mods too. I am going to just assume old code, maybe something they used in debugging speech/sound that

Re: [hlcoders] HUD saytext.cpp question

2002-03-11 Thread [DRP]Avatar-X
I hate HL DM because it doesn't play a beep when someone talks, prompting you to look down at the speech. I immedialty placed the sound in a misc\ dir in my Valve folder for when I play HLDM -av Nicemice wrote: PlaySound( misc/talk.wav, 1 ); is an old Quake1 dinasour. ID called their New