Re: [hlcoders] Restricted player slots

2004-02-13 Thread Matt
thats the point tho, if the server had a max_public_players and max_players
cs would know not to let you on if you havnt got a password registed for
that server, as for sv_maxvisibleplayers i didnt know that existed so my
post is invalid

- Original Message -
From: Florian Zschocke [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Thursday, February 12, 2004 6:35 PM
Subject: Re: [hlcoders] Restricted player slots


 voogru wrote:

  The only problem I had was if I set the sv_maxvisibleplayers to the real
  effective max player count, basically it won't let players join even
  though there's another slot avail. Kind of defeats the purpose of the
  cvar altogether.

 Actually it doesn't since this is the precise purpose of the cvar.
 The cvar is there to hide server slots from normal players in the
 built-in game browser. So that when you reserve slots and set the
 cvar to maxplayers minus reserved slots only the value of the cvar
 will show in the browser. This results in the client not even
 trying to connect to that server. The idea behind it is to prevent
 people from getting annoyed when they try to join a server just to
 get kicked again immediately since there was no slot for *them* to
 join into.

 Users with reserved slot previledges can still join the server via
 the console, via a desktop shortcut or via any of the third-party
 server browsers that handle this differently. So setting the cvar
 prevents Joe Player from getting confused and annoyed while still
 allowing the advanced player/admin to join his server into a
 reserved slot.

 Florian


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RE: [hlcoders] Restricted player slots

2004-02-12 Thread voogru
What problem?

The only problem I had was if I set the sv_maxvisibleplayers to the real
effective max player count, basically it won't let players join even
though there's another slot avail. Kind of defeats the purpose of the
cvar altogether.

For example, I have a real max players of 21, However, only 20 clients
can be on at any given time, I use the last slot so the server can
accept connections find out if a player has a slot and then find a
player to kick and allow the player connecting to connect while some
poor sod has been kicked out of the game.

If I set my sv_maxvisibleplayers to 20, players get a server is full
message, even though it really isn't.



-Original Message-
From: Matt [mailto:[EMAIL PROTECTED]
Sent: Thursday, February 12, 2004 12:12 PM
To: [EMAIL PROTECTED]
Subject: [hlcoders] Restricted player slots

This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Im suprised that no one on the steam team has fixed the join a server
with reserved slots problem :/ sucks, i expect it could be addressed
with adminmod or amx but it seems that the game should deal with it?
--


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Re: [hlcoders] Restricted player slots

2004-02-12 Thread Florian Zschocke
Matt wrote:

Im suprised that no one on the steam team has fixed the join a server with reserved slots problem
Which is that?

Florian

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Re: [hlcoders] Restricted player slots

2004-02-12 Thread Florian Zschocke
voogru wrote:

The only problem I had was if I set the sv_maxvisibleplayers to the real
effective max player count, basically it won't let players join even
though there's another slot avail. Kind of defeats the purpose of the
cvar altogether.
Actually it doesn't since this is the precise purpose of the cvar.
The cvar is there to hide server slots from normal players in the
built-in game browser. So that when you reserve slots and set the
cvar to maxplayers minus reserved slots only the value of the cvar
will show in the browser. This results in the client not even
trying to connect to that server. The idea behind it is to prevent
people from getting annoyed when they try to join a server just to
get kicked again immediately since there was no slot for *them* to
join into.
Users with reserved slot previledges can still join the server via
the console, via a desktop shortcut or via any of the third-party
server browsers that handle this differently. So setting the cvar
prevents Joe Player from getting confused and annoyed while still
allowing the advanced player/admin to join his server into a
reserved slot.
Florian

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