The different scientists' skin are tied up into four submodels. So, in your
code, you only have to do :
SetBodygroup( void *pmodel, entvars_t *pev, int iGroup, int iValue )
with the correct pmodel, pev, iGroup and iValue.
iValue should have a value between 0 and 3 (or 1 and 4, you'll have to
There's already an entry in the scientist's properties in the FGD called
Body with the preset options provided in the default halflife.fgd file (if
you're doing this for a different mod than vanilla Half-Life, they may be
using a different model). You can add 4 to any of the values to get the
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