Re: [hlcoders] Unique sci skins

2002-10-27 Thread Cortex
The different scientists' skin are tied up into four submodels. So, in your code, you only have to do : SetBodygroup( void *pmodel, entvars_t *pev, int iGroup, int iValue ) with the correct pmodel, pev, iGroup and iValue. iValue should have a value between 0 and 3 (or 1 and 4, you'll have to

Re: [hlcoders] Unique sci skins

2002-10-27 Thread Ryan \Professional Victim\ Desgroseilliers
There's already an entry in the scientist's properties in the FGD called Body with the preset options provided in the default halflife.fgd file (if you're doing this for a different mod than vanilla Half-Life, they may be using a different model). You can add 4 to any of the values to get the