Re: [hlds] Plugin Loading on clients, enough is enough.

2010-04-02 Thread Saul Rennison
They're loaded at launch, like any other DLL. It's basically treated like another game DLL (in terms of callbacks). If plugins are loaded when a listen server is created, what about after that? Even if the plugin is unloaded, the plugin could have injected anything into the engine without VAC

Re: [hlds] Plugin Loading on clients, enough is enough.

2010-04-02 Thread 1nsane
Right, having it disabled entirely would be the best. As I said before, there's the Steam SRCDS that practically installs itself with Source engine games/mods if you need plugins and don't want standalone SRCDS. On Fri, Apr 2, 2010 at 12:53 PM, Saul Rennison saul.renni...@gmail.comwrote:

Re: [hlds] Plugin Loading on clients, enough is enough.

2010-04-02 Thread Scott Highland
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Re: [hlds] Plugin Loading on clients, enough is enough.

2010-04-02 Thread Saul Rennison
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Re: [hlds] Plugin Loading on clients, enough is enough.

2010-04-02 Thread Cc2iscooL
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Re: [hlds] Plugin Loading on clients, enough is enough.

2010-04-02 Thread Steven Crothers
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Re: [hlds] Plugin Loading on clients, enough is enough.

2010-04-02 Thread Cc2iscooL
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Re: [hlds] Plugin Loading on clients, enough is enough.

2010-04-02 Thread Steven Crothers
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Re: [hlds] Plugin Loading on clients, enough is enough.

2010-04-02 Thread msleeper
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Re: [hlds] Plugin Loading on clients, enough is enough.

2010-04-02 Thread Scott Highland
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Re: [hlds] Plugin Loading on clients, enough is enough.

2010-04-02 Thread ics
, version of virus signature database 4995 (20100402) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 4995 (20100402) __ The message was checked by ESET

Re: [hlds] Plugin Loading on clients, enough is enough.

2010-04-02 Thread Scott Highland
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Re: [hlds] Plugin Loading on clients, enough is enough.

2010-04-02 Thread ics
, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ Information from ESET NOD32 Antivirus, version of virus signature database 4995 (20100402) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com

Re: [hlds] Plugin Loading on clients, enough is enough.

2010-04-02 Thread 1nsane
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Re: [hlds] Plugin Loading on clients, enough is enough.

2010-04-02 Thread Charles Mabbott
--- Scott Highland wrote: Maybe you could explain why this whole list, and the company that runs it should all agree to completely remove the ability to incorporate modifications just because it would suit YOUR needs as an anti-cheat function to thwart the .3% of TF2 players that are abusing it

Re: [hlds] Plugin Loading on clients, enough is enough.

2010-04-02 Thread AzuiSleet
So consider Valve does disable clientside plugins, what will change? Absolutely nothing. All the cheaters will continue to use their cheats that don't rely on clientside plugins. Everyone else will use a network proxy, which can replication all the malicious exploits you're worried about. With a

Re: [hlds] Plugin Loading on clients, enough is enough.

2010-04-02 Thread Mark Gunnett
While you may not be removing all the cheaters by giving a cvar to disable client side plugins, you will be preventing the people who are too stupid to do some of the more complex cheats. Why make it easier to cheat? Learning how to Lua script (Or script in sourcepawn) isn't all that hard,

Re: [hlds] Plugin Loading on clients, enough is enough.

2010-04-02 Thread Allan Button
Make it a launch option of srcds to allow plugins on the server. Not a cvar. And off by default. Then, for people who are serious about client plugins, maybe a way to have them signed by Valve. Think Apple App Store for iPhone. Allan -Original Message- From: