Right, having it disabled entirely would be the best.

As I said before, there's the Steam SRCDS that practically installs itself
with Source engine games/mods if you need plugins and don't want standalone
SRCDS.

On Fri, Apr 2, 2010 at 12:53 PM, Saul Rennison <[email protected]>wrote:

> They're loaded at launch, like any other DLL. It's basically treated like
> another game DLL (in terms of callbacks). If plugins are loaded when a
> listen server is created, what about after that? Even if the plugin is
> unloaded, the plugin could have injected anything into the engine without
> VAC noticing.
>
> Like I keep saying: the only way to prevent this is to have plugins for
> dedicated servers only.
>
> Thanks,
> - Saul.
>
>
> On 2 April 2010 16:40, 1nsane <[email protected]> wrote:
>
> > So tell me, if I make my own hacking plugin and have it privately shared
> > with trusted people, how will any server admin be able to detect it?
> >
> > The server plugins that stop client plugins are only checking PUBLICALY
> > known cvars such as "sm_version",if those cvars are renamed or don't
> exit,
> > you get to load any plugin you want and be a major HAXXOR besting this
> > detection.
> >
> > Also the Source engine was just fine for years before people figured out
> > how
> > to make/use "client" plugins. Disabling client side plugin loading would
> > probably be the easiest way of fixing this.
> > Why should the game client load a VSP (Valve SERVER Plugin) unless it's a
> > listen server?
> >
> >
> > On Fri, Apr 2, 2010 at 12:52 AM, Scott Highland <[email protected]>
> > wrote:
> >
> > > No offense, but this whole list sucks at problem solving, every single
> > > idea to deal with this issue suggested in this thread is just terrible,
> > > absolutely terrible.
> > >
> > > You can't disable clientside plugins just because a few admins are too
> > > lazy to want to install a plugin to block people using clientside
> > > plugins. People have the right to install clientside addons just as
> > > server administrators have the right to install whatever addons they
> > > want on their server. It's easy for you morons to want to impose this
> on
> > > everyone without seeing any consequences, Valve actually has to deal
> > > with the complaints from their customers who use legitimate uses for
> > > their plugins. Why don't you let professionals with their own companies
> > > reputation on the line deal with this intense decision making process.
> > > Suggesting valve should add a cvar to disable people with plugins is
> > > dumb, there's already plugins out there that does exactly this, go
> > > install it and quit complaining. Don't make Valve spent their time
> > > babying the few admins too stupid to know how to set up a serious
> > > dedicated server.
> > >
> > > This issue is basically the equivalent to the material hacks that are
> > > possible to use anywhere on servers that have sv_pure set to 0 still.
> > > It's not a big deal in the scope of things, and theres already ways of
> > > dealing with it. Now quit acting like this is Valve's fault and go back
> > > to blaming hackers and cheaters for your in-game shortcomings.
> > >
> > > Arg! wrote:
> > > > I doubt making a cvar would work as the plugins could simply override
> > > > it as they do now.
> > > >
> > > > On Thu, Apr 1, 2010 at 2:04 AM, Saul Rennison <
> [email protected]
> > >
> > > wrote:
> > > >
> > > >> If you aren't modifying game memory (i.e. hooking functions), then
> VAC
> > > won't
> > > >> mind.
> > > >>
> > > >> Thanks,
> > > >> - Saul.
> > > >>
> > > >>
> > > >> On 31 March 2010 16:00, Keeper <[email protected]> wrote:
> > > >>
> > > >>
> > > >>> I don't know how VAC works, but if it's loaded via a client side
> > > plugin, I
> > > >>> doubt VAC sees it as an "external" program altering the game's
> memory
> > > >>> space.
> > > >>> But not knowing how VAC works, there's no telling what they look
> for
> > or
> > > how
> > > >>> they are detecting it.
> > > >>>
> > > >>> Keeper
> > > >>> -----Original Message-----
> > > >>> From: Michael Krasnow [mailto:[email protected]]
> > > >>> Sent: Tuesday, March 30, 2010 9:31 PM
> > > >>> To: Half-Life dedicated Win32 server mailing list
> > > >>> Subject: Re: [hlds] Plugin Loading on clients, enough is enough.
> > > >>>
> > > >>> doesn't VAC check the memory? but +1 to the option for server
> admins,
> > > but
> > > >>> somehow someone would find a way to change that or spoof it, idk,
> its
> > > >>> weirds
> > > >>>
> > > >>>
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