Re: [hlds] Team Fortress 2 Update Available

2010-04-15 Thread Steven Crothers
Is this thread still going? This is a mailing list, not a forum. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of mfan Sent: Thursday, April 15, 2010 7:39 PM To: Half-Life dedicated Win32 server mailing list Subject: Re

Re: [hlds] Team Fortress 2 Update Available

2010-04-15 Thread mfan
me too. you got trolled. k e wrote: > No, I'm seriousfuckstick > > On Thu, Apr 15, 2010 at 7:27 PM, mfan wrote: > > >> trolled >> >> k e wrote: >> >>> I'm being told that when a soldier is buffed to 300, he actually heals >>> >> the >> >>> enemy when he hits them w/ the eq

Re: [hlds] Team Fortress 2 Update Available

2010-04-15 Thread k e
No, I'm seriousfuckstick On Thu, Apr 15, 2010 at 7:27 PM, mfan wrote: > trolled > > k e wrote: > > I'm being told that when a soldier is buffed to 300, he actually heals > the > > enemy when he hits them w/ the equalizer. I have not been on to test. > Anyone > > else seeing this? > > > > On

Re: [hlds] Team Fortress 2 Update Available

2010-04-15 Thread mfan
trolled k e wrote: > I'm being told that when a soldier is buffed to 300, he actually heals the > enemy when he hits them w/ the equalizer. I have not been on to test. Anyone > else seeing this? > > On Thu, Apr 15, 2010 at 4:44 PM, Saul Rennison wrote: > > >> Well that makes two of us, eh? >> >

Re: [hlds] Team Fortress 2 Update Available

2010-04-15 Thread k e
I'm being told that when a soldier is buffed to 300, he actually heals the enemy when he hits them w/ the equalizer. I have not been on to test. Anyone else seeing this? On Thu, Apr 15, 2010 at 4:44 PM, Saul Rennison wrote: > Well that makes two of us, eh? > > Thanks, > - Saul. > > > On 15 April

Re: [hlds] Did S2A_INFO2 packet format change?

2010-04-15 Thread doc
This may be related but I've been using SRCDS.py to build my website, and most of my cool features need this module to work. As of a couple updates ago I get a "Player Query Error" when trying to fetch the players from the server. I'm not sure if the author has any intention of updating it and I kn

Re: [hlds] Team Fortress 2 Update Available

2010-04-15 Thread Saul Rennison
Well that makes two of us, eh? Thanks, - Saul. On 15 April 2010 21:31, mfan wrote: > congrats on forever branding yourself as a retard > > Saul Rennison wrote: > > THAT'S IRRELEVANT! WE NOW HAVE THE WEATHER FLAG ON PARTICLE ENTITIES > ZOMG0MG > > I'VE BEEN WAITING FOR THIS 4 AG3Z FANKS TF2 TEA

Re: [hlds] Team Fortress 2 Update Available

2010-04-15 Thread mfan
congrats on forever branding yourself as a retard Saul Rennison wrote: > THAT'S IRRELEVANT! WE NOW HAVE THE WEATHER FLAG ON PARTICLE ENTITIES ZOMG0MG > I'VE BEEN WAITING FOR THIS 4 AG3Z FANKS TF2 TEAM11eleven > > Thanks, > - Saul. > > > On 15 April 2010 21:20, k e wrote: > > >> still no gh

Re: [hlds] Team Fortress 2 Update Available

2010-04-15 Thread Saul Rennison
THAT'S IRRELEVANT! WE NOW HAVE THE WEATHER FLAG ON PARTICLE ENTITIES ZOMG0MG I'VE BEEN WAITING FOR THIS 4 AG3Z FANKS TF2 TEAM11eleven Thanks, - Saul. On 15 April 2010 21:20, k e wrote: > still no ghost fix. > > On Thu, Apr 15, 2010 at 4:17 PM, Ronny Schedel >wrote: > > > > > Sorry, but S

Re: [hlds] Team Fortress 2 Update Available

2010-04-15 Thread Ronny Schedel
The engine DLL was not updated, so the fix would be to use still the old one. > still no ghost fix. > > On Thu, Apr 15, 2010 at 4:17 PM, Ronny Schedel > wrote: > >> >> Sorry, but Sam & Max items are a must have, how can you live without it? >> >> >> > Thank god this is remotely useful! >> > >

Re: [hlds] Team Fortress 2 Update Available

2010-04-15 Thread Eric Pan
35$ for those? Euuugh On Thu, Apr 15, 2010 at 3:17 PM, Ronny Schedel wrote: > > Sorry, but Sam & Max items are a must have, how can you live without it? > > > > Thank god this is remotely useful! > > > > Thanks, > > - Saul. > > > > > > On 15 April 2010 20:57, Jason Ruymen wrote: > > > >> A requi

Re: [hlds] Team Fortress 2 Update Available

2010-04-15 Thread k e
still no ghost fix. On Thu, Apr 15, 2010 at 4:17 PM, Ronny Schedel wrote: > > Sorry, but Sam & Max items are a must have, how can you live without it? > > > > Thank god this is remotely useful! > > > > Thanks, > > - Saul. > > > > > > On 15 April 2010 20:57, Jason Ruymen wrote: > > > >> A requir

Re: [hlds] Team Fortress 2 Update Available

2010-04-15 Thread Ronny Schedel
Sorry, but Sam & Max items are a must have, how can you live without it? > Thank god this is remotely useful! > > Thanks, > - Saul. > > > On 15 April 2010 20:57, Jason Ruymen wrote: > >> A required update to Team Fortress 2 is now available. Please run >> hldsupdatetool to receive the update.

Re: [hlds] Team Fortress 2 Update Available

2010-04-15 Thread Saul Rennison
Thank god this is remotely useful! Thanks, - Saul. On 15 April 2010 20:57, Jason Ruymen wrote: > A required update to Team Fortress 2 is now available. Please run > hldsupdatetool to receive the update. The specific changes include: > > - Added Sam & Max items > - Fixed the Demoman's Fro not

[hlds] Team Fortress 2 Update Available

2010-04-15 Thread Jason Ruymen
A required update to Team Fortress 2 is now available. Please run hldsupdatetool to receive the update. The specific changes include: - Added Sam & Max items - Fixed the Demoman's Fro not cloaking properly when being used by a disguised Spy - Reduced the damage bonus the Equalizer receives as

Re: [hlds] HL2 Masters Have Moved

2010-04-15 Thread D3vilfish
Ive noticed setting sv_steamgroup to a single steamgroup id seems to populate the servers quicker, this may just be a freak coincidence or could it be new ruling of the l4d2 listing? D3v -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.co

Re: [hlds] Steam Client Updated to Refresh Masters

2010-04-15 Thread Saint K .
Zoid, Nice work! Our L4D2 servers show up again! Cheers, -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Zoid Kirsch Sent: Thursday, April 15, 2010 9:18 PM To: 'Half-Life dedicated Win32 server mailing list' Subject:

Re: [hlds] HL2 Masters Have Moved

2010-04-15 Thread Saint K .
It's interesting to note as well that our highly popular 10 vs. 10 servers are no longer populated. Now you can argue a low player count in the area, but that doesn't make any sense at all. People are simply reporting us they *can't* find our servers. Saint K. -Original Message- From:

[hlds] Steam Client Updated to Refresh Masters

2010-04-15 Thread Zoid Kirsch
We have just released an update to the Steam client that renames the MasterServers.vdf file to MasterServer2.vdf. This was to ensure all players refresh the list of Masters. Once you receive the update, your Client will automatically retrieve and save the master information in this new file. If

Re: [hlds] HL2 Masters Have Moved

2010-04-15 Thread Ronny Schedel
I can confirm this, same here, 10 servers nearly empty. > We've noticed a huge drop off in traffic on our 5 * l4d2 servers since the > master server move, checked sv_region and restarted the servers and > confirmed new master servers address's. Our raq is located Maidenhead UK, > anyone else suff

Re: [hlds] HL2 Masters Have Moved

2010-04-15 Thread Saint K .
Yes, We're dead in the water on L4D2 as well. TF2 is doing fine (same environment). Location Amsterdam. Saint K. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Richard Green Sent: Thursday, April 15, 2010 7:25 PM T

Re: [hlds] HL2 Masters Have Moved

2010-04-15 Thread ics
According to stats at steampowered.com, L4D2 has now 10268 people playing this game. According to 3rd party site, around 440 players of those are on the UK servers (and in the uk alone, there are 650+ servers total) so there's a lot of competition from the players in that area. I'm pretty sure

Re: [hlds] HL2 Masters Have Moved

2010-04-15 Thread Mike Olsen
nope, opposite is true for us, we host out of phoenix, az On Thu, Apr 15, 2010 at 10:24 AM, Richard Green wrote: > We've noticed a huge drop off in traffic on our 5 * l4d2 servers since the > master server move, checked sv_region and restarted the servers and > confirmed new master servers addres

Re: [hlds] HL2 Masters Have Moved

2010-04-15 Thread Richard Green
We've noticed a huge drop off in traffic on our 5 * l4d2 servers since the master server move, checked sv_region and restarted the servers and confirmed new master servers address's. Our raq is located Maidenhead UK, anyone else suffering from this problem? Regards D3v -Original Message-