We have fixed the crash related to the mantreads. (We also found a problem
with the damage calculation.) The problem was gcc-specific and thus only
affected Linux servers. We are mostly sure (though not 100% sure) that a
similar problem was happening with the Dr. G weapons.
This update will
3
Kind Regards
annarack
From: hlds-boun...@list.valvesoftware.com [hlds-boun...@list.valvesoftware.com]
On Behalf Of Fletcher Dunn [fletch...@valvesoftware.com]
Sent: 28 July 2011 16:55
To: hlds_li...@list.valvesoftware.com;
Hello all.
An update earlier this week contained an adjustment to the scoring bonus we
give to Valve servers for quickplay servers. There is still a bonus when
inexperienced players are searching. However, the bonus decreases as they gain
play hours, and it drops to zero at around 20 hours
I remember the greatness that was discovering the humour and gameplay that is
TF2 vanilla. It's not for everyone, but I think exposing newcomers to the
baseline of TF2 (arguably of course) is perfectly acceptable, especially when
they probably don't even realize that the quips their characters
Could we get some further detail on exactly what the scoring/trend
stuff in the console output means? A couple of my servers are
generally reporting as Slightly Downwards and yet they're full most
of the day. I'm assuming this just means they're near the top of the
list where things are constantly
I'd like to thank Valve for doing something right for once ;).
From: fletch...@valvesoftware.com
To: hlds_li...@list.valvesoftware.com; hlds@list.valvesoftware.com
Date: Thu, 28 Jul 2011 15:55:45 +
Subject: [hlds] TF2 update coming this afternoon
We have fixed the crash related to the
something right for once I'm sure that makes him feel so much better now.
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jay Singh
Sent: Thursday, July 28, 2011 2:30 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] TF2 update coming
Let's save the back-handed compliments until AFTER we confirm that this release
did, in fact, fix all the bugs we think it fixed.
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of LordVader!
Sent: Thursday, July 28, 2011 12:50 PM
To: 'Half-Life
Good job all glad you fixed the problem.
What was the GCC error by the way? It'd be interesting to share with us
developers!
On Thursday, 28 July 2011, Fletcher Dunn fletch...@valvesoftware.com
wrote:
We have fixed the crash related to the mantreads. (We also found a
problem with the damage
It was not a gcc bug, it was just gcc behaving differently (properly?) from VC
on some very iffy code. This caused bad damage calculations. We believe that
this then resulted in bad forces being calculated, and then physics code
exploding the stack, a type of crash that is notorious for
Thanks for all your hard work on this.
On Thu, 28 Jul 2011 20:29:27 +, Fletcher Dunn
fletch...@valvesoftware.com wrote:
It was not a gcc bug, it was just gcc behaving differently (properly?)
from VC on some very iffy code. This caused bad damage calculations. We
believe that this then
This sounds like good news for garrysmod, too! Thanks Valve guys! :D
2011/7/28 Fletcher Dunn fletch...@valvesoftware.com:
It was not a gcc bug, it was just gcc behaving differently (properly?) from
VC on some very iffy code. This caused bad damage calculations. We believe
that this then
Is there any update on why item drop/trade notifications no longer show in a
servers chat and if it may be resolved in the near future (assuming it was not
deliberately removed)?
Kind Regards,
Jon
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I can confirm that you should not freak out. I can also confirm that I've got
it on my list to review the scoring system and reporting messages to see if
they are providing incorrect feedback. I do think there could be a problem
with the trend portion of the message.
The score calculation we
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