[hlds] TF2 update coming this afternoon

2011-07-28 Thread Fletcher Dunn
We have fixed the crash related to the mantreads. (We also found a problem with the damage calculation.) The problem was gcc-specific and thus only affected Linux servers. We are mostly sure (though not 100% sure) that a similar problem was happening with the Dr. G weapons. This update will

Re: [hlds] TF2 update coming this afternoon

2011-07-28 Thread anna rack
3 Kind Regards annarack From: hlds-boun...@list.valvesoftware.com [hlds-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn [fletch...@valvesoftware.com] Sent: 28 July 2011 16:55 To: hlds_li...@list.valvesoftware.com;

[hlds] Valve TF2 servers no longer have quickplay advantage

2011-07-28 Thread Fletcher Dunn
Hello all. An update earlier this week contained an adjustment to the scoring bonus we give to Valve servers for quickplay servers. There is still a bonus when inexperienced players are searching. However, the bonus decreases as they gain play hours, and it drops to zero at around 20 hours

Re: [hlds] Valve TF2 servers no longer have quickplay advantage

2011-07-28 Thread TRISTAN MARLER
I remember the greatness that was discovering the humour and gameplay that is TF2 vanilla. It's not for everyone, but I think exposing newcomers to the baseline of TF2 (arguably of course) is perfectly acceptable, especially when they probably don't even realize that the quips their characters

Re: [hlds] Valve TF2 servers no longer have quickplay advantage

2011-07-28 Thread msleeper
Could we get some further detail on exactly what the scoring/trend stuff in the console output means? A couple of my servers are generally reporting as Slightly Downwards and yet they're full most of the day. I'm assuming this just means they're near the top of the list where things are constantly

Re: [hlds] TF2 update coming this afternoon

2011-07-28 Thread Jay Singh
I'd like to thank Valve for doing something right for once ;). From: fletch...@valvesoftware.com To: hlds_li...@list.valvesoftware.com; hlds@list.valvesoftware.com Date: Thu, 28 Jul 2011 15:55:45 + Subject: [hlds] TF2 update coming this afternoon We have fixed the crash related to the

Re: [hlds] TF2 update coming this afternoon

2011-07-28 Thread LordVader!
something right for once I'm sure that makes him feel so much better now. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jay Singh Sent: Thursday, July 28, 2011 2:30 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] TF2 update coming

Re: [hlds] TF2 update coming this afternoon

2011-07-28 Thread Fletcher Dunn
Let's save the back-handed compliments until AFTER we confirm that this release did, in fact, fix all the bugs we think it fixed. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of LordVader! Sent: Thursday, July 28, 2011 12:50 PM To: 'Half-Life

Re: [hlds] TF2 update coming this afternoon

2011-07-28 Thread Saul Rennison
Good job all glad you fixed the problem. What was the GCC error by the way? It'd be interesting to share with us developers! On Thursday, 28 July 2011, Fletcher Dunn fletch...@valvesoftware.com wrote: We have fixed the crash related to the mantreads. (We also found a problem with the damage

Re: [hlds] TF2 update coming this afternoon

2011-07-28 Thread Fletcher Dunn
It was not a gcc bug, it was just gcc behaving differently (properly?) from VC on some very iffy code. This caused bad damage calculations. We believe that this then resulted in bad forces being calculated, and then physics code exploding the stack, a type of crash that is notorious for

Re: [hlds] TF2 update coming this afternoon

2011-07-28 Thread hl admin
Thanks for all your hard work on this. On Thu, 28 Jul 2011 20:29:27 +, Fletcher Dunn fletch...@valvesoftware.com wrote: It was not a gcc bug, it was just gcc behaving differently (properly?) from VC on some very iffy code. This caused bad damage calculations. We believe that this then

Re: [hlds] TF2 update coming this afternoon

2011-07-28 Thread Drogen Viech
This sounds like good news for garrysmod, too! Thanks Valve guys! :D 2011/7/28 Fletcher Dunn fletch...@valvesoftware.com: It was not a gcc bug, it was just gcc behaving differently (properly?) from VC on some very iffy code.  This caused bad damage calculations.  We believe that this then

Re: [hlds] TF2 update coming this afternoon

2011-07-28 Thread Jonathan Zakay
Is there any update on why item drop/trade notifications no longer show in a servers chat and if it may be resolved in the near future (assuming it was not deliberately removed)? Kind Regards, Jon ___ To unsubscribe, edit your list preferences, or

Re: [hlds] [hlds_linux] Valve TF2 servers no longer have quickplay advantage

2011-07-28 Thread Fletcher Dunn
I can confirm that you should not freak out. I can also confirm that I've got it on my list to review the scoring system and reporting messages to see if they are providing incorrect feedback. I do think there could be a problem with the trend portion of the message. The score calculation we