Re: [hlds] MVM glitches

2013-05-16 Thread ics
Usually the cause is that there is somewere alive bot from the wave (non support), even if the HUD doesn't show it. Once that bot is taken care of, things will return to normal. However, if it's outside of the map, it's quite impossible to do. .-ics N-Gon kirjoitti: I'm sure this is well

Re: [hlds] Who do we send netspike.txt log too?

2013-05-16 Thread Peter Jerde
I did a controlled test using tr_walkway and a sentry, killing an endless stream of running bots. I used tcpdump to capture all traffic to/from the server and my client, with these results: 300 seconds with both compress flags on: 7653096 bytes (25510 bytes per second) 300 seconds with both

[hlds] Did hammer break with the update the other night?

2013-05-16 Thread big john
I have downloaded the tf2 sdk_tools beta and have been using it since it was released. Last night I updated TF2 and now the tools textures are being compiled as regular textures, showing them in-game. I went back and compiled some previously finished maps, so I know its not the map, and I

Re: [hlds] [TWI Serveradmins] Rising Storm Pre Order Beta Server Hosting

2013-05-16 Thread Saint K .
Excellent news, and hurray for the ability to host ranked servers without being required to rent them! A huge plus for this! From what I gather by quickly reading some info, Linux hosting is not supported, is this correct? If so, any plans to support? Cheers, Saint K.

Re: [hlds] Who do we send netspike.txt log too?

2013-05-16 Thread AeroliteGaming.com
Hey, I've been running the pre-release for a few hours and it definitely seems better although I am noticing the very slightest spikes every so often, maybe this is either a fix and it's just me or this new method lowers the CPU usage to the point where the spikes are hardly noticeably

Re: [hlds] MVM glitches

2013-05-16 Thread N-Gon
Exactly, and instead of taking a big chunk of time trying to figure out why and how they get out the map we could just use a Restart Round vote option. On Thu, May 16, 2013 at 2:16 AM, ics i...@ics-base.net wrote: Usually the cause is that there is somewere alive bot from the wave (non

Re: [hlds] MVM glitches

2013-05-16 Thread Lucas Wagner
I think the point of the original post was just to point out that it can be frustrating to invest an hour in an MVM mission to encounter an unrecoverable glitch. I don't know whether or not implementing a restart round voting option is simple or not, but if it is, it would at least provide a

Re: [hlds] MVM glitches

2013-05-16 Thread ics
Well restart round option would be same as losing the current round. Giving up is easier than have a Valve implement restart round. -ics Lucas Wagner kirjoitti: I think the point of the original post was just to point out that it can be frustrating to invest an hour in an MVM mission to

Re: [hlds] MVM glitches

2013-05-16 Thread N-Gon
I'm pretty certain all groups, everywhere, would be more delighted giving up a single round than restarting a whole game and then having to get back to the point they left off at without any guarantees that the glitch wouldn't occur again. They will have to address the issue eventually, why not

Re: [hlds] MVM glitches

2013-05-16 Thread Lucas Wagner
The round is glitched, therefore you can't lose it. That's the problem. If you watch those demos you'll see in one case that nothing but support classes keep coming out because you haven't killed a potential bomb carrier who is outside the map. The only option is to restart the campaign, which

Re: [hlds] Rising Storm Pre Order Beta Server Hosting

2013-05-16 Thread John Gibson
Everyone, Just quick update, we had planned on doing a server/client update this morning which fixes the problems with Firefight not working. Unfortunately we've found a last minute issue with that update, we we're going to roll with what we already have up for now. So please do not run Firefight

[hlds] Half-Life 1 Dedicated Server updated

2013-05-16 Thread Alfred Reynolds
The dedicated server for Counter-Strike 1.6, Half-Life and other related Half-Life titles has been updated. This update rolls up the beta testing from the last month or so, notes from the release can be found here: http://steamcommunity.com/games/70/announcements/detail/1894040475927172810

[hlds] Rising Storm Pre Order Beta Launched - Server Update Imminent

2013-05-16 Thread John Gibson
Everyone, The Rising Storm Pre-Order Beta is now live! Additionally, an update for the Rising Storm beta will be released very shortly. This update fixes the crashes in Firefight, as well as many other bugs. Please update your servers when the update is released to remain compatible with the

Re: [hlds] Half-Life 1 Dedicated Server updated

2013-05-16 Thread Robert Whelan
I've asked about this a few times now... what's the secret to just downloading tfc and not get stuck downloading cstrike too? Users who use the 'validate' flag are also stuck validating cstrike each time as well. // Team Fortress Classic // C:\HLDS\tfc // @ShutdownOnFailedCommand 1 //set to 0

Re: [hlds] Half-Life 1 Dedicated Server updated

2013-05-16 Thread Alfred Reynolds
Counter-Strike is a part of the base HL1 ded server install, you can't not download it. This was done to simplify things for server ops (100x more people run CS servers than others) and for the release process. - Alfred From: Robert Whelan [mailto:mrrjwhe...@yahoo.com] Sent: Thursday, May 16,

Re: [hlds] Rising Storm Pre Order Beta Launched - Server Update Imminent

2013-05-16 Thread John Gibson
And the server update for Rising Storm beta is now live! Please update your servers to maintain compatibility with the Rising Storm beta client. Thanks, John On Thu, May 16, 2013 at 2:52 PM, John Gibson j...@tripwireinteractive.comwrote: Everyone, The Rising Storm Pre-Order Beta is now

Re: [hlds] Half-Life 1 Dedicated Server updated

2013-05-16 Thread jainil shah
Hey Alfred, I remember there was a talk about improving firing behavior among different weapons. This was about 4-6 weeks ago in one of the beta releases. Was that part of this update? I could not find anything relevant about it in release notes. Thanks, Jay On Thu, May 16, 2013 at 4:15 PM,

Re: [hlds] Half-Life 1 Dedicated Server updated

2013-05-16 Thread Alfred Reynolds
Your best bet for bug status is to go to github with a search, https://github.com/ValveSoftware/halflife/issues . There have been a couple of suggestions about behavior changes in CS 1.6 weapons, so far both of them would change the game play much more than is acceptable. From:

Re: [hlds] Did hammer break with the update the other night?

2013-05-16 Thread hooky
Yes, Hammer was broken recently. This thread shows how to get the old version of Hammer working with Steampipe TF2: http://forums.tf2maps.net/showthread.php?t=21166 You may get lag, in which case I would just use the beta version to make and the old version to compile. This is what I've been

Re: [hlds] Half-Life 1 Dedicated Server updated

2013-05-16 Thread Weasel
Once the download/update is completed, is it safe to remove the components for the other games. For example, if installing/updating an HL1MP server, I assume I can safely delete the cstrike, czero folders? I could just build that into the script I use for updating - for the sake of, let's call

Re: [hlds] Half-Life 1 Dedicated Server updated

2013-05-16 Thread Robert Whelan
That's what I was getting at, cleanliness, lol. Using the hldsupdatetool I don't remember ever having to dl cstrike just to host a tfc server, the valve folder is all I remember needing. Keep in mind... if you delete cstrike and you use the validate, aka verify_all, you're forced to re-dl 

Re: [hlds] [hlds_linux] TF2 server performance spikes

2013-05-16 Thread Kyle Sanderson
I hacked a bit ( https://forums.alliedmods.net/showthread.php?p=1953195 ) to get effectively the same no-compression functionality for the other OB games. Here's some new vprof dumps that I took earlier today. http://pastie.org/private/kywlfyn5teu0lxqghgyjg