Re: [hlds] TF2: Meet Your Match update and QuickPlay?

2016-07-06 Thread Robert Paulson
That's not going to happen in this day and age of ranked matchmaking. Right now pro players only join random pubs because it takes forever to setup a highly skilled scrim. When official matchmaking comes out, many will want to rank up rather than join an unranked pub where people don't try as hard.

Re: [hlds] TF2: Meet Your Match update and QuickPlay?

2016-07-06 Thread E. Olsen
Honestly, the more I think about this, the more I like it. Think about it - where (historically) have most of the game's most talented/skilled players been found? On community servers. That means (if quickplay IS really going to match players to servers with their skill level) that as payers get b

Re: [hlds] TF2: Meet Your Match update and QuickPlay?

2016-07-06 Thread HD
If we don’t get some positive outcome towards community servers I’m shutting mine down in the near future and looking at shifting resources to other games and providers. I’m rather tired of holding out hope that Valve pushes some new traffic my way vs Valve servers only each and every time a ne

Re: [hlds] TF2: Meet Your Match update and QuickPlay?

2016-07-06 Thread wickedplayer494
I'm not holding out a lot of hope that it would feature Actually Needed Things either, probably a jumble of bite-size appetizers. On 7/6/2016 3:20 PM, Ross Bemrose wrote: I have a nasty feeling that day 2 is just going to be a new campaign starting and maybe weapon stat updates. On 7/6/2016

Re: [hlds] TF2: Meet Your Match update and QuickPlay?

2016-07-06 Thread Thomas Deisinger
That's a good point. They repurpose all their current pubs to the new casual, plus all the actual comp servers needed...it would be fool-hardy to not allow community servers. Hopefully we can get some official word soon... On Wed, Jul 6, 2016 at 3:24 PM, E. Olsen wrote: > Something to consider

Re: [hlds] TF2: Meet Your Match update and QuickPlay?

2016-07-06 Thread Bartek S
I'm assuming it will work like CS:GO's casual - otherwise gathering 24 players will be a pain, and one abandoning without a "refilling" method will be a gamekiller - you'd have to close the lobby, as one player disconnecting ruins an entire game. 2016-07-06 22:18 GMT+02:00 E. Olsen : > I interpre

Re: [hlds] TF2: Meet Your Match update and QuickPlay?

2016-07-06 Thread E. Olsen
Something to consider is the vast amount of new server this is going to require for Valve to host. Probably somewhere in the neighborhood of 5000-8000 new servers to accommodate the initial rush. >From a cost perspective, it makes much more sense for Valve to turn over "Casual" mode to community s

Re: [hlds] TF2: Meet Your Match update and QuickPlay?

2016-07-06 Thread Thomas Deisinger
Another question: If community servers are able to opt in to the "Casual Quickplay Lobbies", would people who previously enjoyed the server still be able to join it whenever they want? The appeal of a community server is that you have a group of regulars who enjoy playing together, as the TF2 comm

Re: [hlds] TF2: Meet Your Match update and QuickPlay?

2016-07-06 Thread Bartek S
Those are not rumors - the "advantages" for GLST-using hosts have been mentioned by Valve. The supposed "casual quickplay access" is a rumor but it VERY likely is what they meant. 2016-07-06 22:18 GMT+02:00 ics : > It's the same rumours that i've heard but i'm not too sure about those > yet. I'm

Re: [hlds] TF2: Meet Your Match update and QuickPlay?

2016-07-06 Thread Ross Bemrose
I have a nasty feeling that day 2 is just going to be a new campaign starting and maybe weapon stat updates. On 7/6/2016 4:18 PM, ics wrote: It's the same rumours that i've heard but i'm not too sure about those yet. I'm hoping there is something in relation to that at day2. -ics Bartek S k

Re: [hlds] TF2: Meet Your Match update and QuickPlay?

2016-07-06 Thread E. Olsen
I interpret the "you'll be playing a match from start to finish, with actual winners and actual losers" simply that changing teams/getting autobalanced will no longer be possible, not that a 24-player lobby is involved. If Other games are any indication, trying to wait for a 24-player lobby to actu

Re: [hlds] TF2: Meet Your Match update and QuickPlay?

2016-07-06 Thread Thomas Deisinger
I do remember that. I pray that's what it is. Either way, as it is now you can select Valve or Community servers. Do you think they would get rid of that? Surely they would not remove the option to not join non-valve servers at all. I guess that's the biggest question here. On Wed, Jul 6, 2016 at

Re: [hlds] TF2: Meet Your Match update and QuickPlay?

2016-07-06 Thread Bartek S
Not to begin a flamewar, but if anyone's "blatantly copying" it's Blizzard. And "game lobbies" are not a new idea - casual is very likely copied from CS:GO, not OW. 2016-07-06 22:13 GMT+02:00 Ross Bemrose : > A few things. > > 1. The FAQ linked from the update page applies to competitive mode, no

Re: [hlds] TF2: Meet Your Match update and QuickPlay?

2016-07-06 Thread ics
It's the same rumours that i've heard but i'm not too sure about those yet. I'm hoping there is something in relation to that at day2. -ics Bartek S kirjoitti: It has been teased that accounts "meeting the criteria" that own GLSTs will have additional benefits in an upcoming update. I'm almost

Re: [hlds] TF2: Meet Your Match update and QuickPlay?

2016-07-06 Thread Bartek S
It has been teased that accounts "meeting the criteria" that own GLSTs will have additional benefits in an upcoming update. I'm almost certain this means that if you have a "trustworthy" account your servers will be allowed to participate in Casual quickplay. 2016-07-06 22:13 GMT+02:00 ics : > Ei

Re: [hlds] TF2: Meet Your Match update and QuickPlay?

2016-07-06 Thread Ross Bemrose
A few things. 1. The FAQ linked from the update page applies to competitive mode, not QuickPlay. They're totally separate systems. 2. Casual mode (12v12) boasts that "you'll be playing a match from start to finish, with actual winners and actual losers," which heavily implies there's a lobb

Re: [hlds] TF2: Meet Your Match update and QuickPlay?

2016-07-06 Thread ics
Either this is the final blow or they finally step up, created a system to allow community servers participate. Doubt that though. -ics Thomas Deisinger kirjoitti: I was just about to ask these same questions myself. We need to be prepared for contingencies... On Wed, Jul 6, 2016 at 2:20 PM,

Re: [hlds] TF2: Meet Your Match update and QuickPlay?

2016-07-06 Thread Thomas Deisinger
I was just about to ask these same questions myself. We need to be prepared for contingencies... On Wed, Jul 6, 2016 at 2:20 PM, E. Olsen wrote: > Dropping out during a match results in a recorded loss for that player > (per the FAQ). > > As for how this is going to affect Community Servers.

Re: [hlds] TF2: Meet Your Match update and QuickPlay?

2016-07-06 Thread E. Olsen
Dropping out during a match results in a recorded loss for that player (per the FAQ). As for how this is going to affect Community Servers.I'd love some info as well. I don;t think they mean "12 v 12 lobbies", I think they simply mean that using the "casual" quickplay will send you to a server

Re: [hlds] TF2: Meet Your Match update and QuickPlay?

2016-07-06 Thread AJ DeTorrice
If I had to guess they'll probably take a leaf out of CS:GO's book, with 12v12 "casual" being allowed to backfill and 6v6 not. On Wed, Jul 6, 2016, 2:12 PM Ross Bemrose wrote: > How is the Meet Your Match update going to work for the servers we run > that are in the QuickPlay pool? > > Also, wha

[hlds] TF2: Meet Your Match update and QuickPlay?

2016-07-06 Thread Ross Bemrose
How is the Meet Your Match update going to work for the servers we run that are in the QuickPlay pool? Also, what is the game going to do if a player drops out during a game? Other games (yes, I mean Overwatch) will backfill players, but the update page mentions nothing about this. For thos