That's not going to happen in this day and age of ranked matchmaking. Right
now pro players only join random pubs because it takes forever to setup a
highly skilled scrim. When official matchmaking comes out, many will want
to rank up rather than join an unranked pub where people don't try as hard.
Honestly, the more I think about this, the more I like it.
Think about it - where (historically) have most of the game's most
talented/skilled players been found? On community servers. That means (if
quickplay IS really going to match players to servers with their skill
level) that as payers get b
If we don’t get some positive outcome towards community servers I’m shutting
mine down in the near future and looking at shifting resources to other games
and providers.
I’m rather tired of holding out hope that Valve pushes some new traffic my way
vs Valve servers only each and every time a ne
I'm not holding out a lot of hope that it would feature Actually Needed
Things either, probably a jumble of bite-size appetizers.
On 7/6/2016 3:20 PM, Ross Bemrose wrote:
I have a nasty feeling that day 2 is just going to be a new campaign
starting and maybe weapon stat updates.
On 7/6/2016
That's a good point. They repurpose all their current pubs to the new
casual, plus all the actual comp servers needed...it would be fool-hardy to
not allow community servers.
Hopefully we can get some official word soon...
On Wed, Jul 6, 2016 at 3:24 PM, E. Olsen wrote:
> Something to consider
I'm assuming it will work like CS:GO's casual - otherwise gathering 24
players will be a pain, and one abandoning without a "refilling" method
will be a gamekiller - you'd have to close the lobby, as one player
disconnecting ruins an entire game.
2016-07-06 22:18 GMT+02:00 E. Olsen :
> I interpre
Something to consider is the vast amount of new server this is going to
require for Valve to host. Probably somewhere in the neighborhood of
5000-8000 new servers to accommodate the initial rush.
>From a cost perspective, it makes much more sense for Valve to turn over
"Casual" mode to community s
Another question:
If community servers are able to opt in to the "Casual Quickplay Lobbies",
would people who previously enjoyed the server still be able to join it
whenever they want? The appeal of a community server is that you have a
group of regulars who enjoy playing together, as the TF2 comm
Those are not rumors - the "advantages" for GLST-using hosts have been
mentioned by Valve. The supposed "casual quickplay access" is a rumor but
it VERY likely is what they meant.
2016-07-06 22:18 GMT+02:00 ics :
> It's the same rumours that i've heard but i'm not too sure about those
> yet. I'm
I have a nasty feeling that day 2 is just going to be a new campaign
starting and maybe weapon stat updates.
On 7/6/2016 4:18 PM, ics wrote:
It's the same rumours that i've heard but i'm not too sure about those
yet. I'm hoping there is something in relation to that at day2.
-ics
Bartek S k
I interpret the "you'll be playing a match from start to finish, with
actual winners and actual losers" simply that changing teams/getting
autobalanced will no longer be possible, not that a 24-player lobby is
involved. If Other games are any indication, trying to wait for a 24-player
lobby to actu
I do remember that. I pray that's what it is. Either way, as it is now you
can select Valve or Community servers. Do you think they would get rid of
that? Surely they would not remove the option to not join non-valve servers
at all. I guess that's the biggest question here.
On Wed, Jul 6, 2016 at
Not to begin a flamewar, but if anyone's "blatantly copying" it's Blizzard.
And "game lobbies" are not a new idea - casual is very likely copied from
CS:GO, not OW.
2016-07-06 22:13 GMT+02:00 Ross Bemrose :
> A few things.
>
> 1. The FAQ linked from the update page applies to competitive mode, no
It's the same rumours that i've heard but i'm not too sure about those
yet. I'm hoping there is something in relation to that at day2.
-ics
Bartek S kirjoitti:
It has been teased that accounts "meeting the criteria" that own GLSTs
will have additional benefits in an upcoming update. I'm almost
It has been teased that accounts "meeting the criteria" that own GLSTs will
have additional benefits in an upcoming update. I'm almost certain this
means that if you have a "trustworthy" account your servers will be allowed
to participate in Casual quickplay.
2016-07-06 22:13 GMT+02:00 ics :
> Ei
A few things.
1. The FAQ linked from the update page applies to competitive mode, not
QuickPlay. They're totally separate systems.
2. Casual mode (12v12) boasts that "you'll be playing a match from start
to finish, with actual winners and actual losers," which heavily implies
there's a lobb
Either this is the final blow or they finally step up, created a system
to allow community servers participate. Doubt that though.
-ics
Thomas Deisinger kirjoitti:
I was just about to ask these same questions myself. We need to be
prepared for contingencies...
On Wed, Jul 6, 2016 at 2:20 PM,
I was just about to ask these same questions myself. We need to be prepared
for contingencies...
On Wed, Jul 6, 2016 at 2:20 PM, E. Olsen wrote:
> Dropping out during a match results in a recorded loss for that player
> (per the FAQ).
>
> As for how this is going to affect Community Servers.
Dropping out during a match results in a recorded loss for that player (per
the FAQ).
As for how this is going to affect Community Servers.I'd love some info
as well. I don;t think they mean "12 v 12 lobbies", I think they simply
mean that using the "casual" quickplay will send you to a server
If I had to guess they'll probably take a leaf out of CS:GO's book, with
12v12 "casual" being allowed to backfill and 6v6 not.
On Wed, Jul 6, 2016, 2:12 PM Ross Bemrose wrote:
> How is the Meet Your Match update going to work for the servers we run
> that are in the QuickPlay pool?
>
> Also, wha
How is the Meet Your Match update going to work for the servers we run
that are in the QuickPlay pool?
Also, what is the game going to do if a player drops out during a game?
Other games (yes, I mean Overwatch) will backfill players, but the
update page mentions nothing about this.
For thos
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