Re: Re[5]: [hlds] [hltv] Error:libSteamValidateUserIDTickets_i386.so

2008-02-16 Thread Col Grigson
-- [ Picked text/plain from multipart/alternative ] Try using nohup instead: cd /home/SAS-Servers/SAS-MatchServer export LD_LIBRARY_PATH=.:$LD_LIBRARY_PATH nohup ./hltv +connect 195.242.238.15:27017 On Feb 17, 2008 2:47 AM, dtms Levinchuk [EMAIL PROTECTED] wrote: yes i config all this things

Re: [hlds] Question about rcon command

2008-01-25 Thread Col Grigson
-- [ Picked text/plain from multipart/alternative ] If you have eventscripts on your server you can do it like this es_regcmd fps_max somescript/someblock It doesn't matter if somescript and/or someblock actually exist or not It basically clones the command so it only executes what is in the

Re: [hlds] svencoop

2008-01-14 Thread Col Grigson
-- [ Picked text/plain from multipart/alternative ] You will find the model count is under 512 anyway, its your plugins pushing it over. But removing some unnecessary ones in the map will bring the total down so it's probably the best fix On Jan 14, 2008 2:51 PM, kdog [EMAIL PROTECTED] wrote:

Re: [hlds] svencoop

2008-01-14 Thread Col Grigson
-- [ Picked text/plain from multipart/alternative ] http://metamod-p.sourceforge.net/ On Jan 14, 2008 9:00 PM, TAAHA BHAATI [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] eh im too lazy to ripent it. guess il just get rid of the map. also i've tried disabling

[hlds] Event var cappers

2007-12-23 Thread Col Grigson
-- [ Picked text/plain from multipart/alternative ] I write scripts for DoD:Source using Mattie EventScripts which rely on the game engine outputting certain values triggered by certain events. e.g. The id of the player killed is supplied by the event player_death and so on, However, the one var

Re: [hlds] High res timers, flash, and cpu

2007-11-24 Thread Col Grigson
-- [ Picked text/plain from multipart/alternative ] The answer is to run windows media player on the box, that removes the fps cap that windows imposes but without the processor overhead that a flash movie may cause. On Nov 24, 2007 7:00 PM, Ook [EMAIL PROTECTED] wrote: So for the fun of it I

Re: [hlds] High res timers, flash, and cpu

2007-11-24 Thread Col Grigson
-- [ Picked text/plain from multipart/alternative ] Yup thats good too :) On Nov 24, 2007 8:25 PM, Kitteny Berk [EMAIL PROTECTED] wrote: Or the source fps booster http://hairy-arse.com/srcdsfpsboost.zip no overheads at all and works nicely, IME. Col Grigson wrote: -- [ Picked text

Re: [hlds] HLDS not switching maps?

2007-11-13 Thread Col Grigson
-- [ Picked text/plain from multipart/alternative ] TF2 does have bots, not in the true sense of the word but they can join the game and join a team On Nov 13, 2007 10:03 PM, Eric van Beesten [EMAIL PROTECTED] wrote: This is not only with tf2. It's with all the games, for example CSS. If you

Re: [hlds] Update overwrite

2007-11-06 Thread Col Grigson
-- [ Picked text/plain from multipart/alternative ] Oh please yes!!! Vote for this guy ..and if you aren't releasing a new map, leave my damn map list files alone too! ..and while we're on the subject, I'm pretty sure gametypes.txt doesn't need overwriting too (for all us metamod users) On

Re: [hlds] Update overwrite

2007-11-06 Thread Col Grigson
-- [ Picked text/plain from multipart/alternative ] I agree, whilst the batch file backup is the obvious workaround, its what we call at work patching with duct tape On 11/6/07, Scott Tuttle [EMAIL PROTECTED] wrote: How about its not nice to stomp around in my house without my permission. If

Re: [hlds] unlocking the 24 player limit for TF2 (legitimately)

2007-10-26 Thread Col Grigson
-- [ Picked text/plain from multipart/alternative ] Or another maybe temporary solution is for the block on servers over 24 slots is set to look at sv_visiblemaxplayers rather than maxplayers. I tried on our server setting it to 26 slots and then sv_visiblemaxplayers 24 for the exact same reason

Re: [hlds] 4u-servers.co.uk

2007-10-24 Thread Col Grigson
-- [ Picked text/plain from multipart/alternative ] Yeh Killer Creation I think bought their gear and then the DC owners wouldn't let them into the DC to get it as 4u still owe them money. Just glad I never rent from ppl who don't offer 1 month contracts On 10/24/07, Graham M [EMAIL PROTECTED]

Re: [hlds] TF2 Class limits

2007-10-22 Thread Col Grigson
-- [ Picked text/plain from multipart/alternative ] Beetlesmod allows to enforce class limits, you do need to disallow random class as well though On 10/22/07, Dan Offord [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] Hi, Is there any chance Valve will be

Re: [hlds] Player Limit Remover plugin

2007-09-30 Thread Col Grigson
-- [ Picked text/plain from multipart/alternative ] Hmm I did it slightly differently but then I followed the method I used in dods Create a folder in orangebox/tf called addons then into orangebox/tf/addons place the plr.dll and a plr.vdf file which you make in notepad that looks like this

Re: [hlds] Player Limit Remover plugin

2007-09-30 Thread Col Grigson
-- [ Picked text/plain from multipart/alternative ] I tried both versions, TF2 one seems to work fine, but in DoD:S first person to join crashes the server, I would imagine this is due to a conflict with another plugin we run (Detox, Steambans, Mani, Mattie, Es Tools, PsychoReader) - not had a

Re: [hlds] Player Limit Remover plugin

2007-09-30 Thread Col Grigson
-- [ Picked text/plain from multipart/alternative ] Sorry to report, it also crashed the TF server after the 4th player joined - running Win2K3 on Core2Duo Conroe On 9/30/07, Tony Paloma [EMAIL PROTECTED] wrote: This is a multipart message in MIME format. -- [ Picked text/plain from

Re: [hlds] Player Limit Remover plugin

2007-09-30 Thread Col Grigson
. On 9/30/07, Col Grigson [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] Sorry to report, it also crashed the TF server after the 4th player joined - running Win2K3 on Core2Duo Conroe On 9/30/07, Tony Paloma [EMAIL PROTECTED] wrote

Re: [hlds] Player Limit Remover plugin

2007-09-30 Thread Col Grigson
to run more. On 9/30/07, Col Grigson [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] Isn't the point of this plugin to allow you to run more than 32 or 24? On 9/30/07, P. Bhandal [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart

[hlds] Re: [hlds] config file sequenceþ

2007-09-30 Thread Col Grigson
-- [ Picked text/plain from multipart/alternative ] mani server cfg is executed by server.cfg so it will be after as will any map specific configs. Any values you want to ensure return to a default for the next map should be set in server,cfg On 10/1/07, Dan E [EMAIL PROTECTED] wrote: -- [

Re: [hlds] Running behind a firewall, getting the external IP to register....

2007-09-25 Thread Col Grigson
-- [ Picked text/plain from multipart/alternative ] That doesnt necessarily indicate a problem at your end, the master servers can take a few days to pick up servers sometimes, if ppl can connect to the server ok by using connect ip:port then there is no problem your end and the master servers

Re: [hlds] Running behind a firewall, getting the external IP to register....

2007-09-25 Thread Col Grigson
-- [ Picked text/plain from multipart/alternative ] No, the respawn delay is not configurableyet! On 9/25/07, Noctaire [EMAIL PROTECTED] wrote: That doesnt necessarily indicate a problem at your end, the master servers can take a few days to pick up servers sometimes, if ppl can

Re: [hlds] Dustbowl is not updating?

2007-09-21 Thread Col Grigson
-- [ Picked text/plain from multipart/alternative ] Type version in console: Protocol version 8 Exe version 1.0.0.0 (tf) Exe build: 10:57:40 Sep 20 2007 (3239) On 9/21/07, Tim Ling [EMAIL PROTECTED] wrote: Stupid question 101: This is my first server ever (for tf2) so how can I check if the

[hlds] TF2 crashing on startup

2007-09-19 Thread Col Grigson
-- [ Picked text/plain from multipart/alternative ] I have all the files downloaded on to a Server2003 box which runs other source games, mainly DoD:S but when I try and launch the game it crashes saying: Launcher Error Failed to load the launcher DLL: The specified procedure could not be found

Re: [hlds] TF2 crashing on startup

2007-09-19 Thread Col Grigson
-- [ Picked text/plain from multipart/alternative ] Tried that, same result I'm afraid On 9/19/07, Kevin Ottalini [EMAIL PROTECTED] wrote: run your hldsupdatetool again with -verify_all, you don't have all the content yet or something is corrupt. - Original Message - From: Col

Re: [hlds] TF2 Server.cfg ?

2007-09-19 Thread Col Grigson
-- [ Picked text/plain from multipart/alternative ] I just made a quick one for now with hostname and rcon password in, seemed to work ok On 9/19/07, Spotta [EMAIL PROTECTED] wrote: Hi Brock Currently set up as C:\Servers\SrcDS\Servers\orangebox\srcds.exe -console -game tf +map ctf_2fort

Re: [hlds] TF2 Server.cfg ?

2007-09-19 Thread Col Grigson
-- [ Picked text/plain from multipart/alternative ] Sussed it in the end in rather a bizarre fashion, copied the files in orangebox/bin into orangebox/ and it fired up fine On 9/19/07, Hell Phoenix [EMAIL PROTECTED] wrote: Port for the new source engine is -port. I had +port but it gave an