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I agree, whilst the batch file backup is the obvious "workaround", its what
we call at work "patching with duct tape"

On 11/6/07, Scott Tuttle <[EMAIL PROTECTED]> wrote:
>
> How about its not nice to stomp around in my house without my permission.
>
> If the files don't really need updating then don't update them.  I am
> certain that valve doesn't have any major breaking changes with the
> mapcycle.txt file that will stop the server from running properly.  Maybe
> gameinfo.txt but probably not.  Clearly also maplist.txt changes are not
> critically causing problems with an update.
>
> Good customer service by leaving these files alone is a much better
> option.
>
> Another option is to allow the server operator to create a file which
> lists
> files for the update process to leave alone.  If one of the files listed
> in
> this process needs to be updated it should place the new file into a
> manual
> update folder where the server operator can then find out what is
> different
> and if it really needs updating.
>
> Fixing the updater so that it works properly would be nice as well.  Maybe
> a
> little notice that some files must be updated manually please check the
> manual update folder for new files at the end if it couldn't copy over a
> file because of the "leave alone" list.
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Andreas Grimm
> Sent: Tuesday, November 06, 2007 3:52 PM
> To: [email protected]
> Subject: RE: [hlds] Update overwrite
>
> you could use a simple batch script to handle this...
>
> here an example:
> -----------------------------------------------
> rem backup the four files
> cd cstrike
> copy /Y gameinfo.txt ..
> copy /Y motd.txt ..
> copy /Y mapcycle.txt ..
> copy /Y maplist.txt ..
> cd ..
>
> rem run updatetool, get some winsock errors and overwrite my files
> hldsupdatetool -command update -game "Counter-Strike Source" -dir .
>
> rem backup my cake
> copy /Y gameinfo.txt cstrike
> copy /Y motd.txt cstrike
> copy /Y mapcycle.txt cstrike
> copy /Y maplist.txt cstrike
> pause
> -----------------------------------------------
>
> done ;P
>
> > -----Original Message-----
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of
> > "[??R] The-/<iller"
> > Sent: Tuesday, November 06, 2007 9:32 PM
> > To: [email protected]
> > Subject: [hlds] Update overwrite
> >
> > When you update your server it overwrites mapcycle, maplist,
> > and motd. I can understand maplist and somewhat understand
> > mapcycle. But why does the update have to overwrite motd?
> > Could this possibly be removed from the update processing? I
> > know theres ways around this but point being, Valve why?
> >
> > _______________________________________________
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>
>
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>
>
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