-- [ Picked text/plain from multipart/alternative ] I agree, whilst the batch file backup is the obvious "workaround", its what we call at work "patching with duct tape"
On 11/6/07, Scott Tuttle <[EMAIL PROTECTED]> wrote: > > How about its not nice to stomp around in my house without my permission. > > If the files don't really need updating then don't update them. I am > certain that valve doesn't have any major breaking changes with the > mapcycle.txt file that will stop the server from running properly. Maybe > gameinfo.txt but probably not. Clearly also maplist.txt changes are not > critically causing problems with an update. > > Good customer service by leaving these files alone is a much better > option. > > Another option is to allow the server operator to create a file which > lists > files for the update process to leave alone. If one of the files listed > in > this process needs to be updated it should place the new file into a > manual > update folder where the server operator can then find out what is > different > and if it really needs updating. > > Fixing the updater so that it works properly would be nice as well. Maybe > a > little notice that some files must be updated manually please check the > manual update folder for new files at the end if it couldn't copy over a > file because of the "leave alone" list. > > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Andreas Grimm > Sent: Tuesday, November 06, 2007 3:52 PM > To: [email protected] > Subject: RE: [hlds] Update overwrite > > you could use a simple batch script to handle this... > > here an example: > ----------------------------------------------- > rem backup the four files > cd cstrike > copy /Y gameinfo.txt .. > copy /Y motd.txt .. > copy /Y mapcycle.txt .. > copy /Y maplist.txt .. > cd .. > > rem run updatetool, get some winsock errors and overwrite my files > hldsupdatetool -command update -game "Counter-Strike Source" -dir . > > rem backup my cake > copy /Y gameinfo.txt cstrike > copy /Y motd.txt cstrike > copy /Y mapcycle.txt cstrike > copy /Y maplist.txt cstrike > pause > ----------------------------------------------- > > done ;P > > > -----Original Message----- > > From: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] On Behalf Of > > "[??R] The-/<iller" > > Sent: Tuesday, November 06, 2007 9:32 PM > > To: [email protected] > > Subject: [hlds] Update overwrite > > > > When you update your server it overwrites mapcycle, maplist, > > and motd. I can understand maplist and somewhat understand > > mapcycle. But why does the update have to overwrite motd? > > Could this possibly be removed from the update processing? I > > know theres ways around this but point being, Valve why? > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list > > archives, please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

