Will you have to read them differently, then? Like on command like will
they require a path or will it auto search?
On Tue, Apr 30, 2013 at 4:37 PM, 1nsane 1nsane...@gmail.com wrote:
You can always copy your configs to the /custom/ folder. That will prevent
the updates from overwriting them.
Also, when is this update supposed to be released?
On Fri, Oct 26, 2012 at 4:55 PM, Game-Over gameover.serv...@gmail.comwrote:
I'm pretty certain either one works, but I always use for ease of
spotting the variables when adjusting settings on multiple servers.
On 26/10/2012 20:47, E.
close to max.
Regards,
Devin O'Malley
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Any ETA on it?
On Mon, Aug 20, 2012 at 9:18 PM, Daniel Barreiro
smelly.feet.you.h...@gmail.com wrote:
THANK YOU
On Mon, Aug 20, 2012 at 8:18 PM, Fletcher Dunn
fletch...@valvesoftware.com wrote:
We’re preparing an update that addresses the most important problems
people are
prior to the update.
Regards,
Devin O'Malley
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Hey again,
I fixed my issues by setting tf_mm_servermode to 0 from 1. However, this
just means that probably the beta quickplay system is broken at the moment.
What is tf_mm_strict, by the way? From what I read it is the same command.
Regards,
Devin O'Malley
on the old
system.
Therefore, Valve needs to fix their shiz.
On Fri, Aug 17, 2012 at 8:56 PM, Todd Pettit pettit.t...@gmail.com wrote:
Good call going to do the same.
- Original Message -
From: Devin O'Malley omalley@gmail.com
To: Half-Life dedicated Win32 server mailing list
on this. Hopefully that one person
that
said it didn't work is just only him/her. Would be really nice to get
some
more reports from other ops to see what side is in the majority.
On Fri, Aug 17, 2012 at 6:55 PM, Devin O'Malley omalley@gmail.com
wrote:
Hey again,
I fixed my issues
.
- Original Message -
From: Devin O'Malley omalley@gmail.com
To: Half-Life dedicated Win32 server mailing list
hlds@list.valvesoftware.com
Sent: Friday, August 17, 2012 7:55:36 PM
Subject: [hlds] tf_mm_servermode
Hey again,
I fixed my issues by setting tf_mm_servermode to 0
Hey all,
I just updated my TF2 servers to 1.2.2.2 from 1.2.2.1, did anyone else just
get an update?
Regards,
Devin
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That is the difference between that one and tf_mm_servermode?
On Mon, Jul 23, 2012 at 3:12 PM, Fletcher Dunn
fletch...@valvesoftware.comwrote:
Since the weekend went without any significant problems, we're going to
increase the percentage of people who are asked if they want to participate
to
What is the difference, rather.
On Mon, Jul 23, 2012 at 3:15 PM, Devin O'Malley omalley@gmail.comwrote:
That is the difference between that one and tf_mm_servermode?
On Mon, Jul 23, 2012 at 3:12 PM, Fletcher Dunn
fletch...@valvesoftware.com wrote:
Since the weekend went without any
Thank you, I had a moment of stupidity. Sorry about that.
On Mon, Jul 23, 2012 at 3:16 PM, Ross Bemrose rbemr...@gmail.com wrote:
One is a server cvar and the other is a client cvar...
On 7/23/2012 2:15 PM, Devin O'Malley wrote:
What is the difference, rather.
On Mon, Jul 23, 2012 at 3
Just for reference, is this separate from the update Eric announced, or
were they shipped at the same time?
On Fri, Jul 20, 2012 at 10:46 PM, Fletcher Dunn fletch...@valvesoftware.com
wrote:
Just to be clear, the this new feature is in beta status, but it has
shipped in the regular game.
It
time,
Devin O'Malley
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